mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 14:53:30 +08:00
Work in progress for LogisticMiner
* Optimize fuel burning code * Sprayed fuel generates more energy as normal
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
@@ -17,6 +18,8 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
private static long _waterEnergyConsume = 20000000;
|
||||
private static int _waterSpeed = 100;
|
||||
private static int _miningScale;
|
||||
private static int _fuelIlsSlot = 3;
|
||||
private static int _fuelPlsSlot = 2;
|
||||
|
||||
private static float _frame;
|
||||
private static float _miningCostRateByTech;
|
||||
@@ -29,6 +32,7 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
|
||||
private static uint _seed = (uint)Random.Range(int.MinValue, int.MaxValue);
|
||||
private static readonly Dictionary<int, VeinCacheData> PlanetVeinCacheData = new();
|
||||
private static readonly Dictionary<int, (long, bool)> Fuels = new();
|
||||
|
||||
private bool _cfgEnabled = true;
|
||||
|
||||
@@ -46,15 +50,34 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
_miningScale = Config.Bind("General", "MiningScale", _miningScale,
|
||||
"0 for Auto(which means having researched makes mining scale 300, otherwise 100). Mining scale(in percents) for slots below half of slot limits, and the scale reduces to 100% smoothly till reach full. Please note that the power consumption increases by the square of the scale which is the same as Advanced Mining Machine")
|
||||
.Value;
|
||||
_fuelIlsSlot = Config.Bind("General", "ILSFuelSlot", _fuelIlsSlot + 1,
|
||||
new ConfigDescription("Fuel slot for ILS, set to 0 to disable",
|
||||
new AcceptableValueRange<int>(0, 5), Array.Empty<object>()))
|
||||
.Value - 1;
|
||||
_fuelPlsSlot = Config.Bind("General", "PLSFuelSlot", _fuelPlsSlot + 1,
|
||||
new ConfigDescription("Fuel slot for PLS, set to 0 to disable",
|
||||
new AcceptableValueRange<int>(0, 3), Array.Empty<object>()))
|
||||
.Value - 1;
|
||||
if (!_cfgEnabled) return;
|
||||
|
||||
if (_miningScale < 100)
|
||||
{
|
||||
_miningScale = 100;
|
||||
}
|
||||
|
||||
if (!_cfgEnabled) return;
|
||||
Harmony.CreateAndPatchAll(typeof(LogisticMiner));
|
||||
}
|
||||
|
||||
private static int SplitIncLevel(ref int n, ref int m, int p)
|
||||
{
|
||||
var level = m / n;
|
||||
var left = m - level * n;
|
||||
n -= p;
|
||||
left -= n;
|
||||
m -= left > 0 ? level * p + left : level * p;
|
||||
return level;
|
||||
}
|
||||
|
||||
private static void CheckRecipes()
|
||||
{
|
||||
_advancedMiningMachineUnlocked = GameMain.history.recipeUnlocked.Contains(119);
|
||||
@@ -66,7 +89,7 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech);
|
||||
_miningCostBarrierOil =
|
||||
(uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech * 0.401116669f /
|
||||
GameMain.gameScenario.gameData.gameDesc.resourceMultiplier);
|
||||
DSPGame.GameDesc.resourceMultiplier);
|
||||
}
|
||||
|
||||
private static void UpdateSpeedScale()
|
||||
@@ -83,6 +106,14 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
{
|
||||
Logger.LogInfo("Game Start");
|
||||
PlanetVeinCacheData.Clear();
|
||||
Fuels.Clear();
|
||||
foreach (var data in LDB.items.dataArray)
|
||||
{
|
||||
if (data.HeatValue > 0)
|
||||
{
|
||||
Fuels.Add(data.ID, (data.HeatValue, data.Productive));
|
||||
}
|
||||
}
|
||||
/* Thinking: storage max may affect mining scale?
|
||||
_localStationMax = LDB.items.Select(2103).prefabDesc.stationMaxItemCount;
|
||||
_remoteStationMax = LDB.items.Select(2104).prefabDesc.stationMaxItemCount;
|
||||
@@ -157,6 +188,8 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
private static void RecalcVeins(PlanetFactory factory)
|
||||
{
|
||||
var planetId = factory.planetId;
|
||||
lock (PlanetVeinCacheData)
|
||||
{
|
||||
/* remove planet veins from dict */
|
||||
if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
|
||||
{
|
||||
@@ -170,15 +203,18 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
PlanetVeinCacheData.Add(planetId, vcd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(FactorySystem), "CheckBeforeGameTick")]
|
||||
private static void Miner(FactorySystem __instance)
|
||||
private static void FactorySystemLogisticMiner(FactorySystem __instance)
|
||||
{
|
||||
if (_miningSpeedScaleLong <= 0)
|
||||
return;
|
||||
var factory = __instance.factory;
|
||||
var planetId = factory.planetId;
|
||||
lock (PlanetVeinCacheData)
|
||||
{
|
||||
if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
|
||||
{
|
||||
if (vcd.FrameNext > _frame)
|
||||
@@ -227,6 +263,7 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
{
|
||||
miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
|
||||
}
|
||||
|
||||
if (miningScale > 100 && stationStore.count * 2 > stationStore.max)
|
||||
{
|
||||
miningScale = 100 +
|
||||
@@ -236,7 +273,8 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
|
||||
if (isVein)
|
||||
{
|
||||
(amount, energyConsume) = vcd.Mine(factory, stationStore.itemId, miningScale, _miningSpeedScaleLong,
|
||||
(amount, energyConsume) = vcd.Mine(factory, stationStore.itemId, miningScale,
|
||||
_miningSpeedScaleLong,
|
||||
stationComponent.energy);
|
||||
if (amount < 0)
|
||||
{
|
||||
@@ -265,17 +303,34 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
}
|
||||
|
||||
if (!isCollecting || stationComponent.energy * 2 >= stationComponent.energyMax) continue;
|
||||
