mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 20:53:28 +08:00
Work in progress for LogisticMiner
* Optimize fuel burning code * Sprayed fuel generates more energy as normal
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using Random = UnityEngine.Random;
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@@ -17,6 +18,8 @@ public class LogisticMiner : BaseUnityPlugin
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private static long _waterEnergyConsume = 20000000;
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private static int _waterSpeed = 100;
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private static int _miningScale;
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private static int _fuelIlsSlot = 3;
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private static int _fuelPlsSlot = 2;
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private static float _frame;
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private static float _miningCostRateByTech;
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@@ -29,6 +32,7 @@ public class LogisticMiner : BaseUnityPlugin
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private static uint _seed = (uint)Random.Range(int.MinValue, int.MaxValue);
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private static readonly Dictionary<int, VeinCacheData> PlanetVeinCacheData = new();
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private static readonly Dictionary<int, (long, bool)> Fuels = new();
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private bool _cfgEnabled = true;
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@@ -46,27 +50,46 @@ public class LogisticMiner : BaseUnityPlugin
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_miningScale = Config.Bind("General", "MiningScale", _miningScale,
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"0 for Auto(which means having researched makes mining scale 300, otherwise 100). Mining scale(in percents) for slots below half of slot limits, and the scale reduces to 100% smoothly till reach full. Please note that the power consumption increases by the square of the scale which is the same as Advanced Mining Machine")
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.Value;
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_fuelIlsSlot = Config.Bind("General", "ILSFuelSlot", _fuelIlsSlot + 1,
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new ConfigDescription("Fuel slot for ILS, set to 0 to disable",
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new AcceptableValueRange<int>(0, 5), Array.Empty<object>()))
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.Value - 1;
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_fuelPlsSlot = Config.Bind("General", "PLSFuelSlot", _fuelPlsSlot + 1,
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new ConfigDescription("Fuel slot for PLS, set to 0 to disable",
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new AcceptableValueRange<int>(0, 3), Array.Empty<object>()))
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.Value - 1;
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if (!_cfgEnabled) return;
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if (_miningScale < 100)
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{
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_miningScale = 100;
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}
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if (!_cfgEnabled) return;
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Harmony.CreateAndPatchAll(typeof(LogisticMiner));
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}
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private static int SplitIncLevel(ref int n, ref int m, int p)
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{
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var level = m / n;
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var left = m - level * n;
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n -= p;
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left -= n;
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m -= left > 0 ? level * p + left : level * p;
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return level;
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}
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private static void CheckRecipes()
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{
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_advancedMiningMachineUnlocked = GameMain.history.recipeUnlocked.Contains(119);
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}
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private static void UpdateMiningCostRate()
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{
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_miningCostRateByTech = GameMain.history.miningCostRate;
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_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech);
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_miningCostBarrierOil =
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(uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech * 0.401116669f /
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GameMain.gameScenario.gameData.gameDesc.resourceMultiplier);
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DSPGame.GameDesc.resourceMultiplier);
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}
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private static void UpdateSpeedScale()
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@@ -83,6 +106,14 @@ public class LogisticMiner : BaseUnityPlugin
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{
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Logger.LogInfo("Game Start");
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PlanetVeinCacheData.Clear();
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Fuels.Clear();
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foreach (var data in LDB.items.dataArray)
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{
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if (data.HeatValue > 0)
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{
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Fuels.Add(data.ID, (data.HeatValue, data.Productive));
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}
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}
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/* Thinking: storage max may affect mining scale?
