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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 19:33:27 +08:00

more fixes to make sure nothing working wrong on game

This commit is contained in:
2025-09-21 18:21:46 +08:00
parent 1d11ba90bd
commit 9d9a12c1af
14 changed files with 39 additions and 205 deletions

View File

@@ -295,7 +295,7 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
}
[HarmonyPrefix]
[HarmonyPatch(typeof(DysonSwarm), "GameTick")]
[HarmonyPatch(typeof(DysonSwarm), nameof(DysonSwarm.GameTick))]
public static void DysonSwarm_GameTick_Prefix(DysonSwarm __instance, long time)
{
var index = __instance.starData.index;

View File

@@ -495,7 +495,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StorageComponent), "GetItemCount", typeof(int))]
[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.GetItemCount), typeof(int))]
public static void GetItemCountPatch(StorageComponent __instance, int itemId, ref int __result)
{
if (__result > 99) return;

View File

@@ -64,19 +64,19 @@ public static class GamePatch
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyBeforeGameSave))]
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnAssemblerRecipePick))]
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnGameBegin))]
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnMechaForgeTaskComplete))]
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnUnlockTech))]
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnUseConsole))]
private static bool DisableAbnormalLogic()
{
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.InitDeterminators))]
private static void DisableAbnormalDeterminators(AbnormalityLogic __instance)
{
_savedDeterminators = __instance.determinators;

View File

@@ -62,18 +62,18 @@ public static class ResourcePatch
private class FastMining : PatchImpl<FastMining>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]
[HarmonyPatch(typeof(ItemProto), "GetPropValue")]
[HarmonyPatch(typeof(PlanetTransport), "GameTick")]
[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
[HarmonyPatch(typeof(UIMiningUpgradeLabel), "Update")]
[HarmonyPatch(typeof(UIPlanetDetail), "OnPlanetDataSet")]
[HarmonyPatch(typeof(UIPlanetDetail), "RefreshDynamicProperties")]
[HarmonyPatch(typeof(UIStarDetail), "OnStarDataSet")]
[HarmonyPatch(typeof(UIStarDetail), "RefreshDynamicProperties")]
[HarmonyPatch(typeof(UIStationStorage), "RefreshValues")]
[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
[HarmonyPatch(typeof(FactorySystem), nameof(FactorySystem.GameTick), typeof(long), typeof(bool))]
[HarmonyPatch(typeof(FactorySystem), nameof(FactorySystem.GameTick), typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]
[HarmonyPatch(typeof(ItemProto), nameof(ItemProto.GetPropValue))]
[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.GameTick))]
[HarmonyPatch(typeof(UIMinerWindow), nameof(UIMinerWindow._OnUpdate))]
[HarmonyPatch(typeof(UIMiningUpgradeLabel), nameof(UIMiningUpgradeLabel.Update))]
[HarmonyPatch(typeof(UIPlanetDetail), nameof(UIPlanetDetail.OnPlanetDataSet))]
[HarmonyPatch(typeof(UIPlanetDetail), nameof(UIPlanetDetail.RefreshDynamicProperties))]
[HarmonyPatch(typeof(UIStarDetail), nameof(UIStarDetail.OnStarDataSet))]
[HarmonyPatch(typeof(UIStarDetail), nameof(UIStarDetail.RefreshDynamicProperties))]
[HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.RefreshValues))]
[HarmonyPatch(typeof(UIVeinCollectorPanel), nameof(UIVeinCollectorPanel._OnUpdate))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);

View File

@@ -152,7 +152,7 @@ public class HideTips : BaseUnityPlugin
class HideMenuDemo
{
[HarmonyPriority(Priority.First), HarmonyPrefix]
[HarmonyPatch(typeof(DSPGame), "StartDemoGame", typeof(int))]
[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartDemoGame), typeof(int))]
private static bool DSPGame_StartDemoGame_Prefix()
{
if (DSPGame.Game != null)
@@ -188,7 +188,7 @@ class HideMenuDemo
}
[HarmonyPriority(Priority.First), HarmonyPrefix]
[HarmonyPatch(typeof(VFPreload), "IsMenuDemoLoaded")]
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.IsMenuDemoLoaded))]
private static bool VFPreload_IsMenuDemoLoaded_Prefix(ref bool __result)
{
__result = true;
@@ -196,18 +196,18 @@ class HideMenuDemo
}
[HarmonyPriority(Priority.First), HarmonyPrefix]
[HarmonyPatch(typeof(DSPGame), "LateUpdate")]
[HarmonyPatch(typeof(GameMain), "LateUpdate")]
[HarmonyPatch(typeof(GameMain), "FixedUpdate")]
[HarmonyPatch(typeof(GameMain), "Update")]
[HarmonyPatch(typeof(GameCamera), "LateUpdate")]
[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.LateUpdate))]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.LateUpdate))]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Update))]
[HarmonyPatch(typeof(GameCamera), nameof(GameCamera.LateUpdate))]
private static bool DSPGame_LateUpdate_Prefix()
{
return !DSPGame.IsMenuDemo;
}
[HarmonyPriority(Priority.First), HarmonyPrefix]
[HarmonyPatch(typeof(GameMain), "Begin")]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static bool GameMain_Begin_Prefix()
{
if (!DSPGame.IsMenuDemo) return true;

