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WIP
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@@ -96,6 +96,10 @@ public class GamePatch: PatchImpl<GamePatch>
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}
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FPSController.SetFixUPS(GameMain.tickPerSec * GameUpsFactor.Value);
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};
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}
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public static void Start()
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{
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EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
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LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
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MouseCursorScaleUp.reload = false;
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