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WIP
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@@ -55,6 +55,10 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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DoNotRenderEntitiesEnabled.SettingChanged += (_, _) => DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
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DragBuildPowerPolesEnabled.SettingChanged += (_, _) => DragBuildPowerPoles.Enable(DragBuildPowerPolesEnabled.Value);
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BeltSignalsForBuyOutEnabled.SettingChanged += (_, _) => BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
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}
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public static void Start()
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{
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UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
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NightLight.Enable(NightLightEnabled.Value);
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