View File

@@ -268,7 +268,7 @@ public static class WinApi
return result;
int CountBitsSet(ulong mask)
static int CountBitsSet(ulong mask)
{
var count = 0;
while (mask != 0)

View File

@@ -358,7 +358,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(StarSimulator), "LateUpdate")]
[HarmonyPatch(typeof(StarSimulator), nameof(StarSimulator.LateUpdate))]
private static IEnumerable<CodeInstruction> StarSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
@@ -384,7 +384,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlanetSimulator), "LateUpdate")]
[HarmonyPatch(typeof(PlanetSimulator), nameof(PlanetSimulator.LateUpdate))]
private static IEnumerable<CodeInstruction> PlanetSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
// var vec = (NightlightEnabled ? GameMain.mainPlayer.transform.up : (Quaternion.Inverse(localPlanet.runtimeRotation) * (__instance.planetData.star.uPosition - __instance.planetData.uPosition).normalized));

View File

@@ -19,8 +19,6 @@ public class GamePatch : PatchImpl<GamePatch>
public static ConfigEntry<bool> EnableWindowResizeEnabled;
public static ConfigEntry<bool> LoadLastWindowRectEnabled;
public static ConfigEntry<int> MouseCursorScaleUpMultiplier;
// public static ConfigEntry<bool> AutoSaveOptEnabled;
public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;
public static ConfigEntry<Vector4> LastWindowRect;
@@ -87,11 +85,6 @@ public class GamePatch : PatchImpl<GamePatch>
FixLastWindowRect();
}
};
MouseCursorScaleUpMultiplier.SettingChanged += (_, _) =>
{
MouseCursorScaleUp.NeedReloadCursors = true;
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
};
// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
ProfileBasedSaveFolderEnabled.SettingChanged += (_, _) => RefreshSavePath();
@@ -123,8 +116,6 @@ public class GamePatch : PatchImpl<GamePatch>
}
}
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
MouseCursorScaleUp.NeedReloadCursors = false;
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
Enable(true);
@@ -136,8 +127,6 @@ public class GamePatch : PatchImpl<GamePatch>
{
Enable(false);
EnableWindowResize.Enable(false);
MouseCursorScaleUp.NeedReloadCursors = false;
MouseCursorScaleUp.Enable(false);
// AutoSaveOpt.Enable(false);
ConvertSavesFromPeace.Enable(false);
}
@@ -160,7 +149,7 @@ public class GamePatch : PatchImpl<GamePatch>
[HarmonyPostfix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(GameConfig), "gameSaveFolder", MethodType.Getter)]
[HarmonyPatch(typeof(GameConfig), nameof(GameConfig.gameSaveFolder), MethodType.Getter)]
public static void GameConfig_gameSaveFolder_Postfix(ref string __result)
{
if (!ProfileBasedSaveFolderEnabled.Value || string.IsNullOrEmpty(WindowFunctions.ProfileName)) return;
@@ -298,7 +287,7 @@ public class GamePatch : PatchImpl<GamePatch>
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Screen), nameof(Screen.SetResolution), [typeof(int), typeof(int), typeof(bool), typeof(int)]))
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Screen), nameof(Screen.SetResolution), [typeof(int), typeof(int), typeof(FullScreenMode), typeof(RefreshRate)]))
).Advance(1).Labels.Add(label1);
matcher.Start().Insert(
Transpilers.EmitDelegate(() =>
@@ -601,131 +590,4 @@ public class GamePatch : PatchImpl<GamePatch>
return false;
}
}
[PatchSetCallbackFlag(PatchCallbackFlag.CallOnDisableAfterUnpatch)]
private class MouseCursorScaleUp : PatchImpl<MouseCursorScaleUp>
{
public static bool NeedReloadCursors;
protected override void OnEnable()
{
if (!NeedReloadCursors) return;
if (!UICursor.loaded) return;
UICursor.loaded = false;
UICursor.LoadCursors();
}
protected override void OnDisable()
{
if (!NeedReloadCursors) return;
if (!UICursor.loaded) return;
UICursor.loaded = false;
UICursor.LoadCursors();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UICursor), nameof(UICursor.LoadCursors))]
private static IEnumerable<CodeInstruction> UICursor_LoadCursors_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
/*
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4_S),
new CodeMatch(OpCodes.Newarr)
);
var startPos = matcher.Pos;
matcher.Advance(2).MatchForward(false,
new CodeMatch(OpCodes.Stsfld, AccessTools.Field(typeof(UICursor), nameof(UICursor.cursorTexs)))
