mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-05-14 13:47:12 +08:00
WIP
This commit is contained in:
@@ -395,6 +395,7 @@ public static class FactoryPatch
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yield return new CodeInstruction(OpCodes.Ret);
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yield return new CodeInstruction(OpCodes.Ret);
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}
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}
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[HarmonyTranspiler, HarmonyPriority(Priority.First)]
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[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
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[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
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private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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{
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@@ -418,7 +419,7 @@ public static class FactoryPatch
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(ci => ci.Branches(out _)),
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new CodeMatch(ci => ci.Branches(out _)),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool), nameof(BuildTool_Path.waitForConfirm))),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildTool_Path), nameof(BuildTool_Path.waitForConfirm))),
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new CodeMatch(ci => ci.Branches(out _))
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new CodeMatch(ci => ci.Branches(out _))
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);
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);
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var operand = matcher.Operand;
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var operand = matcher.Operand;
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52
CheatEnabler/PlayerFunctions.cs
Normal file
52
CheatEnabler/PlayerFunctions.cs
Normal file
@@ -0,0 +1,52 @@
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using System;
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namespace CheatEnabler;
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public static class PlayerFunctions
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{
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public static void TeleportToOuterSpace()
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{
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var maxSqrDistance = 0.0;
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var starPosition = VectorLF3.zero;
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foreach (var star in GameMain.galaxy.stars)
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{
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var sqrDistance = star.position.sqrMagnitude;
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if (sqrDistance > maxSqrDistance)
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{
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maxSqrDistance = sqrDistance;
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starPosition = star.position;
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}
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}
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if (starPosition == VectorLF3.zero) return;
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var distance = Math.Sqrt(maxSqrDistance);
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition((starPosition + starPosition.normalized * 50) * GalaxyData.LY);
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}
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public static void TeleportToSelectedAstronomical()
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{
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var starmap = UIRoot.instance?.uiGame?.starmap;
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if (starmap == null) return;
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if (starmap.focusPlanet != null)
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{
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToPlanet(starmap.focusPlanet.planet);
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return;
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}
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var targetUPos = VectorLF3.zero;
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if (starmap.focusStar != null)
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{
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var star = starmap.focusStar.star;
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targetUPos = star.uPosition + VectorLF3.unit_x * star.physicsRadius;
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}
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else if (starmap.focusHive != null)
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{
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var hive = starmap.focusHive.hive;
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var id = hive.hiveAstroId - 1000000;
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if (id > 0 && id < starmap.spaceSector.astros.Length)
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{
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ref var astro = ref starmap.spaceSector.astros[id];
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targetUPos = astro.uPos + VectorLF3.unit_x * astro.uRadius;
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}
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}
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition(targetUPos);
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}
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}
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@@ -85,7 +85,7 @@
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+ New function: `Remove some build conditions`
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+ New function: `Remove some build conditions`
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+ Fix compatibility with some mods
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+ Fix compatibility with some mods
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* 2.2.2
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* 2.2.2
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+ New function: `Assign game to currrnet account`
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+ New function: `Assign gamesave to currrnet account`
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+ New subfunction: `Belt signal alt format`
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+ New subfunction: `Belt signal alt format`
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+ Fix a crash on using `Initialize this Planet`
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+ Fix a crash on using `Initialize this Planet`
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+ Fix belt build in `Finish build immediately`
|
+ Fix belt build in `Finish build immediately`
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@@ -115,7 +115,7 @@
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+ Enable Dev Shortcuts (check config panel for usage)
|
+ Enable Dev Shortcuts (check config panel for usage)
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+ Disable Abnormal Checks
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+ Disable Abnormal Checks
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+ Unlock techs with key-modifiers (Ctrl/Alt/Shift)
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+ Unlock techs with key-modifiers (Ctrl/Alt/Shift)
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+ Assign game to currrnet account
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+ Assign gamesave to currrnet account
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+ Factory:
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+ Factory:
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+ Finish build immediately
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+ Finish build immediately
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+ Architect mode (Infinite buildings)
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+ Architect mode (Infinite buildings)
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@@ -238,7 +238,7 @@
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+ 新功能:`移除部分不影响游戏逻辑的建造条件`
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+ 新功能:`移除部分不影响游戏逻辑的建造条件`
