mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 03:33:29 +08:00
OverclockEverything: work in progress
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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@@ -33,6 +34,7 @@ public class Patch : BaseUnityPlugin
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private static long powerSupplyAreaMultiplier = 2;
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private static int ejectMultiplier = 2;
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private static int siloMultiplier = 2;
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private static int inventoryStackMultiplier = 5;
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private void Awake()
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{
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@@ -70,6 +72,8 @@ public class Patch : BaseUnityPlugin
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new ConfigDescription("Speed multiplier for EM-Rail Ejectors", new AcceptableValueRange<int>(1, 10))).Value;
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siloMultiplier = Config.Bind("DysonSphere", "SiloMultiplier", siloMultiplier,
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new ConfigDescription("Speed multiplier for Rocket Silos", new AcceptableValueRange<int>(1, 10))).Value;
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inventoryStackMultiplier = Config.Bind("Inventory", "StackMultiplier", inventoryStackMultiplier,
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new ConfigDescription("Stack count multiplier for inventory items", new AcceptableValueRange<int>(1, 10))).Value;
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Harmony.CreateAndPatchAll(typeof(Patch));
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Harmony.CreateAndPatchAll(typeof(BeltFix));
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}
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@@ -88,6 +92,49 @@ public class Patch : BaseUnityPlugin
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}
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIReplicatorWindow), "OnPlusButtonClick")]
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[HarmonyPatch(typeof(UIReplicatorWindow), "OnMinusButtonClick")]
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private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnPlusButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var ilist = instructions.ToList();
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for (var i = 0; i < ilist.Count; i++)
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{
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var instr = ilist[i];
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if (instr.opcode == OpCodes.Ldloc_0 && ilist[i + 1].opcode == OpCodes.Ldc_I4_1 && (ilist[i + 2].opcode == OpCodes.Add || ilist[i + 2].opcode == OpCodes.Sub))
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{
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var label1 = generator.DefineLabel();
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var label2 = generator.DefineLabel();
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var label3 = generator.DefineLabel();
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var label4 = generator.DefineLabel();
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yield return instr;
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), "control"));
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yield return new CodeInstruction(OpCodes.Brfalse_S, label1);
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yield return new CodeInstruction(OpCodes.Ldc_I4_S, 10);
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yield return new CodeInstruction(OpCodes.Br_S, label4);
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), "shift")).WithLabels(label1);
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yield return new CodeInstruction(OpCodes.Brfalse_S, label2);
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yield return new CodeInstruction(OpCodes.Ldc_I4_S, 100);
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yield return new CodeInstruction(OpCodes.Br_S, label4);
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), "alt")).WithLabels(label2);
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yield return new CodeInstruction(OpCodes.Brfalse_S, label3);
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yield return new CodeInstruction(OpCodes.Ldc_I4, 1000);
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yield return new CodeInstruction(OpCodes.Br_S, label4);
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yield return new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(label3);
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ilist[i + 2] = ilist[i + 2].WithLabels(label4);
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i++;
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continue;
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}
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if (instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(10))
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{
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instr.opcode = OpCodes.Ldc_I4;
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instr.operand = 1000;
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}
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yield return instr;
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}
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}
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[HarmonyTranspiler, HarmonyPatch(typeof(LabComponent), "SetFunction")]
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private static IEnumerable<CodeInstruction> LabComponent_SetFunction_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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@@ -130,6 +177,32 @@ public class Patch : BaseUnityPlugin
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}
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}
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[HarmonyPrefix, HarmonyPatch(typeof(StorageComponent), "LoadStatic")]
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private static bool StorageComponent_LoadStatic_Prefix()
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{
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if (StorageComponent.staticLoaded) return false;
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foreach (var proto in LDB.items.dataArray)
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{
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proto.StackSize *= inventoryStackMultiplier;
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}
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return true;
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}
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[HarmonyPostfix, HarmonyPatch(typeof(StorageComponent), "Import")]
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private static void StorageComponent_Import_Postfix(StorageComponent __instance)
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{
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if (inventoryStackMultiplier <= 1) return;
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var size = __instance.size;
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for (var i = 0; i < size; i++)
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{
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var itemId = __instance.grids[i].itemId;
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if (itemId != 0)
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{
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__instance.grids[i].stackSize = StorageComponent.itemStackCount[itemId];
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}
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}
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}
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[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
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private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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{
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@@ -156,21 +229,19 @@ public class Patch : BaseUnityPlugin
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FixExtValue(ref prefabDesc.buildCollider.ext.x);
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FixExtValue(ref prefabDesc.buildCollider.ext.y);
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FixExtValue(ref prefabDesc.buildCollider.ext.z);
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if (prefabDesc.buildColliders == null) continue;
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for (var i = 0; i < prefabDesc.buildColliders.Length; i++)
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if (prefabDesc.buildColliders != null)
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{
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FixExtValue(ref prefabDesc.buildColliders[i].ext.x);
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FixExtValue(ref prefabDesc.buildColliders[i].ext.y);
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FixExtValue(ref prefabDesc.buildColliders[i].ext.z);
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for (var i = 0; i < prefabDesc.buildColliders.Length; i++)
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{
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FixExtValue(ref prefabDesc.buildColliders[i].ext.x);
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FixExtValue(ref prefabDesc.buildColliders[i].ext.y);
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FixExtValue(ref prefabDesc.buildColliders[i].ext.z);
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}
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}
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}
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foreach (var proto in LDB.items.dataArray)
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{
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var prefabDesc = proto.prefabDesc;
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if (prefabDesc.isInserter)
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{
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prefabDesc.inserterSTT /= sorterSpeedMultiplier;
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prefabDesc.inserterDelay /= sorterSpeedMultiplier;
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prefabDesc.idleEnergyPerTick *= sorterPowerConsumptionMultiplier;
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prefabDesc.workEnergyPerTick *= sorterPowerConsumptionMultiplier;
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}
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