mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
723 lines
30 KiB
C#
723 lines
30 KiB
C#
using CommonAPI.Systems;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UXAssist.UI;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Functions;
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public static class UIFunctions
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{
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private static bool _initialized;
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private static PressKeyBind _toggleKey;
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private static bool _configWinInitialized;
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private static MyConfigWindow _configWin;
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private static GameObject _buttonOnPlanetGlobe;
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public static void Init()
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{
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_toggleKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
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{
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key = new CombineKey((int)KeyCode.BackQuote, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false),
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "OpenUXAssistConfigWindow",
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canOverride = true
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});
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I18N.Add("KEYOpenUXAssistConfigWindow", "[UXA] Open UXAssist Config Window", "[UXA] 打开UX助手设置面板");
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I18N.Add("Enable auto-cruise", "Enable auto-cruise", "启用自动巡航");
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I18N.Add("Disable auto-cruise", "Disable auto-cruise", "禁用自动巡航");
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I18N.Add("High yield", "High yield", "高产");
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I18N.Add("Perfect", "Perfect", "完美");
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I18N.Add("Union results", "Union results", "结果取并集");
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I18N.Add("All 6 Basic Ores", "All 6 Basic Ores", "六种基础矿物齐全");
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I18N.Add("Show original name", "Show original name", "显示原始名称");
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I18N.Add("Show distance", "Show distance", "显示距离");
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I18N.Add("Show planet count", "Show planet count", "显示行星数");
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I18N.Add("Show all information", "Show all information", "显示全部信息");
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I18N.OnInitialized += RecreateConfigWindow;
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}
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public static void OnInputUpdate()
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{
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if (_toggleKey.keyValue)
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{
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ToggleConfigWindow();
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}
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}
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#region ConfigWindow
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public static void ToggleConfigWindow()
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{
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if (!_configWinInitialized)
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{
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if (!I18N.Initialized()) return;
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_configWinInitialized = true;
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_configWin = MyConfigWindow.CreateInstance();
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}
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if (_configWin.active)
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{
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_configWin._Close();
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}
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else
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{
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_configWin.Open();
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}
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}
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public static void InitMenuButtons()
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{
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if (_initialized) return;
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var uiRoot = UIRoot.instance;
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if (!uiRoot) return;
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{
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var mainMenu = uiRoot.uiMainMenu;
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var src = mainMenu.newGameButton;
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var parent = src.transform.parent;
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var btn = GameObject.Instantiate(src, parent);
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btn.name = "button-uxassist-config";
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var l = btn.text.GetComponent<Localizer>();
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if (l != null)
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{
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l.stringKey = "UXAssist Config";
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l.translation = "UXAssist Config".Translate();
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}
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btn.text.text = "UXAssist Config".Translate();
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btn.text.fontSize = btn.text.fontSize * 7 / 8;
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I18N.OnInitialized += () => { btn.text.text = "UXAssist Config".Translate(); };
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var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D;
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var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D;
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var transform1 = (RectTransform)btn.transform;