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+ 修复了与一些mod的兼容性问题
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+ 修复了与一些mod的兼容性问题
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* 2.2.2
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* 2.2.2
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+ 新功能:`将游戏绑定给当前账号`
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+ 新功能:`将游戏存档绑定给当前账号`
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+ 新子功能:`传送带信号替换格式`
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+ 新子功能:`传送带信号替换格式`
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+ 修复了`初始化本行星`可能导致崩溃的问题
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+ 修复了`初始化本行星`可能导致崩溃的问题
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+ 修复了`建造秒完成`中传送带建造的问题
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+ 修复了`建造秒完成`中传送带建造的问题
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@@ -268,7 +268,7 @@
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+ 启用开发模式快捷键(使用说明见设置面板)
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+ 启用开发模式快捷键(使用说明见设置面板)
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+ 屏蔽异常检测
|
+ 屏蔽异常检测
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+ 使用组合键解锁科技(Ctrl/Alt/Shift)
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+ 使用组合键解锁科技(Ctrl/Alt/Shift)
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+ 将游戏绑定给当前账号
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+ 将游戏存档绑定给当前账号
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+ 工厂:
|
+ 工厂:
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+ 建造秒完成
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+ 建造秒完成
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+ 建筑师模式(无限建筑)
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+ 建筑师模式(无限建筑)
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@@ -37,9 +37,8 @@ public static class TechPatch
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}
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}
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}
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}
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private static void UnlockTechRecursive([NotNull] TechProto techProto, int maxLevel = 10000)
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private static void UnlockTechRecursive(GameHistoryData history, [NotNull] TechProto techProto, int maxLevel = 10000)
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{
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{
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var history = GameMain.history;
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|
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var techStates = history.techStates;
|
var techStates = history.techStates;
|
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var techID = techProto.ID;
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var techID = techProto.ID;
|
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if (techStates == null || !techStates.TryGetValue(techID, out var value))
|
if (techStates == null || !techStates.TryGetValue(techID, out var value))
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@@ -58,19 +57,13 @@ public static class TechPatch
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{
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{
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var preProto = LDB.techs.Select(preid);
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var preProto = LDB.techs.Select(preid);
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if (preProto != null)
|
if (preProto != null)
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UnlockTechRecursive(preProto, maxLevel);
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UnlockTechRecursive(history, preProto, techProto.PreTechsMax ? 10000 : -1);
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}
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}
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|
foreach (var preid in techProto.PreTechsImplicit)
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var techQueue = history.techQueue;
|
|
||||||
if (techQueue != null)
|
|
||||||
{
|
{
|
||||||
for (var i = 0; i < techQueue.Length; i++)
|
var preProto = LDB.techs.Select(preid);
|
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{
|
if (preProto != null)
|
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if (techQueue[i] == techID)
|
UnlockTechRecursive(history, preProto, techProto.PreTechsMax ? 10000 : -1);
|
||||||
{
|
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techQueue[i] = 0;
|
|
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}
|
|
||||||
}
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}
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}
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|
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if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
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if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
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@@ -105,23 +98,37 @@ public static class TechPatch
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|||||||
|
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||||||
private static void OnClickTech(UITechNode node)
|
private static void OnClickTech(UITechNode node)
|
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{
|
{
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|
var history = GameMain.history;
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if (VFInput.shift)
|
if (VFInput.shift)
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{
|
{
|
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if (VFInput.alt) return;
|
if (VFInput.alt) return;
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if (VFInput.control)
|
if (VFInput.control)
|
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UnlockTechRecursive(node.techProto, -100);
|
UnlockTechRecursive(history, node.techProto, -100);
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else
|
else
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UnlockTechRecursive(node.techProto, -1);
|
UnlockTechRecursive(history, node.techProto, -1);
|
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return;
|
|
||||||
}
|
}
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||||||
|
else
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||||||
|
{
|
||||||
if (VFInput.control)
|
if (VFInput.control)
|
||||||
{
|
{
|
||||||
if (!VFInput.alt)
|
if (!VFInput.alt)
|
||||||
UnlockTechRecursive(node.techProto, -10);
|
UnlockTechRecursive(history, node.techProto, -10);
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||||||
|
else
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else if (VFInput.alt)
|
else if (VFInput.alt)
|
||||||
{
|
{
|
||||||
UnlockTechRecursive(node.techProto);
|
UnlockTechRecursive(history, node.techProto);
|
||||||
|
}
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||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
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||||||
|
history.VarifyTechQueue();
|
||||||
|
if (history.currentTech != history.techQueue[0])
|
||||||
|
{
|
||||||
|
history.currentTech = history.techQueue[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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|||||||
@@ -14,7 +14,7 @@ public static class UIConfigWindow
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|||||||
{
|
{
|
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I18N.Add("Factory", "Factory", "工厂");
|
I18N.Add("Factory", "Factory", "工厂");
|
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I18N.Add("Planet", "Planet", "行星");
|
I18N.Add("Planet", "Planet", "行星");
|
||||||
I18N.Add("Combat", "Combat", "战斗");
|
I18N.Add("Mecha/Combat", "Mecha/Combat", "机甲/战斗");
|
||||||
I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
|
I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
|
||||||
I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
|
I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
|
||||||
I18N.Add("Hotkey", "Hotkey", "快捷键");
|
I18N.Add("Hotkey", "Hotkey", "快捷键");
|
||||||
@@ -26,7 +26,7 @@ public static class UIConfigWindow
|
|||||||
I18N.Add("Unlock Tech with Key-Modifiers Tips",
|
I18N.Add("Unlock Tech with Key-Modifiers Tips",
|
||||||
"Click tech on tree while holding:\n Shift: Tech level + 1\n Ctrl: Tech level + 10\n Ctrl + Shift: Tech level + 100\n Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.",
|