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_localStationMax = LDB.items.Select(2103).prefabDesc.stationMaxItemCount;
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_remoteStationMax = LDB.items.Select(2104).prefabDesc.stationMaxItemCount;
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@@ -157,136 +188,162 @@ public class LogisticMiner : BaseUnityPlugin
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private static void RecalcVeins(PlanetFactory factory)
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{
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var planetId = factory.planetId;
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/* remove planet veins from dict */
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if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
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lock (PlanetVeinCacheData)
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{
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vcd.GenVeins(factory);
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}
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else
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{
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vcd = new VeinCacheData();
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vcd.GenVeins(factory);
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vcd.FrameNext = _frame + _miningFrames;
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PlanetVeinCacheData.Add(planetId, vcd);
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/* remove planet veins from dict */
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if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
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{
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vcd.GenVeins(factory);
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}
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else
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{
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vcd = new VeinCacheData();
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vcd.GenVeins(factory);
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vcd.FrameNext = _frame + _miningFrames;
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PlanetVeinCacheData.Add(planetId, vcd);
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(FactorySystem), "CheckBeforeGameTick")]
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private static void Miner(FactorySystem __instance)
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private static void FactorySystemLogisticMiner(FactorySystem __instance)
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{
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if (_miningSpeedScaleLong <= 0)
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return;
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var factory = __instance.factory;
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var planetId = factory.planetId;
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if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
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lock (PlanetVeinCacheData)
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{
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if (vcd.FrameNext > _frame)
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return;
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}
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else
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{
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PlanetVeinCacheData[planetId] = new VeinCacheData
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if (PlanetVeinCacheData.TryGetValue(planetId, out var vcd))
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{
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FrameNext = _frame + _miningFrames
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};
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return;
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}
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var planetTransport = __instance.planet.factory.transport;
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var factoryProductionStat =
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GameMain.statistics.production.factoryStatPool[__instance.factory.index];
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var productRegister = factoryProductionStat?.productRegister;
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PerformanceMonitor.BeginSample(ECpuWorkEntry.Miner);
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do
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{
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for (var j = 1; j < planetTransport.stationCursor; j++)
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if (vcd.FrameNext > _frame)
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return;
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}
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else
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{
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var stationComponent = planetTransport.stationPool[j];
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if (stationComponent == null) continue;
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/* skip Orbital Collectors and Advanced Mining Machines */
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if (stationComponent.isCollector || stationComponent.isVeinCollector) continue;
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var storage = stationComponent.storage;
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if (storage == null) continue;
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var isCollecting = false;
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for (var k = 0; k < stationComponent.storage.Length; k++)
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PlanetVeinCacheData[planetId] = new VeinCacheData
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{
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ref var stationStore = ref storage[k];
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if (stationStore.localLogic != ELogisticStorage.Demand ||
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stationStore.max <= stationStore.count)
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continue;
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FrameNext = _frame + _miningFrames
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};
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return;
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}
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var isVein = vcd.HasVein(stationStore.itemId);
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var isVeinOrWater = isVein || stationStore.itemId == __instance.planet.waterItemId;
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if (!isVeinOrWater) continue;
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int amount;
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long energyConsume;
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isCollecting = true;
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var miningScale = _miningScale;
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if (miningScale == 0)
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var planetTransport = __instance.planet.factory.transport;
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var factoryProductionStat =
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GameMain.statistics.production.factoryStatPool[__instance.factory.index];
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var productRegister = factoryProductionStat?.productRegister;
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PerformanceMonitor.BeginSample(ECpuWorkEntry.Miner);
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do
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{
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for (var j = 1; j < planetTransport.stationCursor; j++)
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{
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var stationComponent = planetTransport.stationPool[j];
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if (stationComponent == null) continue;
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/* skip Orbital Collectors and Advanced Mining Machines */
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if (stationComponent.isCollector || stationComponent.isVeinCollector) continue;
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var storage = stationComponent.storage;
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if (storage == null) continue;
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var isCollecting = false;
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for (var k = 0; k < stationComponent.storage.Length; k++)
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{
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miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
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}
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if (miningScale > 100 && stationStore.count * 2 > stationStore.max)
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{
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miningScale = 100 +
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((miningScale - 100) * (stationStore.max - stationStore.count) * 2 +
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stationStore.max - 1) / stationStore.max;
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}
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if (isVein)
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{
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(amount, energyConsume) = vcd.Mine(factory, stationStore.itemId, miningScale, _miningSpeedScaleLong,
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stationComponent.energy);
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if (amount < 0)
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{
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k = int.MaxValue - 1;
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ref var stationStore = ref storage[k];
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if (stationStore.localLogic != ELogisticStorage.Demand ||
