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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 03:33:29 +08:00
This commit is contained in:
2024-09-18 19:36:31 +08:00
parent bd512a6b78
commit f5b98c1c48
12 changed files with 250 additions and 214 deletions

View File

@@ -10,7 +10,7 @@ public class PatchImplGuidAttribute(string guid) : Attribute
public string Guid { get; } = guid;
}
public class PatchImpl<T> where T : new()
public class PatchImpl<T> where T : PatchImpl<T>, new()
{
private static T Instance { get; } = new();
@@ -18,14 +18,10 @@ public class PatchImpl<T> where T : new()
public static void Enable(bool enable)
{
if (Instance is not PatchImpl<T> thisInstance)
{
UXAssist.Logger.LogError($"PatchImpl<{typeof(T).Name}> is not inherited correctly");
return;
}
var thisInstance = Instance;
if (enable)
{
var guid = typeof(T).GetCustomAttribute<PatchImplGuidAttribute>()?.Guid;
var guid = typeof(T).GetCustomAttribute<PatchImplGuidAttribute>()?.Guid ?? $"PatchImpl.{typeof(T).FullName ?? typeof(T).ToString()}";
thisInstance._patch ??= Harmony.CreateAndPatchAll(typeof(T), guid);
thisInstance.OnEnable();
return;
@@ -35,7 +31,7 @@ public class PatchImpl<T> where T : new()
thisInstance._patch = null;
}
public static Harmony GetHarmony() => (Instance as PatchImpl<T>)?._patch;
public static Harmony GetHarmony() => Instance._patch;
protected virtual void OnEnable() { }
protected virtual void OnDisable() { }

View File

@@ -2,6 +2,7 @@
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using UXAssist.Common;
namespace UXAssist.ModsCompat;
@@ -14,6 +15,7 @@ public static class BulletTimeWrapper
{
HasBulletTime = BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BulletTimeGuid, out var pluginInfo);
if (!HasBulletTime) return;
I18N.Add("Increase game speed (max 10x)", "Increase game speed (max 10x)", "提升游戏速度(最高10倍)");
var assembly = pluginInfo.Instance.GetType().Assembly;
try
{

View File

@@ -21,13 +21,17 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
Enable(true);
StopEjectOnNodeCompleteEnabled.SettingChanged += (_, _) => StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
OnlyConstructNodesEnabled.SettingChanged += (_, _) => OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
_totalNodeSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalNodeSP");
_totalFrameSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalFrameSP");
_totalCpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalCP");
}
public static void Start()
{
StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
}
public static void Uninit()
{
StopEjectOnNodeComplete.Enable(false);

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@@ -55,6 +55,10 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
DoNotRenderEntitiesEnabled.SettingChanged += (_, _) => DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
DragBuildPowerPolesEnabled.SettingChanged += (_, _) => DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
BeltSignalsForBuyOutEnabled.SettingChanged += (_, _) => BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
}
public static void Start()
{
UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
NightLight.Enable(NightLightEnabled.Value);

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@@ -96,6 +96,10 @@ public class GamePatch: PatchImpl<GamePatch>
}
FPSController.SetFixUPS(GameMain.tickPerSec * GameUpsFactor.Value);
};
}
public static void Start()
{
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
MouseCursorScaleUp.reload = false;

View File

@@ -27,14 +27,19 @@ public static class LogisticsPatch
LogisticsConstrolPanelImprovementEnabled.SettingChanged += (_, _) => LogisticsConstrolPanelImprovement.Enable(LogisticsConstrolPanelImprovementEnabled.Value);
RealtimeLogisticsInfoPanelEnabled.SettingChanged += (_, _) => RealtimeLogisticsInfoPanel.Enable(RealtimeLogisticsInfoPanelEnabled.Value);
RealtimeLogisticsInfoPanelBarsEnabled.SettingChanged += (_, _) => RealtimeLogisticsInfoPanel.EnableBars(RealtimeLogisticsInfoPanelBarsEnabled.Value);
GameLogic.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
GameLogic.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
}
public static void Start()
{
LogisticsCapacityTweaks.Enable(LogisticsCapacityTweaksEnabled.Value);
AllowOverflowInLogistics.Enable(AllowOverflowInLogisticsEnabled.Value);
LogisticsConstrolPanelImprovement.Enable(LogisticsConstrolPanelImprovementEnabled.Value);
RealtimeLogisticsInfoPanel.Enable(RealtimeLogisticsInfoPanelEnabled.Value);
RealtimeLogisticsInfoPanel.EnableBars(RealtimeLogisticsInfoPanelBarsEnabled.Value);
GameLogic.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
GameLogic.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
RealtimeLogisticsInfoPanel.InitGUI();
}
public static void Uninit()
@@ -48,11 +53,6 @@ public static class LogisticsPatch
RealtimeLogisticsInfoPanel.Enable(false);
}
public static void Start()
{
RealtimeLogisticsInfoPanel.InitGUI();
}
public static void OnUpdate()
{
if (RealtimeLogisticsInfoPanelEnabled.Value)

