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https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
minor changes
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@@ -207,13 +207,13 @@ public static class TechFunctions
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}
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if (!enough)
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{
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UIMessageBox.Show("元数据".Translate(), "元数据不足".Translate(), "确定".Translate(), 3);
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UIMessageBox.Show("元数据".Translate(), "元数据不足".Translate(), "确定".Translate(), UIMessageBox.ERROR);
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return;
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}
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if (!history.hasUsedPropertyBanAchievement)
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{
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UIMessageBox.Show("初次使用元数据标题".Translate(), "初次使用元数据描述".Translate(), "取消".Translate(), "确定".Translate(), 2, null, DoUnlockCalculatedTechs);
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UIMessageBox.Show("初次使用元数据标题".Translate(), "初次使用元数据描述".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, DoUnlockCalculatedTechs);
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return;
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}
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@@ -256,7 +256,7 @@ public static class TechFunctions
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if (consumption.Value <= 0) continue;
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msg += $"\n {LDB.items.Select(consumption.Key).propertyName}x{consumption.Value}";
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}
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UIMessageBox.Show("Batch buyout tech".Translate(), msg, "取消".Translate(), "确定".Translate(), 2, null, UnlockWithPropertiesImmediately);
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UIMessageBox.Show("Batch buyout tech".Translate(), msg, "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null, UnlockWithPropertiesImmediately);
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return;
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void AddToMsg(ref string str, Tuple<TechProto, int, int> tuple)
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@@ -436,12 +436,12 @@ public static class UIConfigWindow
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x = 400f;
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y = 10f;
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wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () =>
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UIMessageBox.Show("Initialize This Planet".Translate(), "Initialize This Planet Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null,
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UIMessageBox.Show("Initialize This Planet".Translate(), "Initialize This Planet Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
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() => { PlanetFunctions.RecreatePlanet(true); })
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);
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y += 36f;
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wnd.AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () =>
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UIMessageBox.Show("Dismantle All Buildings".Translate(), "Dismantle All Buildings Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null,
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UIMessageBox.Show("Dismantle All Buildings".Translate(), "Dismantle All Buildings Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
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() => { PlanetFunctions.DismantleAll(false); })
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);
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y += 72f;
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@@ -720,7 +720,7 @@ public static class UIConfigWindow
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x = 400f;
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y = 10f;
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_dysonInitBtn = wnd.AddButton(x, y, tab5, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
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UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null,
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UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
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() => { DysonSphereFunctions.InitCurrentDysonLayer(null, -1); })
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);
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y += 36f;
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@@ -732,7 +732,7 @@ public static class UIConfigWindow
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var btn = wnd.AddFlatButton(x, y, tab5, id.ToString(), 12, "dismantle-layer-" + id, () =>
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{
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var star = DysonSphereFunctions.CurrentStarForDysonSystem();
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UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null,
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UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.QUESTION, null,
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() => { DysonSphereFunctions.InitCurrentDysonLayer(star, id); });
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}
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).WithSize(40f, 20f);
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