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transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z);
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btn.button.onClick.RemoveAllListeners();
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btn.button.onClick.AddListener(Functions.UIFunctions.ToggleConfigWindow);
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}
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{
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var panel = uiRoot.uiGame.planetGlobe;
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var src = panel.button2;
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var sandboxMenu = uiRoot.uiGame.sandboxMenu;
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var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
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var b = GameObject.Instantiate(src, src.transform.parent);
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_buttonOnPlanetGlobe = b.gameObject;
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var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
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var btn = _buttonOnPlanetGlobe.GetComponent<UIButton>();
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var img = _buttonOnPlanetGlobe.transform.Find("button-2/icon")?.GetComponent<Image>();
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if (img != null)
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{
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img.sprite = icon;
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}
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if (_buttonOnPlanetGlobe != null && btn != null)
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{
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_buttonOnPlanetGlobe.name = "open-uxassist-config";
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rect.localScale = new Vector3(0.6f, 0.6f, 0.6f);
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rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
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b.onClick.RemoveAllListeners();
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btn.onClick += _ => { Functions.UIFunctions.ToggleConfigWindow(); };
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btn.tips.tipTitle = "UXAssist Config";
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I18N.OnInitialized += () => { btn.tips.tipTitle = "UXAssist Config".Translate(); };
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btn.tips.tipText = null;
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btn.tips.corner = 9;
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btn.tips.offset = new Vector2(-20f, -20f);
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_buttonOnPlanetGlobe.SetActive(true);
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}
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}
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InitToggleAutoCruiseCheckButton();
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InitStarmapButtons();
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_initialized = true;
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}
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public static void RecreateConfigWindow()
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{
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if (!_configWinInitialized) return;
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var wasActive = _configWin.active;
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if (wasActive) _configWin._Close();
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MyConfigWindow.DestroyInstance(_configWin);
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_configWinInitialized = false;
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if (wasActive) ToggleConfigWindow();
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}
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public static void UpdateGlobeButtonPosition(UIPlanetGlobe planetGlobe)
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{
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if (_buttonOnPlanetGlobe == null) return;
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var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
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if (planetGlobe.dysonSphereSystemUnlocked || planetGlobe.logisticsSystemUnlocked)
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{
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rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
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}
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else
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{
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rect.anchoredPosition3D = new Vector3(128f, -100f, 0f);
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}
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}
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#endregion
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#region ToggleAutoCruiseCheckButton
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public static UI.MyCheckButton ToggleAutoCruise;
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public static void InitToggleAutoCruiseCheckButton()
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{
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var lowGroup = GameObject.Find("UI Root/Overlay Canvas/In Game/Low Group");
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ToggleAutoCruise = MyCheckButton.CreateCheckButton(0, 0, lowGroup.GetComponent<RectTransform>(), Patches.PlayerPatch.AutoCruiseEnabled).WithSize(120f, 40f);
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UpdateToggleAutoCruiseCheckButtonVisiblility();
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ToggleAutoCruiseChecked();
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ToggleAutoCruise.OnChecked += ToggleAutoCruiseChecked;
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var rectTrans = ToggleAutoCruise.rectTrans;
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rectTrans.anchorMax = new Vector2(0.5f, 0f);
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rectTrans.anchorMin = new Vector2(0.5f, 0f);
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rectTrans.pivot = new Vector2(0.5f, 0f);
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rectTrans.anchoredPosition3D = new Vector3(0f, 185f, 0f);