View File

@@ -0,0 +1,201 @@
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
namespace UXAssist.Patches;
public class PersistPatch : PatchImpl<PersistPatch>
{
public static void Start()
{
Enable(true);
}
public static void Uninit()
{
Enable(false);
}
// Check for noModifier while pressing hotkeys on build bar
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))]
private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen)))
);
matcher.Repeat(codeMatcher =>
{
var jumpPos = codeMatcher.Advance(1).Operand;
codeMatcher.Advance(-1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))),
new CodeInstruction(OpCodes.Brfalse_S, jumpPos)
).Advance(2);
});
return matcher.InstructionEnumeration();
}
// Patch to fix the issue that warning popup on VeinUtil upgraded to level 8000+
[HarmonyTranspiler]
[HarmonyPatch(typeof(ABN_VeinsUtil), nameof(ABN_VeinsUtil.CheckValue))]
private static IEnumerable<CodeInstruction> ABN_VeinsUtil_CheckValue_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldelem_R8),
new CodeMatch(OpCodes.Conv_R4),
new CodeMatch(OpCodes.Add),
new CodeMatch(OpCodes.Stloc_1)
);
// loc1 = Mathf.Round(n * 1000f) / 1000f;
matcher.Advance(3).Insert(
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Mul),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Mathf), nameof(Mathf.Round))),
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Div)
);
return matcher.InstructionEnumeration();
}
// Bring popup tip window to top layer
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldloc_2),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf)))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldloc_2).WithLabels(labels),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling)))
);
return matcher.InstructionEnumeration();
}
// Sort blueprint structures by item id, model index, recipe id, area index, and position before saving
[HarmonyPostfix]
[HarmonyPatch(typeof(BlueprintUtils), nameof(BlueprintUtils.GenerateBlueprintData))]
private static void BlueprintUtils_GenerateBlueprintData_Postfix(BlueprintData _blueprintData)
{
var buildings = _blueprintData.buildings;
Array.Sort(buildings, (a, b) =>
{
var tmpItemId = a.itemId - b.itemId;
if (tmpItemId != 0)
return tmpItemId;
var tmpModelIndex = a.modelIndex - b.modelIndex;
if (tmpModelIndex != 0)
return tmpModelIndex;
var tmpRecipeId = a.recipeId - b.recipeId;
if (tmpRecipeId != 0)
return tmpRecipeId;
var tmpAreaIndex = a.areaIndex - b.areaIndex;
if (tmpAreaIndex != 0)
return tmpAreaIndex;
const double ky = 256.0;
const double kx = 1024.0;
var scorePosA = (a.localOffset_y * ky + a.localOffset_x) * kx + a.localOffset_z;
var scorePosB = (b.localOffset_y * ky + b.localOffset_x) * kx + b.localOffset_z;
return scorePosA < scorePosB ? 1 : -1;
});
for (var i = buildings.Length - 1; i >= 0; i--)
{
buildings[i].index = i;
}
}
// Increase maximum value of property realizing, 2000 -> 20000
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.UpdateUIElements))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnRealizeButtonClick))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_UpdateUIElements_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4, 2000)
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 20000); });
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_R4 && ci.OperandIs(2000f))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_R4, 20000f); });
return matcher.InstructionEnumeration();
}
// Increase capacity of player order queue, 16 -> 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), MethodType.Constructor, typeof(Player))]
private static IEnumerable<CodeInstruction> PlayerOrder_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Increase Player Command Queue from 16 to 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder._trimEnd))]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder.Enqueue))]
private static IEnumerable<CodeInstruction> PlayerOrder_ExtendCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Allow F11 in star map
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGame), nameof(UIGame._OnLateUpdate))]
private static IEnumerable<CodeInstruction> UIGame__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inFullscreenGUI))),
new CodeMatch(ci => ci.opcode == OpCodes.Brfalse || ci.opcode == OpCodes.Brfalse_S)
);
var jumpPos = matcher.Advance(1).Operand;
matcher.Advance(-1).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.starmap))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))),
new CodeInstruction(OpCodes.Brtrue_S, jumpPos)
);
return matcher.InstructionEnumeration();
}
// Ignore UIDFCommunicatorWindow.Determine()
[HarmonyPrefix]
[HarmonyPatch(typeof(UIDFCommunicatorWindow), nameof(UIDFCommunicatorWindow.Determine))]
private static bool UIDFCommunicatorWindow_Determine_Prefix()
{
return false;
}
}