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stationStore.max <= stationStore.count)
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continue;
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var isVein = vcd.HasVein(stationStore.itemId);
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var isVeinOrWater = isVein || stationStore.itemId == __instance.planet.waterItemId;
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if (!isVeinOrWater) continue;
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int amount;
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long energyConsume;
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isCollecting = true;
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var miningScale = _miningScale;
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if (miningScale == 0)
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{
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miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
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}
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if (miningScale > 100 && stationStore.count * 2 > stationStore.max)
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{
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miningScale = 100 +
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((miningScale - 100) * (stationStore.max - stationStore.count) * 2 +
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stationStore.max - 1) / stationStore.max;
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}
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if (isVein)
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{
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(amount, energyConsume) = vcd.Mine(factory, stationStore.itemId, miningScale,
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_miningSpeedScaleLong,
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stationComponent.energy);
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if (amount < 0)
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{
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k = int.MaxValue - 1;
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continue;
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}
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}
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else
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{
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energyConsume = (_waterEnergyConsume * miningScale * miningScale + 9999L) / 100L /
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_miningSpeedScaleLong;
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if (stationComponent.energy < energyConsume)
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{
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k = int.MaxValue - 1;
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continue;
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}
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amount = _waterSpeed * miningScale / 100;
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}
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if (amount <= 0) continue;
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stationStore.count += amount;
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if (factoryProductionStat != null)
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productRegister[stationStore.itemId] += amount;
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stationComponent.energy -= energyConsume;
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}
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if (!isCollecting || stationComponent.energy * 2 >= stationComponent.energyMax) continue;
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var index = stationComponent.isStellar ? _fuelIlsSlot : _fuelPlsSlot;
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if (index < 0 || index >= storage.Length)
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continue;
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var fuelCount = storage[index].count;
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if (fuelCount == 0) continue;
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if (!Fuels.TryGetValue(storage[index].itemId, out var val) || val.Item1 <= 0)
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continue;
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/* Sprayed fuels */
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int pretendIncLevel;
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if (val.Item2 && (pretendIncLevel = storage[index].inc / storage[index].count) > 0)
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{
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var count = (int)((stationComponent.energyMax - stationComponent.energy) * 1000L /
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Cargo.incTable[pretendIncLevel] / 7L);
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if (count > fuelCount)
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count = fuelCount;
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var incLevel = SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
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if (incLevel > 10)
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incLevel = 10;
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stationComponent.energy += val.Item1 * count * (1000L + Cargo.incTable[incLevel]) / 1000L;
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}
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else
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{
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energyConsume = (_waterEnergyConsume * miningScale * miningScale + 9999L) / 100L /
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_miningSpeedScaleLong;
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if (stationComponent.energy < energyConsume)
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{
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k = int.MaxValue - 1;
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continue;
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}
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amount = _waterSpeed * miningScale / 100;
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var count = (int)((stationComponent.energyMax - stationComponent.energy) / val.Item1);
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if (count > fuelCount)
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count = fuelCount;
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SplitIncLevel(ref storage[index].count, ref storage[index].inc, count);
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stationComponent.energy += val.Item1 * count;
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}
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if (amount <= 0) continue;
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stationStore.count += amount;
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if (factoryProductionStat != null)
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productRegister[stationStore.itemId] += amount;
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stationComponent.energy -= energyConsume;
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}
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if (!isCollecting || stationComponent.energy * 2 >= stationComponent.energyMax) continue;
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var index = stationComponent.isStellar ? storage.Length - 2 : storage.Length - 1;
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var fuelCount = storage[index].count;
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if (fuelCount == 0) continue;
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var heatValue = LDB.items.Select(storage[index].itemId).HeatValue;
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if (heatValue <= 0) continue;
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var count = (int)((stationComponent.energyMax - stationComponent.energy) /
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heatValue);
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if (count > fuelCount)
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count = fuelCount;
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storage[index].count -= count;
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||||
stationComponent.energy += count * heatValue;
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}
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||||
vcd.FrameNext += _miningFrames;
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||||
} while (vcd.FrameNext <= _frame);
|
||||
|
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vcd.FrameNext += _miningFrames;
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} while (vcd.FrameNext <= _frame);
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|
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PerformanceMonitor.EndSample(ECpuWorkEntry.Miner);
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PerformanceMonitor.EndSample(ECpuWorkEntry.Miner);
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||||
}
|
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}
|
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private class VeinCacheData
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{
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public float FrameNext;
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|
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/* stores list of indices to veinData, with an extra INT which indicates cout of veinGroups at last */
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private Dictionary<int, List<int>> _veins = new();
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private int _mineIndex = -1;
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@@ -427,4 +484,4 @@ public class LogisticMiner : BaseUnityPlugin
|
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return (total, energy);
|
||||
}
|
||||
}
|
||||
}
|
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}
|
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32
LogisticMiner/package/README.md
Normal file
32
LogisticMiner/package/README.md
Normal file
@@ -0,0 +1,32 @@
|
||||
## LogisticMiner
|
||||
|
||||
### Logistic Storages can mine all ores/water on current planet
|
||||
|
||||
* Inspired
|
||||
by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
.
