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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 21:33:28 +08:00

rename GameLogicProc back to make things compatible with old dependants

This commit is contained in:
2025-09-22 12:26:37 +08:00
parent 2a4008deac
commit e909b6d9d2
10 changed files with 10 additions and 2 deletions

View File

@@ -4,6 +4,7 @@ using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace CheatEnabler.Patches;

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@@ -8,6 +8,7 @@ using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace CheatEnabler.Patches;

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@@ -3,7 +3,7 @@ using HarmonyLib;
namespace UXAssist.Common;
public class GameLogicProc : PatchImpl<GameLogicProc>
public class GameLogic : PatchImpl<GameLogic>
{
public static Action OnDataLoaded;
public static Action OnGameBegin;

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@@ -6,6 +6,7 @@ using System.Linq;
using System.Collections.Generic;
using UXAssist.UI;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace UXAssist.Functions;

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@@ -5,6 +5,7 @@ using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine.UI;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace UXAssist.Patches;

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@@ -10,6 +10,7 @@ using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace UXAssist.Patches;

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@@ -10,6 +10,7 @@ using UnityEngine.Serialization;
using UnityEngine.UI;
using UXAssist.Common;
using Object = UnityEngine.Object;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace UXAssist.Patches;

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@@ -5,6 +5,7 @@ using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine.UI;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace UXAssist.Patches;

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@@ -14,6 +14,7 @@ using UXAssist.Functions;
using UXAssist.Patches;
using UXAssist.UI;
using Util = UXAssist.Common.Util;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace UXAssist;

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace UniverseGenTweaks;
public static class BirthPlanetPatch