"Click tech on tree while holding:\n Shift: Tech level + 1\n Ctrl: Tech level + 10\n Ctrl + Shift: Tech level + 100\n Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.",
|
||||||
"按住以下组合键点击科技树:\n Shift:科技等级+1\n Ctrl:科技等级+10\n Ctrl+Shift:科技等级+100\n Alt:科技等级升到最大\n\n注意:所有直接前置科技也会被解锁");
|
"按住以下组合键点击科技树:\n Shift:科技等级+1\n Ctrl:科技等级+10\n Ctrl+Shift:科技等级+100\n Alt:科技等级升到最大\n\n注意:所有直接前置科技也会被解锁");
|
||||||
I18N.Add("Assign game to current account", "Assign game to current account", "将游戏绑定给当前账号");
|
I18N.Add("Assign gamesave to current account", "Assign gamesave to current account", "将游戏存档绑定给当前账号");
|
||||||
I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
|
I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
|
||||||
I18N.Add("Architect mode", "Architect mode", "建筑师模式");
|
I18N.Add("Architect mode", "Architect mode", "建筑师模式");
|
||||||
I18N.Add("Build without condition", "Build without condition check", "无条件建造");
|
I18N.Add("Build without condition", "Build without condition check", "无条件建造");
|
||||||
@@ -60,6 +60,8 @@ public static class UIConfigWindow
|
|||||||
I18N.Add("Instant teleport (like that in Sandbox mode)", "Instant teleport (like that in Sandbox mode)", "快速传送(和沙盒模式一样)");
|
I18N.Add("Instant teleport (like that in Sandbox mode)", "Instant teleport (like that in Sandbox mode)", "快速传送(和沙盒模式一样)");
|
||||||
I18N.Add("Mecha and Drones/Fleets invicible", "Mecha and Drones/Fleets invicible", "机甲和战斗无人机无敌");
|
I18N.Add("Mecha and Drones/Fleets invicible", "Mecha and Drones/Fleets invicible", "机甲和战斗无人机无敌");
|
||||||
I18N.Add("Buildings invicible", "Buildings invincible", "建筑无敌");
|
I18N.Add("Buildings invicible", "Buildings invincible", "建筑无敌");
|
||||||
|
I18N.Add("Teleport to outer space", "Teleport to outer space", "传送到外太空");
|
||||||
|
I18N.Add("Teleport to selected astronomical", "Teleport to selected astronomical", "传送到选中的天体");
|
||||||
I18N.Apply();
|
I18N.Apply();
|
||||||
MyConfigWindow.OnUICreated += CreateUI;
|
MyConfigWindow.OnUICreated += CreateUI;
|
||||||
MyConfigWindow.OnUpdateUI += UpdateUI;
|
MyConfigWindow.OnUpdateUI += UpdateUI;
|
||||||
@@ -87,7 +89,7 @@ public static class UIConfigWindow
|
|||||||
MyWindow.AddTipsButton(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
|
MyWindow.AddTipsButton(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
|
||||||
x = 300f;
|
x = 300f;
|
||||||
y = 10f;
|
y = 10f;
|
||||||
_resignGameBtn = wnd.AddButton(x, y, 200f, tab1, "Assign game to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
|
_resignGameBtn = wnd.AddButton(x, y, 200f, tab1, "Assign gamesave to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
|
||||||
|
|
||||||
var tab2 = wnd.AddTab(_windowTrans, "Factory");
|
var tab2 = wnd.AddTab(_windowTrans, "Factory");
|
||||||
x = 0f;
|
x = 0f;
|
||||||
@@ -188,12 +190,17 @@ public static class UIConfigWindow
|
|||||||
y += 36f;
|
y += 36f;
|
||||||
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
|
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
|
||||||
|
|
||||||
var tab5 = wnd.AddTab(_windowTrans, "Combat");
|
var tab5 = wnd.AddTab(_windowTrans, "Mecha/Combat");
|
||||||
x = 0f;
|
x = 0f;
|
||||||
y = 10f;
|
y = 10f;
|
||||||
MyCheckBox.CreateCheckBox(x, y, tab5, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible");
|
MyCheckBox.CreateCheckBox(x, y, tab5, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible");
|
||||||
y += 36f;
|
y += 36f;
|
||||||
MyCheckBox.CreateCheckBox(x, y, tab5, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible");
|
MyCheckBox.CreateCheckBox(x, y, tab5, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible");
|
||||||
|
x = 400f;
|
||||||
|
y = 10f;
|
||||||
|
wnd.AddButton(x, y, 200f, tab5, "Teleport to outer space", 16, "button-teleport-to-outer-space", PlayerFunctions.TeleportToOuterSpace);
|
||||||
|
y += 36f;
|
||||||
|
wnd.AddButton(x, y, 200f, tab5, "Teleport to selected astronomical", 16, "button-teleport-to-selected-astronomical", PlayerFunctions.TeleportToSelectedAstronomical);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
void OnBeltSignalChanged()
|
void OnBeltSignalChanged()
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ TextureImporter:
|
|||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 128
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 2
|
textureCompression: 2
|
||||||
@@ -71,7 +71,7 @@ TextureImporter:
|
|||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
buildTarget: Standalone
|
buildTarget: Standalone
|
||||||
maxTextureSize: 128
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 2
|
textureCompression: 2
|
||||||
|
|||||||
74
UXAssist/BuildAssets/.gitignore
vendored
Normal file
74
UXAssist/BuildAssets/.gitignore
vendored
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
|
# Packed Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
/[Aa]ssets/[Aa]ssetBundles.meta
|
||||||
|
/[Aa]ssets/[Aa]ssetBundles/*
|
||||||
8
UXAssist/BuildAssets/Assets/Editor.meta
Normal file
8
UXAssist/BuildAssets/Assets/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3df0c2d0fbfdc0b47a9b2ed59b76d118
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
16
UXAssist/BuildAssets/Assets/Editor/ExportAssetBundles.cs
Normal file
16
UXAssist/BuildAssets/Assets/Editor/ExportAssetBundles.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
public class CreateAssetBundles
|
||||||
|
{
|
||||||
|
[MenuItem("Assets/Build AssetBundles")]
|
||||||
|
static void BuildAllAssetBundles()
|
||||||
|
{
|
||||||
|
string assetBundleDirectory = "Assets/AssetBundles";
|
||||||
|
if(!Directory.Exists(assetBundleDirectory))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(assetBundleDirectory);
|
||||||
|
}
|
||||||
|
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dfa26969c9747e340b44aaf27e7edc2f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
UXAssist/BuildAssets/Assets/Scenes.meta
Normal file
8
UXAssist/BuildAssets/Assets/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c745b4360bbd0446b3aa3bdc756e650
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
259
UXAssist/BuildAssets/Assets/Scenes/SampleScene.unity
Normal file
259
UXAssist/BuildAssets/Assets/Scenes/SampleScene.unity
Normal file
@@ -0,0 +1,259 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
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|
||||||
|
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|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 170076734}
|
||||||
|
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 11
|
||||||
|
m_GIWorkflowMode: 0
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_TemporalCoherenceThreshold: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 10
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 10
|
||||||
|
m_AtlasSize: 512
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_Padding: 2
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_TextureCompression: 1
|
||||||
|
m_FinalGather: 0
|
||||||
|
m_FinalGatherFiltering: 1
|
||||||
|
m_FinalGatherRayCount: 256
|
||||||
|
m_ReflectionCompression: 2
|
||||||
|
m_MixedBakeMode: 2
|
||||||
|
m_BakeBackend: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 256
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ShowResolutionOverlay: 1
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_UseShadowmask: 1
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
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|
||||||
|
debug:
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||||||
|
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|
||||||
|
m_NavMeshData: {fileID: 0}
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||||||
|
--- !u!1 &170076733
|
||||||
|
GameObject:
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||||||
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInternal: {fileID: 0}
|
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|
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|
||||||
|
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||||||
|
- component: {fileID: 170076735}
|
||||||
|
- component: {fileID: 170076734}
|
||||||
|
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|
||||||
|
m_Name: Directional Light
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!108 &170076734
|
||||||
|
Light:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 170076733}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 8
|
||||||
|
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||||||
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
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|
||||||
|
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|
||||||
|
m_CustomResolution: -1
|
||||||
|
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||||||
|
m_Bias: 0.05
|
||||||
|