);
var endPos = matcher.Pos + 1;
matcher.Start().Advance(startPos).RemoveInstructions(endPos - startPos);
matcher.InsertAndAdvance(
Transpilers.EmitDelegate(() =>
{
var pluginfolder = Util.PluginFolder;
UICursor.cursorTexs =
[
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-transfer.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-in.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-out.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-a.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-b.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-ban.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-delete.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-reform.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-dyson-node-create.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-painter.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-eyedropper.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-eraser.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-upgrade.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-downgrade.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-blank.png"),
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-remove.png")
];
})
);
*/
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stsfld, AccessTools.Field(typeof(UICursor), nameof(UICursor.cursorHots))),
new CodeMatch(OpCodes.Ldc_I4_1),
new CodeMatch(OpCodes.Stsfld, AccessTools.Field(typeof(UICursor), nameof(UICursor.loaded)))
).Advance(1).InsertAndAdvance(
Transpilers.EmitDelegate(() =>
{
var multiplier = MouseCursorScaleUpMultiplier.Value;
for (var i = 0; i < UICursor.cursorTexs.Length; i++)
{
var cursor = UICursor.cursorTexs[i];
if (cursor == null) continue;
var newWidth = 32 * multiplier;
var newHeight = 32 * multiplier;
if (cursor.width == newWidth && cursor.height == newHeight) continue;
UICursor.cursorTexs[i] = ResizeTexture2D(cursor, newWidth, newHeight);
}
if (multiplier <= 1) return;
for (var i = UICursor.cursorHots.Length - 1; i >= 0; i--)
{
UICursor.cursorHots[i] = new Vector2(UICursor.cursorHots[i].x * multiplier, UICursor.cursorHots[i].y * multiplier);
}
})
).MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4_0),
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Cursor), nameof(Cursor.SetCursor), [typeof(Texture2D), typeof(Vector2), typeof(CursorMode)]))
).SetInstruction(new CodeInstruction(OpCodes.Ldc_I4_1));
return matcher.InstructionEnumeration();
Texture2D ResizeTexture2D(Texture2D texture2D, int targetWidth, int targetHeight)
{
var oldActive = RenderTexture.active;
var rt = new RenderTexture(targetWidth, targetHeight, 32)
{
antiAliasing = 8
};
RenderTexture.active = rt;
Graphics.Blit(texture2D, rt);
rt.ResolveAntiAliasedSurface();
var result = new Texture2D(targetWidth, targetHeight, texture2D.format, false);
result.ReadPixels(new Rect(0, 0, targetWidth, targetHeight), 0, 0);
result.filterMode = FilterMode.Trilinear;
result.Apply();
RenderTexture.active = oldActive;
rt.Release();
return result;
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UICursor), nameof(UICursor.cursorIndexApply), MethodType.Setter)]
private static IEnumerable<CodeInstruction> UICursor_set_cursorIndexApply_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.Start().MatchForward(false,
new CodeMatch(OpCodes.Ldc_I4_0),
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Cursor), nameof(Cursor.SetCursor), [typeof(Texture2D), typeof(Vector2), typeof(CursorMode)]))
).SetInstruction(new CodeInstruction(OpCodes.Ldc_I4_1));
return matcher.InstructionEnumeration();
}
}
}

View File

@@ -850,7 +850,7 @@ public static class LogisticsPatch
var sliderBgPrefab = GameObject.Find("UI Root/Overlay Canvas/In Game/Windows/Station Window/storage-box-0/slider-bg");
_tipPrefab = Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tip-prefab"), _stationTipsRoot.transform);
_tipPrefab = Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tips/vein-tip-prefab"), _stationTipsRoot.transform);
_tipPrefab.name = "tipPrefab";
Object.Destroy(_tipPrefab.GetComponent<UIVeinDetailNode>());
var image = _tipPrefab.GetComponent<Image>();