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static void ToggleAutoCruiseChecked()
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{
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if (ToggleAutoCruise.Checked)
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{
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ToggleAutoCruise.SetLabelText("Disable auto-cruise");
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}
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else
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{
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ToggleAutoCruise.SetLabelText("Enable auto-cruise");
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}
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}
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}
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public static void UpdateToggleAutoCruiseCheckButtonVisiblility()
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{
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if (ToggleAutoCruise == null) return;
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var active = Patches.PlayerPatch.AutoNavigationEnabled.Value && Patches.PlayerPatch.AutoNavigation.IndicatorAstroId > 0;
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ToggleAutoCruise.gameObject.SetActive(active);
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}
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#endregion
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#region StarMapButtons
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private static int _cornerComboBoxIndex;
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private static string[] _starOrderNames;
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private static bool _starmapFilterInitialized;
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private static ulong[] _starmapStarFilterValues;
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private static bool _starFilterEnabled;
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public static UI.MyCheckButton StarmapFilterToggler;
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public static bool[] ShowStarName;
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private static readonly Sprite[] PlanetIcons = [
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null,
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null,
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null,
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null,
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null,
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null,
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null,
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/07.png"),
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null,
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/09.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/10.png"),
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null,
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null,
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/13.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/14.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/15.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/16.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/17.png"),
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null,
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/19.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/20.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/21.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/22.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/23.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/24.png"),
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/25.png")
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];
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private static readonly (int, int)[] FilterVeinIds = [(9, 0), (10, 0), (11, 0), (12, 0), (13, 0), (14, 0), (7, 0), (0, 1116), (0, 1000), (8, 1011), (0, 1120), (0, 1121)];
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private static readonly int[] FilterPlanetThemes = [16, 23, 15, 22, 25, 21, 14, 17, 19, 7, 10, 20, 24, 9, 13];
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private static readonly Dictionary<int, int> ItemToVeinBitFlagMap = new()
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{
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{1011, 8},
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{1120, 20},
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{1121, 21},
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{1116, 22},
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{1000, 23},
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};
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public static void InitStarmapButtons()
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{
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var uiRoot = UIRoot.instance;
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if (!uiRoot) return;
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var rect = uiRoot.uiGame.starmap.transform as RectTransform;
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var panel = new GameObject("uxassist-starmap-panel");
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var rtrans = panel.AddComponent<RectTransform>();
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panel.transform.SetParent(rect);
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rtrans.sizeDelta = new Vector2(0f, 0f);
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rtrans.localScale = new Vector3(1f, 1f, 1f);
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rtrans.anchorMax = new Vector2(1f, 1f);
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rtrans.anchorMin = new Vector2(0f, 0f);
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rtrans.pivot = new Vector2(0f, 1f);
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rtrans.anchoredPosition3D = new Vector3(0, 0, 0f);
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var cornerComboBox = UI.MyCornerComboBox.CreateComboBox(135, 0, rtrans, true).WithItems("Show original name".Translate(), "Show distance".Translate(), "Show planet count".Translate(), "Show all information".Translate());
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cornerComboBox.SetIndex(Functions.UIFunctions.CornerComboBoxIndex);
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cornerComboBox.OnSelChanged += (index) =>