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||||||
|
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|
m_Cookie: {fileID: 0}
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|
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|
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|
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|
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|
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|
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|
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|
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||||||
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--- !u!4 &170076735
|
||||||
|
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|
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|
m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1 &534669902
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|
GameObject:
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|
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|
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|
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|
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|
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|
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|
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|
--- !u!81 &534669903
|
||||||
|
AudioListener:
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|
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|
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|
m_GameObject: {fileID: 534669902}
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|
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|
--- !u!20 &534669904
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||||||
|
Camera:
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|
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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--- !u!4 &534669905
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|
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@@ -0,0 +1,7 @@
|
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joyNum: 0
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dead: 0
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sensitivity: 0.1
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invert: 0
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axis: 2
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joyNum: 0
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sensitivity: 1
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altPositiveButton:
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dead: 0.001
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axis: 0
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joyNum: 0
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m_Name: Fire2
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descriptiveName:
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negativeButton:
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positiveButton: joystick button 1
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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|
snap: 0
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invert: 0
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axis: 0
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joyNum: 0
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m_Name: Fire3
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negativeButton:
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positiveButton: joystick button 2
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altNegativeButton:
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joyNum: 0
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descriptiveName:
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negativeButton:
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positiveButton: joystick button 3
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 0
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joyNum: 0
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m_Name: Submit
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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altPositiveButton: joystick button 0
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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invert: 0
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axis: 0
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joyNum: 0
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m_Name: Submit
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negativeButton:
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dead: 0.001
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snap: 0
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invert: 0
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axis: 0
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m_Name: Cancel
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descriptiveNegativeName:
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negativeButton:
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positiveButton: escape
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altNegativeButton:
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altPositiveButton: joystick button 1
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|
gravity: 1000
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dead: 0.001
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sensitivity: 1000
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|
snap: 0
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axis: 0
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joyNum: 0
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91
UXAssist/BuildAssets/ProjectSettings/NavMeshAreas.asset
Normal file
91
UXAssist/BuildAssets/ProjectSettings/NavMeshAreas.asset
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!126 &1
|
||||||
|
NavMeshProjectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
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|
areas:
|
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- name: Walkable
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|
cost: 1
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|
- name: Not Walkable
|
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|
cost: 1
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|
- name: Jump
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|
cost: 2
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|
- name:
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|
cost: 1
|
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|
- name:
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|
cost: 1
|
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|
- name:
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|
cost: 1
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- name:
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|
cost: 1
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cost: 1
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- name:
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cost: 1
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cost: 1
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cost: 1
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|
cost: 1
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- name:
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|
cost: 1
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|
cost: 1
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- name:
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cost: 1
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|
- name:
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cost: 1
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|
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cost: 1
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cost: 1
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cost: 1
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|
cost: 1
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|
cost: 1
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|
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|
cost: 1
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|
- name:
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cost: 1
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|
- name:
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cost: 1
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cost: 1