var index = stationComponent.isStellar ? storage.Length - 2 : storage.Length - 1;
|
||||
var index = stationComponent.isStellar ? _fuelIlsSlot : _fuelPlsSlot;
|
||||
if (index < 0 || index >= storage.Length)
|
||||
continue;
|
||||
var fuelCount = storage[index].count;
|
||||
if (fuelCount == 0) continue;
|
||||
var heatValue = LDB.items.Select(storage[index].itemId).HeatValue;
|
||||
if (heatValue <= 0) continue;
|
||||
var count = (int)((stationComponent.energyMax - stationComponent.energy) /
|
||||
heatValue);
|
||||
if (!Fuels.TryGetValue(storage[index].itemId, out var val) || val.Item1 <= 0)
|
||||
continue;
|
||||
/* Sprayed fuels */
|
||||
int pretendIncLevel;
|
||||
if (val.Item2 && (pretendIncLevel = storage[index].inc / storage[index].count) > 0)
|
||||
{
|
||||
var count = (int)((stationComponent.energyMax - stationComponent.energy) * 1000L /
|
||||
Cargo.incTable[pretendIncLevel] / 7L);
|
||||
if (count > fuelCount)
|
||||
count = fuelCount;
|
||||
storage[index].count -= count;
|
||||
stationComponent.energy += count * heatValue;
|
||||
var incLevel = SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
|
||||
if (incLevel > 10)
|
||||
incLevel = 10;
|
||||
stationComponent.energy += val.Item1 * count * (1000L + Cargo.incTable[incLevel]) / 1000L;
|
||||
}
|
||||
else
|
||||
{
|
||||
var count = (int)((stationComponent.energyMax - stationComponent.energy) / val.Item1);
|
||||
if (count > fuelCount)
|
||||
count = fuelCount;
|
||||
SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
|
||||
stationComponent.energy += val.Item1 * count;
|
||||
}
|
||||
}
|
||||
|
||||
vcd.FrameNext += _miningFrames;
|
||||
@@ -283,10 +338,12 @@ public class LogisticMiner : BaseUnityPlugin
|
||||
|
||||
PerformanceMonitor.EndSample(ECpuWorkEntry.Miner);
|
||||
}
|
||||
}
|
||||
|
||||
private class VeinCacheData
|
||||
{
|
||||
public float FrameNext;
|
||||
|
||||
/* stores list of indices to veinData, with an extra INT which indicates cout of veinGroups at last */
|
||||
private Dictionary<int, List<int>> _veins = new();
|
||||
private int _mineIndex = -1;
|
||||
|
||||
32
LogisticMiner/package/README.md
Normal file
32
LogisticMiner/package/README.md
Normal file
@@ -0,0 +1,32 @@
|
||||
## LogisticMiner
|
||||
|
||||
### Logistic Storages can mine all ores/water on current planet
|
||||
|
||||
* Inspired
|
||||
by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
.
|
||||
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
|
||||
* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
|
||||
exhausted), this removes Dictionary allocation on each planet for every frame which may impact performance.
|
||||
* More accurate frame counting by use float number.
|
||||
* Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
* Separate power consumptions for veins, oil seeps and water.
|
||||
* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
* Can burn fuels in certain slot when energy below half of max.
|
||||
* Sprayed fuels generates extra energy as normal.
|
||||
* All used parameters are configurable:
|
||||
* ILS has the same speed as normal Mining Machine for normal ores by default.
|
||||
|
||||
But you can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power
|
||||
consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
|
||||
count.
|
||||
|
||||
This applies to all of veins, oils and water.
|
||||
|
||||
Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
|
||||
reaches Advanced Mining Machine, otherwise 100.
|
||||
* 100/s for water by default.
|
||||
* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades
|
||||
does not increase power consumption(unlike PlanetMiner).
|
||||
* Fuels burning slot. Default: 4th for ILS, 3rd for PLS. Set to 0 to disable it.
|
||||
18
README.md
18
README.md
@@ -34,14 +34,17 @@
|
||||
* Inspired
|
||||
by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
.
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner:
|
||||
* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
|
||||
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
|
||||
* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
|
||||
exhausted), so this removes Dictionary allocation on each planet for every frame.
|
||||
* More accurate frame counting by use float number.
|
||||
* Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
* Separate power consumptions for veins, oil seeps and water.
|
||||
* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
* All used parameters are configurable:
|
||||
* More accurate frame counting by use float number.
|
||||
* Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
* Separate power consumptions for veins, oil seeps and water.
|
||||
* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
* Can burn fuels in certain slot when energy below half of max.
|
||||
* Sprayed fuels generates extra energy as normal.
|
||||
* All used parameters are configurable:
|
||||
* ILS has the same speed as normal Mining Machine for normal ores by default.
|
||||
|
||||
But you can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power
|
||||
@@ -55,6 +58,7 @@
|
||||
* 100/s for water by default.
|
||||
* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades
|
||||
does not increase power consumption(unlike PlanetMiner).
|
||||
* Fuels burning slot. Default: 4th for ILS, 3rd for PLS. Set to 0 to disable it.
|
||||
|
||||
## [HideTips](HideTips)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user