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{
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Functions.UIFunctions.CornerComboBoxIndex = index;
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};
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StarmapFilterToggler = UI.MyCheckButton.CreateCheckButton(0, 0, rtrans, false, ">>").WithSize(24, 24);
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MyCheckButton[] buttons = [
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UI.MyCheckButton.CreateCheckButton(24, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Kimberlite
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UI.MyCheckButton.CreateCheckButton(48, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Fractal Silicon
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UI.MyCheckButton.CreateCheckButton(72, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Organic Crystal
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UI.MyCheckButton.CreateCheckButton(96, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Grating Crystal
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UI.MyCheckButton.CreateCheckButton(120, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Stalagmite Crystal
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UI.MyCheckButton.CreateCheckButton(144, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Unipolar Magnet
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UI.MyCheckButton.CreateCheckButton(168, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Crude Oil
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UI.MyCheckButton.CreateCheckButton(192, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Fire Ice
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UI.MyCheckButton.CreateCheckButton(216, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Sulfuric Acid
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UI.MyCheckButton.CreateCheckButton(240, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Water
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UI.MyCheckButton.CreateCheckButton(264, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Hydrogen
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UI.MyCheckButton.CreateCheckButton(288, 0, rtrans, false).WithIcon().WithSize(24, 24).WithIconWidth(24), // Deuterium
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UI.MyCheckButton.CreateCheckButton(24, 24, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 48, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 72, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 96, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 120, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 144, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 168, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 210, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 234, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 258, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 282, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 306, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 330, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 354, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 378, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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];
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var unionCheckBox = UI.MyCheckBox.CreateCheckBox(312, 0, rtrans, false, "Union results".Translate(), 15).WithSmallerBox(24f);
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unionCheckBox.gameObject.SetActive(false);
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unionCheckBox.OnChecked += () =>
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{
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UpdateStarmapStarFilters();
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};
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var allOresText = MyWindow.AddText(20, 190, rtrans, "All 6 Basic Ores".Translate(), 12);
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allOresText.gameObject.SetActive(false);
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StarmapFilterToggler.OnChecked += UpdateButtons;
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foreach (var button in buttons)
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{
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button.OnChecked += () =>
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{
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if (button.Checked && !VFInput.shift && !VFInput.control)
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{
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foreach (var b in buttons)
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{
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if (b != button) b.Checked = false;
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}
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}
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UpdateStarmapStarFilters();
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};
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}
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I18N.OnInitialized += UpdateI18N;
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GameLogicProc.OnDataLoaded += () =>
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{
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VeinProto veinProto;
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ItemProto itemProto;
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for (int i = 0; i < 12; i++)
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{
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var (veinProtoId, itemProtoId) = FilterVeinIds[i];
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if (itemProtoId != 0)
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{
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itemProto = LDB.items.Select(itemProtoId);
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buttons[i].SetIcon(itemProto.iconSprite);
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}
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else if (veinProtoId != 0)
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{
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veinProto = LDB.veins.Select(veinProtoId);
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buttons[i].SetIcon(veinProto.iconSprite);
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}
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}
