mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 04:13:32 +08:00
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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namespace CheatEnabler;
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public static class PlayerFunctions
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{
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public static void TeleportToOuterSpace()
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{
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var maxSqrDistance = 0.0;
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var starPosition = VectorLF3.zero;
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foreach (var star in GameMain.galaxy.stars)
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{
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var sqrDistance = star.position.sqrMagnitude;
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if (sqrDistance > maxSqrDistance)
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{
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maxSqrDistance = sqrDistance;
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starPosition = star.position;
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}
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}
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if (starPosition == VectorLF3.zero) return;
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var distance = Math.Sqrt(maxSqrDistance);
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition((starPosition + starPosition.normalized * 50) * GalaxyData.LY);
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}
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public static void TeleportToSelectedAstronomical()
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{
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var starmap = UIRoot.instance?.uiGame?.starmap;
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if (starmap == null) return;
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if (starmap.focusPlanet != null)
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{
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToPlanet(starmap.focusPlanet.planet);
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return;
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}
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var targetUPos = VectorLF3.zero;
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if (starmap.focusStar != null)
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{
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var star = starmap.focusStar.star;
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targetUPos = star.uPosition + VectorLF3.unit_x * star.physicsRadius;
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}
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else if (starmap.focusHive != null)
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{
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var hive = starmap.focusHive.hive;
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var id = hive.hiveAstroId - 1000000;
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if (id > 0 && id < starmap.spaceSector.astros.Length)
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{
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ref var astro = ref starmap.spaceSector.astros[id];
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targetUPos = astro.uPos + VectorLF3.unit_x * astro.uRadius;
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}
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}
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition(targetUPos);
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}
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}
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