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cost: 1
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cost: 1
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|
cost: 1
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|
- name:
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|
cost: 1
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|
- name:
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|
cost: 1
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|
- name:
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|
cost: 1
|
||||||
|
m_LastAgentTypeID: -887442657
|
||||||
|
m_Settings:
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|
- serializedVersion: 2
|
||||||
|
agentTypeID: 0
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|
agentRadius: 0.5
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|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.75
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
accuratePlacement: 0
|
||||||
|
debug:
|
||||||
|
m_Flags: 0
|
||||||
|
m_SettingNames:
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|
- Humanoid
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!149 &1
|
||||||
|
NetworkManager:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_DebugLevel: 0
|
||||||
|
m_Sendrate: 15
|
||||||
|
m_AssetToPrefab: {}
|
||||||
38
UXAssist/BuildAssets/ProjectSettings/Physics2DSettings.asset
Normal file
38
UXAssist/BuildAssets/ProjectSettings/Physics2DSettings.asset
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!19 &1
|
||||||
|
Physics2DSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 4
|
||||||
|
m_Gravity: {x: 0, y: -9.81}
|
||||||
|
m_DefaultMaterial: {fileID: 0}
|
||||||
|
m_VelocityIterations: 8
|
||||||
|
m_PositionIterations: 3
|
||||||
|
m_VelocityThreshold: 1
|
||||||
|
m_MaxLinearCorrection: 0.2
|
||||||
|
m_MaxAngularCorrection: 8
|
||||||
|
m_MaxTranslationSpeed: 100
|
||||||
|
m_MaxRotationSpeed: 360
|
||||||
|
m_BaumgarteScale: 0.2
|
||||||
|
m_BaumgarteTimeOfImpactScale: 0.75
|
||||||
|
m_TimeToSleep: 0.5
|
||||||
|
m_LinearSleepTolerance: 0.01
|
||||||
|
m_AngularSleepTolerance: 2
|
||||||
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_AutoSimulation: 1
|
||||||
|
m_QueriesHitTriggers: 1
|
||||||
|
m_QueriesStartInColliders: 1
|
||||||
|
m_ChangeStopsCallbacks: 0
|
||||||
|
m_CallbacksOnDisable: 1
|
||||||
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
m_AutoSyncTransforms: 0
|
||||||
|
m_AlwaysShowColliders: 0
|
||||||
|
m_ShowColliderSleep: 1
|
||||||
|
m_ShowColliderContacts: 0
|
||||||
|
m_ShowColliderAABB: 0
|
||||||
|
m_ContactArrowScale: 0.2
|
||||||
|
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
|
||||||
|
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
||||||
|
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
||||||
|
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
||||||
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
27
UXAssist/BuildAssets/ProjectSettings/PresetManager.asset
Normal file
27
UXAssist/BuildAssets/ProjectSettings/PresetManager.asset
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1386491679 &1
|
||||||
|
PresetManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_DefaultList:
|
||||||
|
- type:
|
||||||
|
m_NativeTypeID: 108
|
||||||
|
m_ManagedTypePPtr: {fileID: 0}
|
||||||
|
m_ManagedTypeFallback:
|
||||||
|
defaultPresets:
|
||||||
|
- m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea,
|
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||||||
|
shadowmaskMode: 1
|
||||||
|
blendWeights: 4
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 1
|
||||||
|
antiAliasing: 4
|
||||||
|
softParticles: 1
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 1
|
||||||
|
billboardsFaceCameraPosition: 1
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 1.5
|
||||||
|
maximumLODLevel: 0
|
||||||
|
particleRaycastBudget: 1024
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Ultra
|
||||||
|
pixelLightCount: 4
|
||||||
|
shadows: 2
|
||||||
|
shadowResolution: 2
|
||||||
|
shadowProjection: 1
|
||||||
|
shadowCascades: 4
|
||||||
|
shadowDistance: 150
|
||||||
|
shadowNearPlaneOffset: 3
|
||||||
|
shadowCascade2Split: 0.33333334
|
||||||
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
|
shadowmaskMode: 1
|
||||||
|
blendWeights: 4
|
||||||
|
textureQuality: 0
|
||||||
|
anisotropicTextures: 1
|
||||||
|
antiAliasing: 4
|
||||||
|
softParticles: 1
|
||||||
|
softVegetation: 1
|
||||||
|
realtimeReflectionProbes: 1
|
||||||
|
billboardsFaceCameraPosition: 1
|
||||||
|
vSyncCount: 1
|
||||||
|
lodBias: 2
|
||||||
|
maximumLODLevel: 0
|
||||||
|
particleRaycastBudget: 4096
|
||||||
|
asyncUploadTimeSlice: 2
|
||||||
|
asyncUploadBufferSize: 16
|
||||||
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
excludedTargetPlatforms: []
|
||||||
|
m_PerPlatformDefaultQuality:
|
||||||
|
Android: 2
|
||||||
|
Nintendo 3DS: 5
|
||||||
|
Nintendo Switch: 5
|
||||||
|
PS4: 5
|
||||||
|
PSP2: 2
|
||||||
|
Standalone: 5
|
||||||
|
Tizen: 2
|
||||||
|
WebGL: 3
|
||||||
|
WiiU: 5
|
||||||
|
Windows Store Apps: 5
|
||||||
|
XboxOne: 5
|
||||||
|
iPhone: 2
|
||||||
|
tvOS: 2
|
||||||
43
UXAssist/BuildAssets/ProjectSettings/TagManager.asset
Normal file
43
UXAssist/BuildAssets/ProjectSettings/TagManager.asset
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!78 &1
|
||||||
|
TagManager:
|
||||||
|
serializedVersion: 2
|
||||||
|
tags: []
|
||||||
|
layers:
|
||||||
|
- Default
|
||||||
|
- TransparentFX
|
||||||
|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
|
||||||
|
-
|
||||||
|
-
|
||||||
|
- PostProcessing
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
|
||||||
|
- name: Default
|
||||||
|
uniqueID: 0
|
||||||
|
locked: 0
|
||||||
9
UXAssist/BuildAssets/ProjectSettings/TimeManager.asset
Normal file
9
UXAssist/BuildAssets/ProjectSettings/TimeManager.asset
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!5 &1
|
||||||
|
TimeManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.1
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 1
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||||
|
m_Enabled: 0
|
||||||
|
m_LogBufferSize: 10
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
11
UXAssist/BuildAssets/ProjectSettings/VFXManager.asset
Normal file
11
UXAssist/BuildAssets/ProjectSettings/VFXManager.asset
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!937362698 &1
|
||||||
|
VFXManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_IndirectShader: {fileID: 0}
|
||||||
|
m_CopyBufferShader: {fileID: 0}
|
||||||
|
m_SortShader: {fileID: 0}
|
||||||
|
m_RenderPipeSettingsPath:
|
||||||
|
m_FixedTimeStep: 0.016666668
|
||||||
|
m_MaxDeltaTime: 0.05
|
||||||
@@ -74,6 +74,9 @@ public static class WinApi
|
|||||||
[DllImport("user32", ExactSpelling = true)]
|
[DllImport("user32", ExactSpelling = true)]
|
||||||
public static extern bool SetWindowPos(IntPtr hwnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, int flags);
|
public static extern bool SetWindowPos(IntPtr hwnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, int flags);
|
||||||
|
|
||||||
|
[DllImport("user32", CharSet = CharSet.Unicode)]
|
||||||
|
public static extern bool SetWindowText(IntPtr hwnd, string lpString);
|
||||||
|
|
||||||
[DllImport("user32", ExactSpelling = true)]
|
[DllImport("user32", ExactSpelling = true)]
|
||||||
public static extern bool MoveWindow(IntPtr hWnd, int x, int y, int nWidth, int nHeight, bool bRepaint);
|
public static extern bool MoveWindow(IntPtr hWnd, int x, int y, int nWidth, int nHeight, bool bRepaint);
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
using System.Reflection.Emit;
|
using System.Reflection.Emit;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using UXAssist.Common;
|
||||||
|
|
||||||
namespace UXAssist;
|
namespace UXAssist;
|
||||||
|
|
||||||
@@ -13,6 +14,7 @@ public static class DysonSpherePatch
|
|||||||
|
|
||||||
public static void Init()
|
public static void Init()
|
||||||
{
|
{
|
||||||
|
I18N.Add("[UXAssist] No node to fill", "[UXAssist] No node to fill", "[UXAssist] 无可建造节点");
|
||||||
_dysonSpherePatch ??= Harmony.CreateAndPatchAll(typeof(DysonSpherePatch));
|
_dysonSpherePatch ??= Harmony.CreateAndPatchAll(typeof(DysonSpherePatch));
|
||||||
StopEjectOnNodeCompleteEnabled.SettingChanged += (_, _) => StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
|
StopEjectOnNodeCompleteEnabled.SettingChanged += (_, _) => StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
|
||||||
OnlyConstructNodesEnabled.SettingChanged += (_, _) => OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
|