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for (int i = 0; i < FilterPlanetThemes.Length; i++)
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{
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buttons[12 + i].SetIcon(PlanetIcons[FilterPlanetThemes[i]]);
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}
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UpdateI18N();
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};
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GameLogicProc.OnGameBegin += () =>
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{
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if (DSPGame.IsMenuDemo) return;
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var galaxy = GameMain.data.galaxy;
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ShowStarName = new bool[galaxy.starCount];
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_starOrderNames = new string[galaxy.starCount];
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_starmapStarFilterValues = new ulong[galaxy.starCount];
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StarData[] stars = [.. galaxy.stars.Where(star => star != null)];
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Array.Sort(stars, (a, b) =>
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{
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int res = a.position.sqrMagnitude.CompareTo(b.position.sqrMagnitude);
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if (res != 0) return res;
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return a.index.CompareTo(b.index);
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});
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for (int i = 0; i < stars.Length; i++)
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{
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var star = stars[i];
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_starOrderNames[star.index] = star.displayName;
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}
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int[] spectrCount = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
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for (int i = 0; i < stars.Length; i++)
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{
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var star = stars[i];
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var index = star.index;
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switch (star.type)
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{
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case EStarType.MainSeqStar:
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switch (star.spectr)
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{
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case ESpectrType.M:
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_starOrderNames[index] = String.Format("M{0}", ++spectrCount[0]);
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break;
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case ESpectrType.K:
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_starOrderNames[index] = String.Format("K{0}", ++spectrCount[1]);
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break;
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case ESpectrType.G:
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_starOrderNames[index] = String.Format("G{0}", ++spectrCount[2]);
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break;
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case ESpectrType.F:
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_starOrderNames[index] = String.Format("F{0}", ++spectrCount[3]);
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break;
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case ESpectrType.A:
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_starOrderNames[index] = String.Format("A{0}", ++spectrCount[4]);
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break;
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case ESpectrType.B:
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_starOrderNames[index] = String.Format("B{0}", ++spectrCount[5]);
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break;
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case ESpectrType.O:
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_starOrderNames[index] = String.Format("O{0}", ++spectrCount[6]);
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break;
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}
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break;
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case EStarType.GiantStar:
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_starOrderNames[index] = String.Format("GS{0}", ++spectrCount[7]);
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break;
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case EStarType.WhiteDwarf:
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_starOrderNames[index] = String.Format("WD{0}", ++spectrCount[8]);
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break;
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case EStarType.NeutronStar:
|
|
_starOrderNames[index] = String.Format("NS{0}", ++spectrCount[9]);
|
|
break;
|
|
case EStarType.BlackHole:
|
|
_starOrderNames[index] = String.Format("BH{0}", ++spectrCount[10]);
|
|
break;
|
|
}
|
|
}
|
|
StarmapFilterToggler.gameObject.SetActive(false);
|
|
StarmapFilterToggler.Checked = false;
|
|
UpdateButtons();
|
|
SetStarFilterEnabled(false);
|
|
foreach (var star in galaxy.stars)
|
|
{
|
|
if (star != null) PlanetModelingManager.RequestScanStar(star);
|
|
}
|
|
_starmapFilterInitialized = true;
|
|
if (PlanetModelingManager.scnPlanetReqList.Count == 0)
|
|
{
|
|
OnPlanetScanEnded();
|
|
}
|
|
};
|
|
GameLogicProc.OnGameEnd += () =>
|
|
{
|
|
_starOrderNames = null;
|
|
ShowStarName = null;
|
|
_starmapStarFilterValues = null;
|
|
_starmapFilterInitialized = false;
|
|
};
|
|
void UpdateI18N()
|
|
{
|
|
if (cornerComboBox != null)
|
|
{
|
|
var items = cornerComboBox.Items;
|
|
cornerComboBox.UpdateLabelText();
|
|
items[0] = "Show original name".Translate();
|
|
items[1] = "Show distance".Translate();
|
|
items[2] = "Show planet count".Translate();
|
|
items[3] = "Show all information".Translate();
|
|
}
|
|
if (buttons != null)
|
|
{
|
|
VeinProto veinProto;
|
|
ItemProto itemProto;
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
var (veinProtoId, itemProtoId) = FilterVeinIds[i];
|
|
if (itemProtoId != 0)
|
|
{
|
|