|
||||
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
|
||||
* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
|
||||
exhausted), this removes Dictionary allocation on each planet for every frame which may impact performance.
|
||||
* More accurate frame counting by use float number.
|
||||
* Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
* Separate power consumptions for veins, oil seeps and water.
|
||||
* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
* Can burn fuels in certain slot when energy below half of max.
|
||||
* Sprayed fuels generates extra energy as normal.
|
||||
* All used parameters are configurable:
|
||||
* ILS has the same speed as normal Mining Machine for normal ores by default.
|
||||
|
||||
But you can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power
|
||||
consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
|
||||
count.
|
||||
|
||||
This applies to all of veins, oils and water.
|
||||
|
||||
Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
|
||||
reaches Advanced Mining Machine, otherwise 100.
|
||||
* 100/s for water by default.
|
||||
* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades
|
||||
does not increase power consumption(unlike PlanetMiner).
|
||||
* Fuels burning slot. Default: 4th for ILS, 3rd for PLS. Set to 0 to disable it.
|
||||
40
README.md
40
README.md
@@ -34,27 +34,31 @@
|
||||
* Inspired
|
||||
by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
|
||||
.
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner:
|
||||
* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
|
||||
exhausted), so this removes Dictionary allocation on each planet for every frame.
|
||||
* More accurate frame counting by use float number.
|
||||
* Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
* Separate power consumptions for veins, oil seeps and water.
|
||||
* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
* All used parameters are configurable:
|
||||
* ILS has the same speed as normal Mining Machine for normal ores by default.
|
||||
|
||||
But you can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power
|
||||
consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
|
||||
count.
|
||||
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
|
||||
* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
|
||||
exhausted), so this removes Dictionary allocation on each planet for every frame.
|
||||
* More accurate frame counting by use float number.
|
||||
* Does not increase power consumptions on `Veins Utilization` upgrades.
|
||||
* Separate power consumptions for veins, oil seeps and water.
|
||||
* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
|
||||
* Can burn fuels in certain slot when energy below half of max.
|
||||
* Sprayed fuels generates extra energy as normal.
|
||||
* All used parameters are configurable:
|
||||
* ILS has the same speed as normal Mining Machine for normal ores by default.
|
||||
|
||||
This applies to all of veins, oils and water.
|
||||
But you can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power
|
||||
consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
|
||||
count.
|
||||
|
||||
Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
|
||||
reaches Advanced Mining Machine, otherwise 100.
|
||||
* 100/s for water by default.
|
||||
* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades
|
||||
does not increase power consumption(unlike PlanetMiner).
|
||||
This applies to all of veins, oils and water.
|
||||
|
||||
Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
|
||||
reaches Advanced Mining Machine, otherwise 100.
|
||||
* 100/s for water by default.
|
||||
* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades
|
||||
does not increase power consumption(unlike PlanetMiner).
|
||||
* Fuels burning slot. Default: 4th for ILS, 3rd for PLS. Set to 0 to disable it.
|
||||
|
||||
## [HideTips](HideTips)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user