mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 19:33:27 +08:00
we make them compile first
This commit is contained in:
BIN
AssemblyFromGame/Assembly-CSharp.dll
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BIN
AssemblyFromGame/Assembly-CSharp.dll
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Binary file not shown.
BIN
AssemblyFromGame/UnityEngine.UI.dll
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AssemblyFromGame/UnityEngine.UI.dll
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@@ -16,15 +16,14 @@
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<ItemGroup>
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
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<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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</ItemGroup>
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<!--
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
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@@ -33,7 +32,6 @@
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<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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-->
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<ItemGroup>
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<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
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@@ -4,7 +4,6 @@ using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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@@ -134,12 +133,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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{
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UpdateSailLifeTime();
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UpdateSailsCacheForThisGame();
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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}
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private static void UpdateSailLifeTime()
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@@ -8,7 +8,6 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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@@ -94,14 +93,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
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Enable(true);
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CargoTrafficPatch.Enable(true);
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GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogic.OnDataLoaded += OnDataLoaded;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnDataLoaded += OnDataLoaded;
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}
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public static void Uninit()
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{
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GameLogic.OnDataLoaded -= OnDataLoaded;
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnDataLoaded -= OnDataLoaded;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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CargoTrafficPatch.Enable(false);
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Enable(false);
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ImmediateBuild.Enable(false);
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@@ -629,12 +628,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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InitSignalBelts();
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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_initialized = false;
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_signalBelts = null;
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_signalBeltsCapacity = 0;
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@@ -995,7 +994,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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var data = GameMain.data;
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var factories = data?.factories;
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if (factories == null) return;
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PerformanceMonitor.BeginSample(ECpuWorkEntry.Belt);
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DeepProfiler.BeginSample(DPEntry.Belt);
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for (var index = data.factoryCount - 1; index >= 0; index--)
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{
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var factory = factories[index];
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@@ -1123,16 +1122,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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}
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PerformanceMonitor.EndSample(ECpuWorkEntry.Belt);
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DeepProfiler.EndSample(DPEntry.Belt);
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameData), "GameTick")]
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public static IEnumerable<CodeInstruction> GameData_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions)
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.LogicFrame))]
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public static IEnumerable<CodeInstruction> GameLogic_LogicFrame_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var matcher = new CodeMatcher(instructions);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndSample)))
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(DeepProfiler), nameof(DeepProfiler.EndSample)))
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).Advance(1).Insert(
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(BeltSignalGenerator), nameof(ProcessBeltSignals)))
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);
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@@ -282,7 +282,7 @@ public static class GamePatch
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}
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}
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history.VarifyTechQueue();
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history.VerifyTechQueue();
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if (history.currentTech != history.techQueue[0])
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{
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history.currentTech = history.techQueue[0];
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@@ -3,7 +3,7 @@ using HarmonyLib;
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namespace UXAssist.Common;
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public class GameLogic : PatchImpl<GameLogic>
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public class GameLogicProc : PatchImpl<GameLogicProc>
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{
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public static Action OnDataLoaded;
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public static Action OnGameBegin;
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@@ -124,7 +124,7 @@ public static class PlanetFunctions
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var combatStatId = enemyData.combatStatId;
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planet.factory.skillSystem.OnRemovingSkillTarget(combatStatId, planet.factory.skillSystem.combatStats.buffer[combatStatId].originAstroId, ETargetType.CombatStat);
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planet.factory.skillSystem.combatStats.Remove(combatStatId);
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planet.factory.KillEnemyFinally(player, i, ref CombatStat.empty);
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planet.factory.KillEnemyFinally(i, ref CombatStat.empty);
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}
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planet.factory.enemySystem.Free();
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UIRoot.instance.uiGame.dfAssaultTip.ClearAllSpots();
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@@ -288,7 +288,7 @@ public static class TechFunctions
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{
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UnlockTechImmediately(techProto, toLevel, withPrerequisites);
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}
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history.VarifyTechQueue();
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history.VerifyTechQueue();
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if (history.currentTech != history.techQueue[0])
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{
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history.currentTech = history.techQueue[0];
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@@ -6,7 +6,6 @@ using System.Linq;
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using System.Collections.Generic;
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using UXAssist.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace UXAssist.Functions;
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@@ -322,7 +321,7 @@ public static class UIFunctions
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}
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I18N.OnInitialized += UpdateI18N;
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GameLogic.OnDataLoaded += () =>
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GameLogicProc.OnDataLoaded += () =>
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{
