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https://github.com/soarqin/DSP_Mods.git
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@@ -1,5 +1,4 @@
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using System;
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using BepInEx;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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@@ -58,71 +57,6 @@ public class Patch : BaseUnityPlugin
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Harmony.CreateAndPatchAll(typeof(BeltFix));
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}
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private static void BoostSorter(int id)
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{
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var prefabDesc = LDB.items.Select(id).prefabDesc;
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if (prefabDesc.isInserter)
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{
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prefabDesc.inserterSTT *= sorterSpeedMultiplier;
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prefabDesc.idleEnergyPerTick *= sorterPowerConsumptionMultiplier;
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prefabDesc.workEnergyPerTick *= sorterPowerConsumptionMultiplier;
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}
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}
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private static void BoostAssembler(int id)
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{
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var prefabDesc = LDB.items.Select(id).prefabDesc;
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if (prefabDesc.isAssembler)
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{
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prefabDesc.assemblerSpeed *= assembleSpeedMultiplier;
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prefabDesc.idleEnergyPerTick *= assemblePowerConsumptionMultiplier;
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prefabDesc.workEnergyPerTick *= assemblePowerConsumptionMultiplier;
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}
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}
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private static void BoostMiner(int id)
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{
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var prefabDesc = LDB.items.Select(id).prefabDesc;
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if (prefabDesc.minerType != EMinerType.None)
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{
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prefabDesc.minerPeriod /= minerSpeedMultiplier;
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prefabDesc.idleEnergyPerTick *= minerPowerConsumptionMultiplier;
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prefabDesc.workEnergyPerTick *= minerPowerConsumptionMultiplier;
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}
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}
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private static void BoostPower(int id)
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{
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var prefabDesc = LDB.items.Select(id).prefabDesc;
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if (prefabDesc.isPowerGen || prefabDesc.isPowerExchanger)
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{
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prefabDesc.genEnergyPerTick *= powerGenerationMultiplier;
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prefabDesc.useFuelPerTick *= powerFuelConsumptionMultiplier;
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if (prefabDesc.isPowerConsumer)
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{
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prefabDesc.idleEnergyPerTick *= powerGenerationMultiplier;
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prefabDesc.workEnergyPerTick *= powerGenerationMultiplier;
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}
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if (prefabDesc.isPowerNode)
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{
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prefabDesc.powerConnectDistance =
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Mathf.Floor(prefabDesc.powerConnectDistance) * prefabDesc.powerConnectDistance + 0.5f;
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prefabDesc.powerCoverRadius =
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Mathf.Floor(prefabDesc.powerCoverRadius) * prefabDesc.powerConnectDistance + 0.5f;
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}
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if (prefabDesc.isPowerExchanger)
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{
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prefabDesc.exchangeEnergyPerTick *= powerFuelConsumptionMultiplier;
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}
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if (prefabDesc.isAccumulator)
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{
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prefabDesc.maxAcuEnergy *= powerGenerationMultiplier;
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prefabDesc.inputEnergyPerTick *= powerGenerationMultiplier;
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prefabDesc.outputEnergyPerTick *= powerGenerationMultiplier;
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}
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}
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}
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[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
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private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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{
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@@ -131,50 +65,54 @@ public class Patch : BaseUnityPlugin
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LDB.items.Select(2002).prefabDesc.beltSpeed = (int)beltSpeed[1];
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LDB.items.Select(2003).prefabDesc.beltSpeed = (int)beltSpeed[2];
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// Sorters
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BoostSorter(2011);
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BoostSorter(2012);
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BoostSorter(2013);
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// Smelters
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BoostAssembler(2302);
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BoostAssembler(2315);
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// Assemblers
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BoostAssembler(2303);
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BoostAssembler(2304);
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BoostAssembler(2305);
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// Chemical Plants
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BoostAssembler(2309);
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BoostAssembler(2317);
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// Refiner
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BoostAssembler(2308);
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// Collider
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BoostAssembler(2310);
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// Mining Machine
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BoostMiner(2301);
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// Advanced Mining Machine
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BoostMiner(2316);
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// Water Pump
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BoostMiner(2306);
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// Oil Extractor
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BoostMiner(2307);
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// Thermal
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BoostPower(2204);
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// Fusion
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BoostPower(2211);
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// Artificial Star
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BoostPower(2210);
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// Wind Turbine
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BoostPower(2203);
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// Solar Panel
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BoostPower(2205);
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// Geothermal
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BoostPower(2213);
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// Energy Exchanger
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BoostPower(2209);
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// Ray Receiver
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BoostPower(2208);
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foreach (var proto in LDB.items.dataArray)
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{
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var prefabDesc = proto.prefabDesc;
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if (prefabDesc.isInserter)
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{
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prefabDesc.inserterSTT *= sorterSpeedMultiplier;
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prefabDesc.idleEnergyPerTick *= sorterPowerConsumptionMultiplier;
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prefabDesc.workEnergyPerTick *= sorterPowerConsumptionMultiplier;
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}
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if (prefabDesc.isAssembler)
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{
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prefabDesc.assemblerSpeed *= assembleSpeedMultiplier;
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prefabDesc.idleEnergyPerTick *= assemblePowerConsumptionMultiplier;
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prefabDesc.workEnergyPerTick *= assemblePowerConsumptionMultiplier;
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}
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if (prefabDesc.minerType != EMinerType.None)
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{
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prefabDesc.minerPeriod /= minerSpeedMultiplier;
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prefabDesc.idleEnergyPerTick *= minerPowerConsumptionMultiplier;
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prefabDesc.workEnergyPerTick *= minerPowerConsumptionMultiplier;
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}
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if (prefabDesc.isPowerGen || prefabDesc.isPowerExchanger || prefabDesc.isAccumulator)
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{
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prefabDesc.genEnergyPerTick *= powerGenerationMultiplier;
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prefabDesc.useFuelPerTick *= powerFuelConsumptionMultiplier;
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if (prefabDesc.isPowerConsumer)
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{
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prefabDesc.idleEnergyPerTick *= powerGenerationMultiplier;
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prefabDesc.workEnergyPerTick *= powerGenerationMultiplier;
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}
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if (prefabDesc.isPowerExchanger)
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{
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prefabDesc.exchangeEnergyPerTick *= powerFuelConsumptionMultiplier;
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}
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if (prefabDesc.isAccumulator)
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{
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prefabDesc.maxAcuEnergy *= powerGenerationMultiplier;
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prefabDesc.inputEnergyPerTick *= powerGenerationMultiplier;
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prefabDesc.outputEnergyPerTick *= powerGenerationMultiplier;
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}
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}
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if (prefabDesc.isPowerNode)
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{
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prefabDesc.powerConnectDistance =
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Mathf.Floor(prefabDesc.powerConnectDistance) * prefabDesc.powerConnectDistance + 0.5f;
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prefabDesc.powerCoverRadius =
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Mathf.Floor(prefabDesc.powerCoverRadius) * prefabDesc.powerConnectDistance + 0.5f;
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}
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}
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}
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}
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