View File

@@ -41,29 +41,6 @@ public class PersistPatch : PatchImpl<PersistPatch>
return matcher.InstructionEnumeration();
}
// Patch to fix the issue that warning popup on VeinUtil upgraded to level 8000+
[HarmonyTranspiler]
[HarmonyPatch(typeof(ABN_VeinsUtil), nameof(ABN_VeinsUtil.CheckValue))]
private static IEnumerable<CodeInstruction> ABN_VeinsUtil_CheckValue_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldelem_R8),
new CodeMatch(OpCodes.Conv_R4),
new CodeMatch(OpCodes.Add),
new CodeMatch(OpCodes.Stloc_1)
);
// loc1 = Mathf.Round(n * 1000f) / 1000f;
matcher.Advance(3).Insert(
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Mul),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Mathf), nameof(Mathf.Round))),
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
new CodeInstruction(OpCodes.Div)
);
return matcher.InstructionEnumeration();
}
// Bring popup tip window to top layer
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]

View File

@@ -613,7 +613,7 @@ public abstract class MyWindowManager
/*
//_Create -> _Init
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnCreate")]
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), nameof(UIGame._OnCreate))]
public static void UIGame__OnCreate_Postfix()
{
}
@@ -638,7 +638,7 @@ public abstract class MyWindowManager
}
/*
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnFree")]
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), nameof(UIGame._OnFree))]
public static void UIGame__OnFree_Postfix()
{
foreach (var win in Windows)

View File

@@ -27,7 +27,6 @@ public static class UIConfigWindow
I18N.Add("Tech/Combat/UI", "Tech/Combat/UI", "科研/战斗/UI");
I18N.Add("Enable game window resize", "Enable game window resize (maximum box and thick frame)", "可调整游戏窗口大小(可最大化和拖动边框)");
I18N.Add("Remeber window position and size on last exit", "Remeber window position and size on last exit", "记住上次退出时的窗口位置和大小");
I18N.Add("Scale up mouse cursor", "Scale up mouse cursor", "放大鼠标指针");
/*
I18N.Add("Better auto-save mechanism", "Better auto-save mechanism", "更好的自动存档机制");
I18N.Add("Better auto-save mechanism tips", "Auto saves are stored in 'Save\\AutoSaves' folder, filenames are combined with cluster address and date-time", "自动存档会以星区地址和日期时间组合为文件名存储在'Save\\AutoSaves'文件夹中");
@@ -294,6 +293,7 @@ public static class UIConfigWindow
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
{
UnityEngine.UI.Text txt;
_windowTrans = trans;
wnd.AddTabGroup(trans, "UXAssist", "tab-group-uxassist");
var tab1 = wnd.AddTab(trans, "General");
@@ -302,9 +302,6 @@ public static class UIConfigWindow
wnd.AddCheckBox(x, y, tab1, GamePatch.EnableWindowResizeEnabled, "Enable game window resize");
y += 36f;
wnd.AddCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit");
y += 36f;
var txt = wnd.AddText2(x + 2f, y, tab1, "Scale up mouse cursor", 15, "text-scale-up-mouse-cursor");
wnd.AddSlider(x + txt.preferredWidth + 7f, y + 6f, tab1, GamePatch.MouseCursorScaleUpMultiplier, [1, 2, 3, 4], "0x", 100f);
/*
y += 30f;
wnd.AddCheckBox(x, y, tab1, GamePatch.AutoSaveOptEnabled, "Better auto-save mechanism");

View File

@@ -69,8 +69,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
"Load last window position and size when game starts");
GamePatch.LastWindowRect = Config.Bind("Game", "LastWindowRect", new Vector4(0f, 0f, 0f, 0f),
"Last window position and size");
GamePatch.MouseCursorScaleUpMultiplier = Config.Bind("Game", "MouseCursorScaleUpMultiplier", 1,
"Mouse cursor scale up multiplier");
GamePatch.ProfileBasedSaveFolderEnabled = Config.Bind("Game", "ProfileBasedSaveFolder", false,
"Profile-based save folder");
GamePatch.ProfileBasedOptionEnabled = Config.Bind("Game", "ProfileBasedOption", false,

View File

@@ -153,7 +153,7 @@ public static class EpicDifficulty
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameDesc), "get_oilAmountMultiplier")]
[HarmonyPatch(typeof(GameDesc), nameof(GameDesc.oilAmountMultiplier), MethodType.Getter)]
private static IEnumerable<CodeInstruction> GameDesc_get_oilAmountMultiplier_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);