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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 03:33:29 +08:00

OverclockEverything: work in progress

This commit is contained in:
2023-02-20 20:39:02 +08:00
parent d7015e5459
commit a516332283

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
@@ -33,6 +34,7 @@ public class Patch : BaseUnityPlugin
private static long powerSupplyAreaMultiplier = 2;
private static int ejectMultiplier = 2;
private static int siloMultiplier = 2;
private static int inventoryStackMultiplier = 5;
private void Awake()
{
@@ -70,6 +72,8 @@ public class Patch : BaseUnityPlugin
new ConfigDescription("Speed multiplier for EM-Rail Ejectors", new AcceptableValueRange<int>(1, 10))).Value;
siloMultiplier = Config.Bind("DysonSphere", "SiloMultiplier", siloMultiplier,
new ConfigDescription("Speed multiplier for Rocket Silos", new AcceptableValueRange<int>(1, 10))).Value;
inventoryStackMultiplier = Config.Bind("Inventory", "StackMultiplier", inventoryStackMultiplier,
new ConfigDescription("Stack count multiplier for inventory items", new AcceptableValueRange<int>(1, 10))).Value;
Harmony.CreateAndPatchAll(typeof(Patch));
Harmony.CreateAndPatchAll(typeof(BeltFix));
}
@@ -88,6 +92,49 @@ public class Patch : BaseUnityPlugin
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIReplicatorWindow), "OnPlusButtonClick")]
[HarmonyPatch(typeof(UIReplicatorWindow), "OnMinusButtonClick")]
private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnPlusButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var ilist = instructions.ToList();
for (var i = 0; i < ilist.Count; i++)
{
var instr = ilist[i];
if (instr.opcode == OpCodes.Ldloc_0 && ilist[i + 1].opcode == OpCodes.Ldc_I4_1 && (ilist[i + 2].opcode == OpCodes.Add || ilist[i + 2].opcode == OpCodes.Sub))
{
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
var label3 = generator.DefineLabel();
var label4 = generator.DefineLabel();
yield return instr;
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), "control"));
yield return new CodeInstruction(OpCodes.Brfalse_S, label1);
yield return new CodeInstruction(OpCodes.Ldc_I4_S, 10);
yield return new CodeInstruction(OpCodes.Br_S, label4);
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), "shift")).WithLabels(label1);
yield return new CodeInstruction(OpCodes.Brfalse_S, label2);
yield return new CodeInstruction(OpCodes.Ldc_I4_S, 100);
yield return new CodeInstruction(OpCodes.Br_S, label4);
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), "alt")).WithLabels(label2);
yield return new CodeInstruction(OpCodes.Brfalse_S, label3);
yield return new CodeInstruction(OpCodes.Ldc_I4, 1000);
yield return new CodeInstruction(OpCodes.Br_S, label4);
yield return new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(label3);
ilist[i + 2] = ilist[i + 2].WithLabels(label4);
i++;
continue;
}
if (instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(10))
{
instr.opcode = OpCodes.Ldc_I4;
instr.operand = 1000;
}
yield return instr;
}
}
[HarmonyTranspiler, HarmonyPatch(typeof(LabComponent), "SetFunction")]
private static IEnumerable<CodeInstruction> LabComponent_SetFunction_Transpiler(IEnumerable<CodeInstruction> instructions)
{
@@ -130,6 +177,32 @@ public class Patch : BaseUnityPlugin
}
}
[HarmonyPrefix, HarmonyPatch(typeof(StorageComponent), "LoadStatic")]
private static bool StorageComponent_LoadStatic_Prefix()
{
if (StorageComponent.staticLoaded) return false;
foreach (var proto in LDB.items.dataArray)
{
proto.StackSize *= inventoryStackMultiplier;
}
return true;
}
[HarmonyPostfix, HarmonyPatch(typeof(StorageComponent), "Import")]
private static void StorageComponent_Import_Postfix(StorageComponent __instance)
{
if (inventoryStackMultiplier <= 1) return;
var size = __instance.size;
for (var i = 0; i < size; i++)
{
var itemId = __instance.grids[i].itemId;
if (itemId != 0)
{
__instance.grids[i].stackSize = StorageComponent.itemStackCount[itemId];
}
}
}
[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
@@ -156,21 +229,19 @@ public class Patch : BaseUnityPlugin
FixExtValue(ref prefabDesc.buildCollider.ext.x);
FixExtValue(ref prefabDesc.buildCollider.ext.y);
FixExtValue(ref prefabDesc.buildCollider.ext.z);
if (prefabDesc.buildColliders == null) continue;
for (var i = 0; i < prefabDesc.buildColliders.Length; i++)
if (prefabDesc.buildColliders != null)
{
FixExtValue(ref prefabDesc.buildColliders[i].ext.x);
FixExtValue(ref prefabDesc.buildColliders[i].ext.y);
FixExtValue(ref prefabDesc.buildColliders[i].ext.z);
for (var i = 0; i < prefabDesc.buildColliders.Length; i++)
{
FixExtValue(ref prefabDesc.buildColliders[i].ext.x);
FixExtValue(ref prefabDesc.buildColliders[i].ext.y);
FixExtValue(ref prefabDesc.buildColliders[i].ext.z);
}
}
}
foreach (var proto in LDB.items.dataArray)
{
var prefabDesc = proto.prefabDesc;
if (prefabDesc.isInserter)
{
prefabDesc.inserterSTT /= sorterSpeedMultiplier;
prefabDesc.inserterDelay /= sorterSpeedMultiplier;
prefabDesc.idleEnergyPerTick *= sorterPowerConsumptionMultiplier;
prefabDesc.workEnergyPerTick *= sorterPowerConsumptionMultiplier;
}