itemProto = LDB.items.Select(itemProtoId);
|
|
buttons[i].WithTip(itemProto.Name);
|
|
}
|
|
else if (veinProtoId != 0)
|
|
{
|
|
veinProto = LDB.veins.Select(veinProtoId);
|
|
buttons[i].WithTip(veinProto.Name);
|
|
}
|
|
}
|
|
for (int i = 0; i < FilterPlanetThemes.Length; i++)
|
|
{
|
|
var theme = FilterPlanetThemes[i];
|
|
var themeProto = LDB.themes.Select(theme);
|
|
switch (i)
|
|
{
|
|
case 5:
|
|
buttons[12 + i].SetLabelText($"{themeProto.DisplayName.Translate()} ({"High yield".Translate()})");
|
|
break;
|
|
case 6:
|
|
buttons[12 + i].SetLabelText($"{themeProto.DisplayName.Translate()} ({"Perfect".Translate()})");
|
|
break;
|
|
default:
|
|
buttons[12 + i].SetLabelText(themeProto.DisplayName.Translate());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (allOresText != null) allOresText.text = "All 6 Basic Ores".Translate();
|
|
}
|
|
void UpdateButtons()
|
|
{
|
|
var chk = StarmapFilterToggler.Checked;
|
|
foreach (var button in buttons)
|
|
{
|
|
if (chk)
|
|
button.gameObject.SetActive(true);
|
|
else
|
|
{
|
|
button.gameObject.SetActive(false);
|
|
button.Checked = false;
|
|
}
|
|
}
|
|
unionCheckBox.gameObject.SetActive(chk);
|
|
allOresText.gameObject.SetActive(chk);
|
|
StarmapFilterToggler.SetLabelText(chk ? "X" : ">>");
|
|
if (!chk)
|
|
{
|
|
UpdateStarmapStarFilters();
|
|
}
|
|
UIRoot.instance.uiGame.dfMonitor.transform.parent.gameObject.SetActive(!chk);
|
|
}
|
|
void UpdateStarmapStarFilters()
|
|
{
|
|
var filterValue = 0UL;
|
|
var union = unionCheckBox.Checked;
|
|
if (StarmapFilterToggler.Checked)
|
|
{
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
if (buttons[i].Checked)
|
|
{
|
|
var (veinProtoId, itemProtoId) = FilterVeinIds[i];
|
|
if (veinProtoId != 0)
|
|
{
|
|
filterValue |= 1UL << veinProtoId;
|
|
}
|
|
else if (itemProtoId != 0)
|
|
{
|
|
filterValue |= 1UL << ItemToVeinBitFlagMap[itemProtoId];
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < FilterPlanetThemes.Length; i++)
|
|
{
|
|
if (buttons[12 + i].Checked)
|
|
{
|
|
filterValue |= 1UL << (30 + FilterPlanetThemes[i]);
|
|
}
|
|
}
|
|
}
|
|
if (filterValue == 0UL)
|
|
{
|
|
for (int i = 0; i < ShowStarName.Length; i++)
|
|
{
|
|
ShowStarName[i] = false;
|
|
}
|
|
SetStarFilterEnabled(false);
|
|
return;
|
|
}
|
|
for (int i = _starmapStarFilterValues.Length - 1; i >= 0; i--)
|
|
{
|
|
ShowStarName[i] = union ? (_starmapStarFilterValues[i] & filterValue) != 0 : (_starmapStarFilterValues[i] & filterValue) == filterValue;
|
|
}
|
|
SetStarFilterEnabled(true);
|
|
}
|
|
}
|
|
|
|
public static void OnPlanetScanEnded()
|
|
{
|
|
if (!_starmapFilterInitialized || StarmapFilterToggler == null || StarmapFilterToggler.gameObject.activeSelf) return;
|
|
StarmapUpdateFilterValues();
|
|
StarmapFilterToggler.gameObject.SetActive(true);
|
|
}
|
|
|
|
private static void StarmapUpdateFilterValues()
|
|
{
|
|
var galaxy = GameMain.data.galaxy;
|
|
var stars = galaxy.stars;
|
|
for (int i = 0; i < galaxy.starCount; i++)
|
|
{
|
|
var star = stars[i];
|
|
if (star == null) continue;
|
|
var value = 0UL;
|
|
foreach (var planet in star.planets)
|
|
{
|
|
if (planet == null) continue;
|
|
if (!planet.scanned)
|
|
{
|
|
PlanetModelingManager.RequestScanPlanet(planet);
|
|
continue;
|
|
}
|
|
var planetValue = 0UL;
|
|
if (planet.type == EPlanetType.Gas)
|
|
{
|
|
foreach (var n in planet.gasItems)
|
|
{
|
|
if (ItemToVeinBitFlagMap.TryGetValue(n, out var bitFlag))
|
|
{
|
|
planetValue |= 1UL << bitFlag;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (planet.runtimeVeinGroups != null)
|
|
{
|
|
foreach (var group in planet.runtimeVeinGroups)
|
|
{
|
|
if (group.amount > 0)
|
|
{
|
|
planetValue |= 1UL << (int)group.type;
|
|
}
|
|
}
|
|
}
|
|
if (ItemToVeinBitFlagMap.TryGetValue(planet.waterItemId, out var bitFlag))
|
|
{
|
|
planetValue |= 1UL << bitFlag;
|
|
}
|
|
}
|
|
if ((value & (1UL << (30 + planet.theme))) == 0)
|
|
{
|
|
switch (planet.theme)
|
|
{
|
|
case 7:
|
|
case 9:
|
|
case 10:
|
|
case 13:
|
|
case 17:
|
|
case 19:
|
|
case 20:
|
|
case 24:
|
|
{
|
|
const ulong needed = 0x7EUL;
|
|
if ((planetValue & needed) == needed)
|
|
{
|
|
value |= 1UL << (30 + planet.theme);
|
|
}
|
|
break;
|
|
}
|
|
case 14:
|
|
{
|
|
const ulong needed = 0x2200UL;
|
|
if ((planetValue & needed) == needed)
|
|
{
|
|
value |= 1UL << (30 + planet.theme);
|
|
}
|
|
break;
|
|
}
|
|
case 15:
|
|
case 16:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
case 25:
|
|
value |= 1UL << (30 + planet.theme);
|
|
break;
|
|
}
|
|
}
|
|
value |= planetValue;
|
|
}
|
|
_starmapStarFilterValues[i] = value;
|
|
}
|
|
}
|
|
|
|
public static int CornerComboBoxIndex
|
|
{
|
|
get => _cornerComboBoxIndex;
|
|
set
|
|
{
|
|
_cornerComboBoxIndex = value;
|
|
Patches.PlayerPatch.ShortcutKeysForStarsName.ForceShowAllStarsNameExternal = _cornerComboBoxIndex != 0 && !_starFilterEnabled;
|
|
UpdateStarmapStarNames();
|
|
}
|
|
}
|
|
|
|
private static void SetStarFilterEnabled(bool enabled)
|
|
{
|
|
if (_starFilterEnabled == enabled) return;
|
|
_starFilterEnabled = enabled;
|
|
if (!enabled) Patches.PlayerPatch.ShortcutKeysForStarsName.ShowAllStarsNameStatus = 0;
|
|
Patches.PlayerPatch.ShortcutKeysForStarsName.ForceShowAllStarsNameExternal = _cornerComboBoxIndex != 0 && !_starFilterEnabled;
|
|
UpdateStarmapStarNames();
|
|
}
|
|
|
|
private static void UpdateStarmapStarNames()
|
|
{
|
|
foreach (var starUI in UIRoot.instance.uiGame.starmap.starUIs)
|
|
{
|
|
var star = starUI?.star;
|
|
if (star == null) continue;
|
|
switch (_cornerComboBoxIndex)
|
|
{
|
|
case 1:
|
|
starUI.nameText.text = String.Format("{0:00}-{1}-{2:0.00}", star.index + 1, _starOrderNames[star.index], GetStarDist(star));
|
|
break;
|
|
case 2:
|
|
{
|
|
var (nongas, total) = GetStarPlanetCount(star);
|
|
starUI.nameText.text = String.Format("{0:00}-{1}-{2}-{3}", star.index + 1, _starOrderNames[star.index], nongas, total);
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
var (nongas, total) = GetStarPlanetCount(star);
|
|
starUI.nameText.text = String.Format("{0:00}-{1}-{2:0.00}-{3}-{4}", star.index + 1, _starOrderNames[star.index], GetStarDist(star), nongas, total);
|
|
break;
|
|
}
|
|
default:
|
|
starUI.nameText.text = star.displayName;
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
|
|
double GetStarDist(StarData star)
|
|
{
|
|
return star.position.magnitude;
|
|
}
|
|
|
|
(int, int) GetStarPlanetCount(StarData star)
|
|
{
|
|
int total = 0;
|
|
int nongas = 0;
|
|
foreach (var planet in star.planets)
|
|
{
|
|
if (planet == null) continue;
|
|
if (planet.type != EPlanetType.Gas) nongas++;
|
|
total++;
|
|
}
|
|
return (nongas, total);
|
|
}
|
|
}
|
|
#endregion
|
|
}
|