OnlyConstructNodesEnabled.SettingChanged += (_, _) => OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
|
||||||
@@ -272,6 +274,35 @@ public static class DysonSpherePatch
|
|||||||
);
|
);
|
||||||
return matcher.InstructionEnumeration();
|
return matcher.InstructionEnumeration();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[HarmonyTranspiler]
|
||||||
|
[HarmonyPatch(typeof(UIEjectorWindow), nameof(UIEjectorWindow._OnUpdate))]
|
||||||
|
static IEnumerable<CodeInstruction> UIEjectorWindow__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||||
|
{
|
||||||
|
var matcher = new CodeMatcher(instructions, generator);
|
||||||
|
var label1 = generator.DefineLabel();
|
||||||
|
var label2 = generator.DefineLabel();
|
||||||
|
matcher.MatchForward(false,
|
||||||
|
// this.stateText.text = "轨道未设置".Translate();
|
||||||
|
new CodeMatch(OpCodes.Ldstr, "待机"),
|
||||||
|
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate))),
|
||||||
|
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(UnityEngine.UI.Text), nameof(UnityEngine.UI.Text.text)))
|
||||||
|
).InsertAndAdvance(
|
||||||
|
// if (StopEjectOnNodeComplete.AnyNodeForAbsorb(this.starData.index))
|
||||||
|
new CodeInstruction(OpCodes.Ldarg_0),
|
||||||
|
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIEjectorWindow), nameof(UIEjectorWindow.factorySystem))),
|
||||||
|
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(FactorySystem), nameof(FactorySystem.planet))),
|
||||||
|
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PlanetData), nameof(PlanetData.star))),
|
||||||
|
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(StarData), nameof(StarData.index))),
|
||||||
|
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.AnyNodeForAbsorb))),
|
||||||
|
new CodeInstruction(OpCodes.Brfalse, label1)
|
||||||
|
).Advance(1).InsertAndAdvance(
|
||||||
|
new CodeInstruction(OpCodes.Br, label2),
|
||||||
|
new CodeInstruction(OpCodes.Ldstr, "[UXAssist] No node to fill").WithLabels(label1),
|
||||||
|
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate)))
|
||||||
|
).Labels.Add(label2);
|
||||||
|
return matcher.InstructionEnumeration();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static class OnlyConstructNodes
|
private static class OnlyConstructNodes
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace UXAssist;
|
|||||||
public static class GamePatch
|
public static class GamePatch
|
||||||
{
|
{
|
||||||
private const string GameWindowClass = "UnityWndClass";
|
private const string GameWindowClass = "UnityWndClass";
|
||||||
private const string GameWindowTitle = "Dyson Sphere Program";
|
private static string _gameWindowTitle = "Dyson Sphere Program";
|
||||||
|
|
||||||
public static ConfigEntry<bool> EnableWindowResizeEnabled;
|
public static ConfigEntry<bool> EnableWindowResizeEnabled;
|
||||||
public static ConfigEntry<bool> LoadLastWindowRectEnabled;
|
public static ConfigEntry<bool> LoadLastWindowRectEnabled;
|
||||||
@@ -22,6 +22,28 @@ public static class GamePatch
|
|||||||
|
|
||||||
public static void Init()
|
public static void Init()
|
||||||
{
|
{
|
||||||
|
// Get profile name from command line arguments, and set window title accordingly
|
||||||
|
var args = Environment.GetCommandLineArgs();
|
||||||
|
for (var i = 0; i < args.Length; i++)
|
||||||
|
{
|
||||||
|
if (args[i] != "--doorstop-target") continue;
|
||||||
|
var arg = args[i + 1];
|
||||||
|
const string doorstopPathSuffix = @"\BepInEx\core\BepInEx.Preloader.dll";
|
||||||
|
if (!arg.EndsWith(doorstopPathSuffix, StringComparison.OrdinalIgnoreCase))
|
||||||
|
break;
|
||||||
|
arg = arg.Substring(0, arg.Length - doorstopPathSuffix.Length);
|
||||||
|
const string profileSuffix = @"\profiles\";
|
||||||
|
var index = arg.LastIndexOf(profileSuffix, StringComparison.OrdinalIgnoreCase);
|
||||||
|
if (index < 0)
|
||||||
|
break;
|
||||||
|
arg = arg.Substring(index + profileSuffix.Length);
|
||||||
|
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
|
||||||
|
if (wnd == IntPtr.Zero) return;
|
||||||
|
_gameWindowTitle = $"Dyson Sphere Program - {arg}";
|
||||||
|
WinApi.SetWindowText(wnd, _gameWindowTitle);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
|
EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
|
||||||
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
|
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
|
||||||
// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
|
// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
|
||||||
@@ -46,7 +68,7 @@ public static class GamePatch
|
|||||||
[HarmonyPrefix, HarmonyPatch(typeof(GameMain), nameof(GameMain.HandleApplicationQuit))]
|
[HarmonyPrefix, HarmonyPatch(typeof(GameMain), nameof(GameMain.HandleApplicationQuit))]
|
||||||
private static void GameMain_HandleApplicationQuit_Prefix()
|
private static void GameMain_HandleApplicationQuit_Prefix()
|
||||||
{
|
{
|
||||||
var wnd = WinApi.FindWindow(GameWindowClass, GameWindowTitle);
|
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
|
||||||
if (wnd == IntPtr.Zero) return;
|
if (wnd == IntPtr.Zero) return;
|
||||||
WinApi.GetWindowRect(wnd, out var rect);
|
WinApi.GetWindowRect(wnd, out var rect);
|
||||||
LastWindowRect.Value = new Vector4(rect.Left, rect.Top, Screen.width, Screen.height);
|
LastWindowRect.Value = new Vector4(rect.Left, rect.Top, Screen.width, Screen.height);
|
||||||
@@ -56,7 +78,7 @@ public static class GamePatch
|
|||||||
{
|
{
|
||||||
public static void Enable(bool on)
|
public static void Enable(bool on)
|
||||||
{
|
{
|
||||||
var wnd = WinApi.FindWindow(GameWindowClass, GameWindowTitle);
|
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
|
||||||
if (wnd == IntPtr.Zero) return;
|
if (wnd == IntPtr.Zero) return;
|
||||||
if (on)
|
if (on)
|
||||||
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE,
|
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE,
|
||||||
@@ -131,7 +153,7 @@ public static class GamePatch
|
|||||||
private static void MoveWindowPosition()
|
private static void MoveWindowPosition()
|
||||||
{
|
{
|
||||||
if (Screen.fullScreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow || GameMain.isRunning) return;
|
if (Screen.fullScreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow || GameMain.isRunning) return;
|
||||||
var wnd = WinApi.FindWindow(GameWindowClass, GameWindowTitle);
|
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
|
||||||
if (wnd == IntPtr.Zero) return;
|
if (wnd == IntPtr.Zero) return;
|
||||||
var rect = LastWindowRect.Value;
|
var rect = LastWindowRect.Value;
|
||||||
if (rect.z == 0f && rect.w == 0f) return;
|
if (rect.z == 0f && rect.w == 0f) return;
|
||||||
@@ -166,7 +188,7 @@ public static class GamePatch
|
|||||||
{
|
{
|
||||||
if (_loaded || Screen.fullScreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow) return;
|
if (_loaded || Screen.fullScreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow) return;
|
||||||
_loaded = true;
|
_loaded = true;
|
||||||
var wnd = WinApi.FindWindow(GameWindowClass, GameWindowTitle);
|
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
|
||||||
if (wnd == IntPtr.Zero) return;
|
if (wnd == IntPtr.Zero) return;
|
||||||
var rect = LastWindowRect.Value;
|
var rect = LastWindowRect.Value;
|
||||||
if (rect.z == 0f && rect.w == 0f) return;
|
if (rect.z == 0f && rect.w == 0f) return;
|
||||||
|
|||||||
@@ -173,7 +173,7 @@
|
|||||||
- It will speed down when approaching the target planet, to avoid overshooting
|
- It will speed down when approaching the target planet, to avoid overshooting
|
||||||
+ Dyson Sphere
|
+ Dyson Sphere
|
||||||
- Stop ejectors when available nodes are all filled up
|
- Stop ejectors when available nodes are all filled up
|
||||||
- Construct only nodes but frames
|
- Construct only structure points but frames
|
||||||
- Re-initialize Dyson Spheres
|
- Re-initialize Dyson Spheres
|
||||||
- Quick dismantle Dyson Shells
|
- Quick dismantle Dyson Shells
|
||||||
+ Tech
|
+ Tech
|
||||||
|
|||||||
@@ -1,7 +1,10 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using System.Reflection.Emit;
|
using System.Reflection.Emit;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
using UXAssist.Common;
|
using UXAssist.Common;
|
||||||
|
|
||||||
namespace UXAssist;
|
namespace UXAssist;
|
||||||
@@ -9,16 +12,20 @@ namespace UXAssist;
|
|||||||
public static class TechPatch
|
public static class TechPatch
|
||||||
{
|
{
|
||||||
public static ConfigEntry<bool> SorterCargoStackingEnabled;
|
public static ConfigEntry<bool> SorterCargoStackingEnabled;
|
||||||
|
public static ConfigEntry<bool> BatchBuyoutTechEnabled;
|
||||||
|
|
||||||
public static void Init()
|
public static void Init()
|
||||||
{
|
{
|
||||||