View File

@@ -12,6 +12,10 @@ public static class PlanetPatch
public static void Init()
{
PlayerActionsInGlobeViewEnabled.SettingChanged += (_, _) => PlayerActionsInGlobeView.Enable(PlayerActionsInGlobeViewEnabled.Value);
}
public static void Start()
{
PlayerActionsInGlobeView.Enable(PlayerActionsInGlobeViewEnabled.Value);
}

View File

@@ -20,12 +20,6 @@ public static class PlayerPatch
public static void Init()
{
EnhancedMechaForgeCountControlEnabled.SettingChanged += (_, _) => EnhancedMechaForgeCountControl.Enable(EnhancedMechaForgeCountControlEnabled.Value);
HideTipsForSandsChangesEnabled.SettingChanged += (_, _) => HideTipsForSandsChanges.Enable(HideTipsForSandsChangesEnabled.Value);
AutoNavigationEnabled.SettingChanged += (_, _) => AutoNavigation.Enable(AutoNavigationEnabled.Value);
EnhancedMechaForgeCountControl.Enable(EnhancedMechaForgeCountControlEnabled.Value);
HideTipsForSandsChanges.Enable(HideTipsForSandsChangesEnabled.Value);
AutoNavigation.Enable(AutoNavigationEnabled.Value);
_autoDriveKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
@@ -35,6 +29,16 @@ public static class PlayerPatch
});
I18N.Add("AutoCruiseOn", "Auto-cruise enabled", "已启用自动巡航");
I18N.Add("AutoCruiseOff", "Auto-cruise disabled", "已禁用自动巡航");
EnhancedMechaForgeCountControlEnabled.SettingChanged += (_, _) => EnhancedMechaForgeCountControl.Enable(EnhancedMechaForgeCountControlEnabled.Value);
HideTipsForSandsChangesEnabled.SettingChanged += (_, _) => HideTipsForSandsChanges.Enable(HideTipsForSandsChangesEnabled.Value);
AutoNavigationEnabled.SettingChanged += (_, _) => AutoNavigation.Enable(AutoNavigationEnabled.Value);
}
public static void Start()
{
EnhancedMechaForgeCountControl.Enable(EnhancedMechaForgeCountControlEnabled.Value);
HideTipsForSandsChanges.Enable(HideTipsForSandsChangesEnabled.Value);
AutoNavigation.Enable(AutoNavigationEnabled.Value);
}
public static void OnUpdate()

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@@ -18,6 +18,10 @@ public static class TechPatch
I18N.Add("分拣器运货量", "Sorter Mk.III cargo stacking : ", "极速分拣器每次可运送 ");
SorterCargoStackingEnabled.SettingChanged += (_, _) => SorterCargoStacking.Enable(SorterCargoStackingEnabled.Value);
BatchBuyoutTechEnabled.SettingChanged += (_, _) => BatchBuyoutTech.Enable(BatchBuyoutTechEnabled.Value);
}
public static void Start()
{
SorterCargoStacking.Enable(SorterCargoStackingEnabled.Value);
BatchBuyoutTech.Enable(BatchBuyoutTechEnabled.Value);
}

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@@ -238,8 +238,8 @@ public static class UIConfigWindow
if (ModsCompat.AuxilaryfunctionWrapper.ShowStationInfo != null)
{
ModsCompat.AuxilaryfunctionWrapper.ShowStationInfo.SettingChanged += (_, _) => { OnAuxilaryInfoPanelChanged(); };
}
OnAuxilaryInfoPanelChanged();
}
var tab3 = wnd.AddTab(trans, "Player/Mecha");
x = 0f;

