mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 19:33:28 +08:00
rename GameLogicProc back to make things compatible with old dependants
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@@ -4,6 +4,7 @@ using System.Reflection.Emit;
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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using UXAssist.Common;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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namespace CheatEnabler.Patches;
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@@ -8,6 +8,7 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UXAssist.Common;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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namespace CheatEnabler.Patches;
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@@ -3,7 +3,7 @@ using HarmonyLib;
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namespace UXAssist.Common;
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namespace UXAssist.Common;
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public class GameLogicProc : PatchImpl<GameLogicProc>
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public class GameLogic : PatchImpl<GameLogic>
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{
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{
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public static Action OnDataLoaded;
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public static Action OnDataLoaded;
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public static Action OnGameBegin;
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public static Action OnGameBegin;
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@@ -6,6 +6,7 @@ using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UXAssist.UI;
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using UXAssist.UI;
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using UXAssist.Common;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Functions;
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namespace UXAssist.Functions;
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@@ -5,6 +5,7 @@ using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UXAssist.Common;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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namespace UXAssist.Patches;
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@@ -10,6 +10,7 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UXAssist.Common;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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namespace UXAssist.Patches;
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@@ -10,6 +10,7 @@ using UnityEngine.Serialization;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UXAssist.Common;
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using UXAssist.Common;
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using Object = UnityEngine.Object;
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using Object = UnityEngine.Object;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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namespace UXAssist.Patches;
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@@ -5,6 +5,7 @@ using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UXAssist.Common;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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namespace UXAssist.Patches;
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@@ -14,6 +14,7 @@ using UXAssist.Functions;
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using UXAssist.Patches;
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using UXAssist.Patches;
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using UXAssist.UI;
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using UXAssist.UI;
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using Util = UXAssist.Common.Util;
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using Util = UXAssist.Common.Util;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist;
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namespace UXAssist;
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UniverseGenTweaks;
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namespace UniverseGenTweaks;
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public static class BirthPlanetPatch
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public static class BirthPlanetPatch
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