I18N.Add("分拣器运货量", "Sorter Mk.III cargo stacking : ", "极速分拣器每次可运送 ");
|
I18N.Add("分拣器运货量", "Sorter Mk.III cargo stacking : ", "极速分拣器每次可运送 ");
|
||||||
SorterCargoStackingEnabled.SettingChanged += (_, _) => SorterCargoStacking.Enable(SorterCargoStackingEnabled.Value);
|
SorterCargoStackingEnabled.SettingChanged += (_, _) => SorterCargoStacking.Enable(SorterCargoStackingEnabled.Value);
|
||||||
|
BatchBuyoutTechEnabled.SettingChanged += (_, _) => BatchBuyoutTech.Enable(BatchBuyoutTechEnabled.Value);
|
||||||
SorterCargoStacking.Enable(SorterCargoStackingEnabled.Value);
|
SorterCargoStacking.Enable(SorterCargoStackingEnabled.Value);
|
||||||
|
BatchBuyoutTech.Enable(BatchBuyoutTechEnabled.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Uninit()
|
public static void Uninit()
|
||||||
{
|
{
|
||||||
|
BatchBuyoutTech.Enable(false);
|
||||||
SorterCargoStacking.Enable(false);
|
SorterCargoStacking.Enable(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -106,4 +113,306 @@ public static class TechPatch
|
|||||||
TryPatchProto(true);
|
TryPatchProto(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static class BatchBuyoutTech
|
||||||
|
{
|
||||||
|
private static Harmony _patch;
|
||||||
|
|
||||||
|
public static void Enable(bool on)
|
||||||
|
{
|
||||||
|
if (on)
|
||||||
|
{
|
||||||
|
_patch ??= Harmony.CreateAndPatchAll(typeof(BatchBuyoutTech));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_patch?.UnpatchSelf();
|
||||||
|
_patch = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void GenerateTechList(GameHistoryData history, int techId, List<int> techIdList)
|
||||||
|
{
|
||||||
|
var techProto = LDB.techs.Select(techId);
|
||||||
|
if (techProto == null || !techProto.Published) return;
|
||||||
|
var flag = true;
|
||||||
|
for (var i = 0; i < 2; i++)
|
||||||
|
{
|
||||||
|
var array = techProto.PreTechs;
|
||||||
|
if (i == 1)
|
||||||
|
{
|
||||||
|
array = techProto.PreTechsImplicit;
|
||||||
|
}
|
||||||
|
for (var j = 0; j < array.Length; j++)
|
||||||
|
{
|
||||||
|
if (!history.techStates.ContainsKey(array[j]) || history.techStates[array[j]].unlocked) continue;
|
||||||
|
if (history.techStates[array[j]].maxLevel > history.techStates[array[j]].curLevel)
|
||||||
|
{
|
||||||
|
flag = false;
|
||||||
|
}
|
||||||
|
GenerateTechList(history, array[j], techIdList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (history.techStates.ContainsKey(techId) && !history.techStates[techId].unlocked && flag)
|
||||||
|
{
|
||||||
|
techIdList.Add(techId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static void CheckTechUnlockProperties(GameHistoryData history, TechProto techProto, int[] properties, List<Tuple<TechProto, int, int>> techList, int maxLevel = 10000)
|
||||||
|
{
|
||||||
|
var techStates = history.techStates;
|
||||||
|
var techID = techProto.ID;
|
||||||
|
if (techStates == null || !techStates.TryGetValue(techID, out var value)) return;
|
||||||
|
if (value.unlocked) return;
|
||||||
|
|
||||||
|
var maxLvl = Math.Min(maxLevel < 0 ? value.curLevel - maxLevel - 1 : maxLevel, value.maxLevel);
|
||||||
|
|
||||||
|
foreach (var preid in techProto.PreTechs)
|
||||||
|
{
|
||||||
|
var preProto = LDB.techs.Select(preid);
|
||||||
|
if (preProto != null)
|
||||||
|
CheckTechUnlockProperties(history, preProto, properties, techList, techProto.PreTechsMax ? 10000 : preProto.Level);
|
||||||
|
}
|
||||||
|
foreach (var preid in techProto.PreTechsImplicit)
|
||||||
|
{
|
||||||
|
var preProto = LDB.techs.Select(preid);
|
||||||
|
if (preProto != null)
|
||||||
|
CheckTechUnlockProperties(history, preProto, properties, techList, techProto.PreTechsMax ? 10000 : preProto.Level);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
|
||||||
|
techList.Add(new Tuple<TechProto, int, int>(techProto, value.curLevel, techProto.Level));
|
||||||
|
while (value.curLevel <= maxLvl)
|
||||||
|
{
|
||||||
|
if (techProto.PropertyOverrideItemArray != null)
|
||||||
|
{
|
||||||
|
var propertyOverrideItemArray = techProto.PropertyOverrideItemArray;
|
||||||
|
for (var i = 0; i < propertyOverrideItemArray.Length; i++)
|
||||||
|
{
|
||||||
|
var id = propertyOverrideItemArray[i].id;
|
||||||
|
var count = (float)propertyOverrideItemArray[i].count;
|
||||||
|
var ratio = Mathf.Clamp01((float)((double)value.hashUploaded / value.hashNeeded));
|
||||||
|
var consume = Mathf.CeilToInt(count * (1f - ratio));
|
||||||
|
properties[id - 6001] += consume;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (var j = 0; j < techProto.itemArray.Length; j++)
|
||||||
|
{
|
||||||
|
var id = techProto.itemArray[j].ID;
|
||||||
|
var consume = (int)(techProto.ItemPoints[j] * (value.hashNeeded - value.hashUploaded) / 3600L);
|
||||||
|
properties[id - 6001] += consume;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
value.curLevel++;
|
||||||
|
value.hashUploaded = 0;
|
||||||
|
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int UnlockTechRecursiveImpl(GameHistoryData history, TechProto techProto, int maxLevel = 10000)
|
||||||
|
{
|
||||||
|
var techStates = history.techStates;
|
||||||
|
var techID = techProto.ID;
|
||||||
|
if (techStates == null || !techStates.TryGetValue(techID, out var value))
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value.unlocked)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
var maxLvl = Math.Min(maxLevel < 0 ? value.curLevel - maxLevel - 1 : maxLevel, value.maxLevel);
|
||||||
|
|
||||||
|
foreach (var preid in techProto.PreTechs)
|
||||||
|
{
|
||||||
|
var preProto = LDB.techs.Select(preid);
|
||||||
|
if (preProto != null)
|
||||||
|
UnlockTechRecursiveImpl(history, preProto, techProto.PreTechsMax ? 10000 : preProto.Level);
|
||||||
|
}
|
||||||
|
foreach (var preid in techProto.PreTechsImplicit)
|
||||||
|
{
|
||||||
|
var preProto = LDB.techs.Select(preid);
|
||||||
|
if (preProto != null)
|
||||||
|
UnlockTechRecursiveImpl(history, preProto, techProto.PreTechsMax ? 10000 : preProto.Level);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
|
||||||
|
while (value.curLevel <= maxLvl)
|
||||||
|
{
|
||||||
|
if (value.curLevel == 0)
|
||||||
|
{
|
||||||
|
foreach (var recipe in techProto.UnlockRecipes)
|
||||||
|
{
|
||||||
|
history.UnlockRecipe(recipe);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
|
||||||
|
{
|
||||||
|
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var k = 0; k < techProto.AddItems.Length; k++)
|
||||||
|
{
|
||||||
|
history.GainTechAwards(techProto.AddItems[k], techProto.AddItemCounts[k]);
|
||||||
|
}
|
||||||
|
|
||||||
|
value.curLevel++;
|
||||||
|
}
|
||||||
|
|
||||||
|
value.unlocked = maxLvl >= value.maxLevel;
|
||||||
|
value.curLevel = value.unlocked ? maxLvl : maxLvl + 1;
|
||||||
|
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
|
||||||
|
value.hashUploaded = value.unlocked ? value.hashNeeded : 0;
|
||||||
|
techStates[techID] = value;
|
||||||
|
return maxLvl;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool UnlockTechRecursive(TechProto techProto, int maxLevel = 10000)
|
||||||
|
{
|
||||||
|
if (techProto == null) return false;
|
||||||
|
var history = GameMain.history;
|
||||||
|
var ulvl = UnlockTechRecursiveImpl(history, techProto, maxLevel);
|
||||||
|
if (ulvl < 0) return false;
|
||||||
|
history.RegFeatureKey(1000100);
|
||||||
|
history.NotifyTechUnlock(techProto.ID, ulvl);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyTranspiler]
|
||||||
|
[HarmonyPatch(typeof(UITechNode), nameof(UITechNode.UpdateInfoDynamic))]
|
||||||
|
private static IEnumerable<CodeInstruction> UITechNode_UpdateInfoDynamic_Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||||
|
{
|
||||||
|
var matcher = new CodeMatcher(instructions);
|
||||||
|
matcher.MatchForward(false,
|
||||||
|
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(UITechTree), nameof(UITechTree.showProperty))),
|
||||||
|
new CodeMatch(ci => ci.IsLdloc()),
|
||||||
|
new CodeMatch(OpCodes.And)
|
||||||
|
).Advance(1).SetAndAdvance(OpCodes.Ldloc_3, null).InsertAndAdvance(
|
||||||
|
new CodeInstruction(OpCodes.Ldc_I4_0),
|
||||||
|
new CodeInstruction(OpCodes.Ceq)
|
||||||
|
);
|
||||||
|
return matcher.InstructionEnumeration();
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(UITechNode), nameof(UITechNode.OnBuyoutButtonClick))]
|
||||||
|
private static bool UITechNode_OnBuyoutButtonClick_Prefix(UITechNode __instance)
|
||||||
|
{
|
||||||
|
if (GameMain.isFullscreenPaused)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
var techProto = __instance.techProto;
|
||||||
|
if (techProto == null) return false;
|
||||||
|
var properties = new int[6];
|
||||||
|
List<Tuple<TechProto, int, int>> techList = new();
|
||||||
|
var history = GameMain.history;