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@@ -158,8 +158,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
// UI Patches
UIPatch.Enable(true);
// Persistant Patches
Persist.Enable(true);
GameLogic.Enable(true);
MyWindowManager.Init();
@@ -179,7 +177,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private void Start()
{
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
LogisticsPatch.Start();
}
private void OnDestroy()
@@ -189,7 +186,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
MyWindowManager.Uninit();
GameLogic.Enable(false);
Persist.Enable(false);
UIPatch.Enable(false);
}
@@ -325,187 +321,4 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
}
}
}
private class Persist: PatchImpl<Persist>
{
// Check for noModifier while pressing hotkeys on build bar
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))]
private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen)))
);
matcher.Repeat(codeMatcher =>
{
var jumpPos = codeMatcher.Advance(1).Operand;
codeMatcher.Advance(-1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))),
new CodeInstruction(OpCodes.Brfalse_S, jumpPos)
).Advance(2);
});
return matcher.InstructionEnumeration();
}
// Patch to fix the issue that warning popup on VeinUtil upgraded to level 8000+
[HarmonyTranspiler]
[HarmonyPatch(typeof(ABN_VeinsUtil), nameof(ABN_VeinsUtil.CheckValue))]
private static IEnumerable<CodeInstruction> ABN_VeinsUtil_CheckValue_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldelem_R8),
new CodeMatch(OpCodes.Conv_R4),
new CodeMatch(OpCodes.Add),
new CodeMatch(OpCodes.Stloc_1)
);
// loc1 = Mathf.Round(n * 1000f) / 1000f;
matcher.Advance(3).Insert(
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Mul),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Mathf), nameof(Mathf.Round))),
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Div)
);
return matcher.InstructionEnumeration();
}
// Bring popup tip window to top layer
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldloc_2),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf)))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldloc_2).WithLabels(labels),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling)))
);
return matcher.InstructionEnumeration();
}
// Sort blueprint structures by item id, model index, recipe id, area index, and position before saving
[HarmonyPostfix]
[HarmonyPatch(typeof(BlueprintUtils), nameof(BlueprintUtils.GenerateBlueprintData))]
private static void BlueprintUtils_GenerateBlueprintData_Postfix(BlueprintData _blueprintData)
{
var buildings = _blueprintData.buildings;
Array.Sort(buildings, (a, b) =>
{
var tmpItemId = a.itemId - b.itemId;
if (tmpItemId != 0)
return tmpItemId;
var tmpModelIndex = a.modelIndex - b.modelIndex;
if (tmpModelIndex != 0)
return tmpModelIndex;
var tmpRecipeId = a.recipeId - b.recipeId;
if (tmpRecipeId != 0)
return tmpRecipeId;
var tmpAreaIndex = a.areaIndex - b.areaIndex;
if (tmpAreaIndex != 0)
return tmpAreaIndex;
const double ky = 256.0;
const double kx = 1024.0;
var scorePosA = (a.localOffset_y * ky + a.localOffset_x) * kx + a.localOffset_z;
var scorePosB = (b.localOffset_y * ky + b.localOffset_x) * kx + b.localOffset_z;
return scorePosA < scorePosB ? 1 : -1;
});
for (var i = buildings.Length - 1; i >= 0; i--)
{
buildings[i].index = i;
}
}
// Increase maximum value of property realizing, 2000 -> 20000
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.UpdateUIElements))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnRealizeButtonClick))]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_UpdateUIElements_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4, 2000)
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 20000); });
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
private static IEnumerable<CodeInstruction> UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_R4 && ci.OperandIs(2000f))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_R4, 20000f); });
return matcher.InstructionEnumeration();
}
// Increase capacity of player order queue, 16 -> 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), MethodType.Constructor, typeof(Player))]
private static IEnumerable<CodeInstruction> PlayerOrder_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Increase Player Command Queue from 16 to 128
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder._trimEnd))]
[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder.Enqueue))]
private static IEnumerable<CodeInstruction> PlayerOrder_ExtendCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => (ci.opcode == OpCodes.Ldc_I4_S || ci.opcode == OpCodes.Ldc_I4) && ci.OperandIs(16))
);
matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 128); });
return matcher.InstructionEnumeration();
}
// Allow F11 in star map
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGame), nameof(UIGame._OnLateUpdate))]
private static IEnumerable<CodeInstruction> UIGame__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inFullscreenGUI))),
new CodeMatch(ci => ci.opcode == OpCodes.Brfalse || ci.opcode == OpCodes.Brfalse_S)
);
var jumpPos = matcher.Advance(1).Operand;
matcher.Advance(-1).Insert(
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.starmap))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))),
new CodeInstruction(OpCodes.Brtrue_S, jumpPos)
);
return matcher.InstructionEnumeration();
}
// Ignore UIDFCommunicatorWindow.Determine()
[HarmonyPrefix]
[HarmonyPatch(typeof(UIDFCommunicatorWindow), nameof(UIDFCommunicatorWindow.Determine))]
private static bool UIDFCommunicatorWindow_Determine_Prefix()
{
return false;
}
}
}