|
||||||
|
var maxLevel = -1;
|
||||||
|
CheckTechUnlockProperties(history, techProto, properties, techList, maxLevel);
|
||||||
|
var propertySystem = DSPGame.propertySystem;
|
||||||
|
var clusterSeedKey = history.gameData.GetClusterSeedKey();
|
||||||
|
var enough = true;
|
||||||
|
for (var i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
if (propertySystem.GetItemAvaliableProperty(clusterSeedKey, 6001 + i) >= properties[i]) continue;
|
||||||
|
enough = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!enough)
|
||||||
|
{
|
||||||
|
UIRealtimeTip.Popup("元数据不足".Translate(), true, 0);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!history.hasUsedPropertyBanAchievement)
|
||||||
|
{
|
||||||
|
UIMessageBox.Show("初次使用元数据标题".Translate(), "初次使用元数据描述".Translate(), "取消".Translate(), "确定".Translate(), 2, null, DoUnlockFunc);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
DoUnlockFunc();
|
||||||
|
return false;
|
||||||
|
|
||||||
|
void DoUnlockFunc()
|
||||||
|
{
|
||||||
|
if (techList.Count <= 1)
|
||||||
|
{
|
||||||
|
DoUnlockFuncInternal();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var msg = "要使用元数据买断以下科技吗?";
|
||||||
|
|
||||||
|
if (techList.Count <= 10)
|
||||||
|
{
|
||||||
|
foreach (var tuple in techList)
|
||||||
|
{
|
||||||
|
AddToMsg(ref msg, tuple);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (var i = 0; i < 5; i++)
|
||||||
|
{
|
||||||
|
AddToMsg(ref msg, techList[i]);
|
||||||
|
}
|
||||||
|
msg += " ...\n";
|
||||||
|
for (var i = techList.Count - 5; i < techList.Count; i++)
|
||||||
|
{
|
||||||
|
AddToMsg(ref msg, techList[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
msg += "\n\n";
|
||||||
|
msg += "以下是买断所需元数据:";
|
||||||
|
for (var i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
var itemCount = properties[i];
|
||||||
|
if (itemCount <= 0) continue;
|
||||||
|
msg += $"\n {LDB.items.Select(6001 + i).propertyName}x{itemCount}";
|
||||||
|
}
|
||||||
|
UIMessageBox.Show("批量买断科技", msg, "取消".Translate(), "确定".Translate(), 2, null, DoUnlockFuncInternal);
|
||||||
|
return;
|
||||||
|
|
||||||
|
void AddToMsg(ref string str, Tuple<TechProto, int, int> tuple)
|
||||||
|
{
|
||||||
|
if (tuple.Item2 == tuple.Item3)
|
||||||
|
{
|
||||||
|
if (tuple.Item2 <= 0)
|
||||||
|
str += $"\n {tuple.Item1.name}";
|
||||||
|
else
|
||||||
|
str += $"\n {tuple.Item1.name}{"杠等级".Translate()}{tuple.Item2}";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
str += $"\n {tuple.Item1.name}{"杠等级".Translate()}{tuple.Item2}->{tuple.Item3}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DoUnlockFuncInternal()
|
||||||
|
{
|
||||||
|
UnlockTechRecursive(__instance.techProto, maxLevel);
|
||||||
|
history.VarifyTechQueue();
|
||||||
|
if (history.currentTech != history.techQueue[0])
|
||||||
|
{
|
||||||
|
history.currentTech = history.techQueue[0];
|
||||||
|
}
|
||||||
|
var mainPlayer = GameMain.mainPlayer;
|
||||||
|
for (var i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
var itemCount = properties[i];
|
||||||
|
if (itemCount <= 0) continue;
|
||||||
|
var itemId = 6001 + i;
|
||||||
|
propertySystem.AddItemConsumption(clusterSeedKey, itemId, itemCount);
|
||||||
|
history.AddPropertyItemConsumption(itemId, itemCount, true);
|
||||||
|
mainPlayer.mecha.AddProductionStat(itemId, itemCount, mainPlayer.nearestFactory);
|
||||||
|
mainPlayer.mecha.AddConsumptionStat(itemId, itemCount, mainPlayer.nearestFactory);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -58,13 +58,14 @@ public static class UIConfigWindow
|
|||||||
I18N.Add("Maximum count to build", "Maximum count to build", "最大建造数量");
|
I18N.Add("Maximum count to build", "Maximum count to build", "最大建造数量");
|
||||||
I18N.Add("max", "max", "最大");
|
I18N.Add("max", "max", "最大");
|
||||||
I18N.Add("Stop ejectors when available nodes are all filled up", "Stop ejectors when available nodes are all filled up", "可用节点全部造完时停止弹射");
|
I18N.Add("Stop ejectors when available nodes are all filled up", "Stop ejectors when available nodes are all filled up", "可用节点全部造完时停止弹射");
|
||||||
I18N.Add("Construct only nodes but frames", "Construct only nodes but frames", "只造节点不造框架");
|
I18N.Add("Construct only structure points but frames", "Construct only structure points but frames", "只造节点不造框架");
|
||||||
I18N.Add("Initialize Dyson Sphere", "Initialize Dyson Sphere", "初始化戴森球");
|
I18N.Add("Initialize Dyson Sphere", "Initialize Dyson Sphere", "初始化戴森球");
|
||||||
I18N.Add("Initialize Dyson Sphere Confirm", "This operation will destroy all layers on this dyson sphere, are you sure?", "此操作将会摧毁戴森球上的所有层级,确定吗?");
|
I18N.Add("Initialize Dyson Sphere Confirm", "This operation will destroy all layers on this dyson sphere, are you sure?", "此操作将会摧毁戴森球上的所有层级,确定吗?");
|
||||||
I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳");
|
I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳");
|
||||||
I18N.Add("Dismantle selected layer", "Dismantle selected layer", "拆除选中的戴森壳");
|
I18N.Add("Dismantle selected layer", "Dismantle selected layer", "拆除选中的戴森壳");
|
||||||
I18N.Add("Dismantle selected layer Confirm", "This operation will dismantle selected layer, are you sure?", "此操作将会拆除选中的戴森壳,确定吗?");
|
I18N.Add("Dismantle selected layer Confirm", "This operation will dismantle selected layer, are you sure?", "此操作将会拆除选中的戴森壳,确定吗?");
|
||||||
I18N.Add("Restore upgrades of \"Sorter Cargo Stacking\" on panel", "Restore upgrades of \"Sorter Cargo Stacking\" on panel", "在升级面板上恢复\"分拣器货物叠加\"的升级");
|
I18N.Add("Restore upgrades of \"Sorter Cargo Stacking\" on panel", "Restore upgrades of \"Sorter Cargo Stacking\" on panel", "在升级面板上恢复\"分拣器货物叠加\"的升级");
|
||||||
|
I18N.Add("Buy out techs with their prerequisites", "Buy out techs with their prerequisites", "购买科技也同时购买所有前置科技");
|
||||||
I18N.Add("Set \"Sorter Cargo Stacking\" to unresearched state", "Set \"Sorter Cargo Stacking\" to unresearched state", "将\"分拣器货物叠加\"设为未研究状态");
|
I18N.Add("Set \"Sorter Cargo Stacking\" to unresearched state", "Set \"Sorter Cargo Stacking\" to unresearched state", "将\"分拣器货物叠加\"设为未研究状态");
|
||||||
I18N.Add("Open Dark Fog Communicator", "Open Dark Fog Communicator", "打开黑雾通讯器");
|
I18N.Add("Open Dark Fog Communicator", "Open Dark Fog Communicator", "打开黑雾通讯器");
|
||||||
I18N.Apply();
|
I18N.Apply();
|
||||||
@@ -259,6 +260,8 @@ public static class UIConfigWindow
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
y += 36f;
|
y += 36f;
|
||||||
|
MyCheckBox.CreateCheckBox(x, y, tab5, TechPatch.BatchBuyoutTechEnabled, "Buy out techs with their prerequisites");
|
||||||
|
y += 36f;
|
||||||
y += 36f;
|
y += 36f;
|
||||||
wnd.AddButton(x, y, 300f, tab5, "Open Dark Fog Communicator", 16, "button-open-df-communicator", () =>
|
wnd.AddButton(x, y, 300f, tab5, "Open Dark Fog Communicator", 16, "button-open-df-communicator", () =>
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -94,6 +94,8 @@ public class UXAssist : BaseUnityPlugin
|
|||||||
PlayerPatch.DistanceToWarp = Config.Bind("Player", "DistanceToWarp", 5.0, "Distance to warp (in AU)");
|
PlayerPatch.DistanceToWarp = Config.Bind("Player", "DistanceToWarp", 5.0, "Distance to warp (in AU)");
|
||||||
TechPatch.SorterCargoStackingEnabled = Config.Bind("Tech", "SorterCargoStacking", false,
|
TechPatch.SorterCargoStackingEnabled = Config.Bind("Tech", "SorterCargoStacking", false,
|
||||||
"Restore upgrades of `Sorter Cargo Stacking` on panel");
|
"Restore upgrades of `Sorter Cargo Stacking` on panel");
|
||||||
|
TechPatch.BatchBuyoutTechEnabled = Config.Bind("Tech", "BatchBuyoutTech", false,
|
||||||
|
"Can buy out techs with their prerequisites");
|
||||||
DysonSpherePatch.StopEjectOnNodeCompleteEnabled = Config.Bind("DysonSphere", "StopEjectOnNodeComplete", false,
|
DysonSpherePatch.StopEjectOnNodeCompleteEnabled = Config.Bind("DysonSphere", "StopEjectOnNodeComplete", false,
|
||||||
"Stop ejectors when available nodes are all filled up");
|
"Stop ejectors when available nodes are all filled up");
|
||||||
DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false,
|
DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false,
|
||||||
|
|||||||
@@ -20,11 +20,16 @@
|
|||||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
|
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Remove="BuildAssets\**" />
|
||||||
|
<Content Remove="BuildAssets\**" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
|
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, package/uxassist.assetbundle, README.md" />
|
||||||
</Target>
|
</Target>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
BIN
UXAssist/package/uxassist.assetbundle
Normal file
BIN
UXAssist/package/uxassist.assetbundle
Normal file
Binary file not shown.
Reference in New Issue
Block a user