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VeinProto veinProto;
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ItemProto itemProto;
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@@ -348,7 +347,7 @@ public static class UIFunctions
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UpdateI18N();
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};
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GameLogic.OnGameBegin += () =>
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GameLogicProc.OnGameBegin += () =>
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{
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if (DSPGame.IsMenuDemo) return;
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@@ -429,7 +428,7 @@ public static class UIFunctions
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OnPlanetScanEnded();
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}
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};
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GameLogic.OnGameEnd += () =>
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GameLogicProc.OnGameEnd += () =>
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{
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_starOrderNames = null;
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ShowStarName = null;
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@@ -5,7 +5,6 @@ using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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@@ -269,14 +268,14 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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protected override void OnEnable()
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{
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InitNodeForAbsorb();
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogic.OnGameEnd += GameMain_End_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameEnd += GameMain_End_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameEnd -= GameMain_End_Postfix;
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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_initialized = false;
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_nodeForAbsorb = null;
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}
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@@ -10,7 +10,6 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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@@ -276,12 +275,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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GameLogic.OnGameEnd += GameMain_End_Postfix;
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GameLogicProc.OnGameEnd += GameMain_End_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameEnd -= GameMain_End_Postfix;
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GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
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if (_sunlight)
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{
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_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
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@@ -1405,16 +1404,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogic.OnGameEnd += GameMain_End_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameEnd += GameMain_End_Postfix;
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FixProto();
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}
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protected override void OnDisable()
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{
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UnfixProto();
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GameLogic.OnGameEnd -= GameMain_End_Postfix;
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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}
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public static void AlternatelyChanged()
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@@ -1770,14 +1769,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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AddBeltSignalProtos();
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GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
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}
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private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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@@ -1834,12 +1833,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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[HarmonyTranspiler]
|
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[HarmonyPatch(typeof(GameData), "GameTick")]
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public static IEnumerable<CodeInstruction> GameData_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.LogicFrame))]
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public static IEnumerable<CodeInstruction> GameLogic_LogicFrame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndSample)))
|
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(DeepProfiler), nameof(DeepProfiler.EndSample)))
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).Advance(1).Insert(
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Transpilers.EmitDelegate(() =>
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{
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@@ -302,10 +302,10 @@ public class GamePatch : PatchImpl<GamePatch>
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).Advance(1).Labels.Add(label1);
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matcher.Start().Insert(
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Transpilers.EmitDelegate(() =>
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_gameOption.fullscreen == DSPGame.globalOption.fullscreen &&
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_gameOption.displayMode != EOptionDisplayMode.Windowed &&
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_gameOption.resolution.width == DSPGame.globalOption.resolution.width &&
|
||||
_gameOption.resolution.height == DSPGame.globalOption.resolution.height &&
|
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_gameOption.resolution.refreshRate == DSPGame.globalOption.resolution.refreshRate
|
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_gameOption.resolution.refreshRateRatio.Equals(DSPGame.globalOption.resolution.refreshRateRatio)
|
||||
),
|
||||
new CodeInstruction(OpCodes.Brtrue, label1)
|
||||
);
|
||||
|
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@@ -9,7 +9,6 @@ using UnityEngine.EventSystems;
|
||||
using UnityEngine.Serialization;
|
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using UnityEngine.UI;
|
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using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
@@ -74,14 +73,14 @@ public static class LogisticsPatch
|
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RealtimeLogisticsInfoPanel.Enable(RealtimeLogisticsInfoPanelEnabled.Value);
|
||||
RealtimeLogisticsInfoPanel.EnableBars(RealtimeLogisticsInfoPanelBarsEnabled.Value);
|
||||
|
||||
GameLogic.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
|
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GameLogic.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
|
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GameLogicProc.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
|
||||
GameLogicProc.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
GameLogic.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
|
||||
GameLogic.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
|
||||
GameLogicProc.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
|
||||
GameLogicProc.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
|
||||
|
||||
AutoConfigLogistics.Enable(false);
|
||||
AutoConfigLogisticsSetDefaultRemoteLogicToStorage.Enable(false);
|
||||
|
||||
@@ -5,7 +5,6 @@ using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using UnityEngine.UI;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
|
||||
@@ -46,11 +45,11 @@ public static class TechPatch
|
||||
if (enable)
|
||||
{
|
||||
TryPatchProto(true);
|
||||
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
TryPatchProto(false);
|
||||
}
|
||||
}
|
||||
@@ -189,11 +188,11 @@ public static class TechPatch
|
||||
{
|
||||
if (DSPGame.GameDesc != null)
|
||||
TryPatchProto(DSPGame.GameDesc.isPeaceMode);
|
||||
GameLogic.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameLogic.OnGameBegin -= OnGameBegin;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
TryPatchProto(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ using UXAssist.Functions;
|
||||
using UXAssist.Patches;
|
||||
using UXAssist.UI;
|
||||
using Util = UXAssist.Common.Util;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist;
|
||||
|
||||
@@ -217,7 +216,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
|
||||
|
||||
// UI Patches
|
||||
GameLogic.Enable(true);
|
||||
GameLogicProc.Enable(true);
|
||||
|
||||
UIConfigWindow.Init();
|
||||
|
||||
@@ -246,7 +245,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
_patches?.Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
|
||||
|
||||
MyWindowManager.Enable(false);
|
||||
GameLogic.Enable(false);
|
||||
GameLogicProc.Enable(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
@@ -15,13 +15,12 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
|
||||
@@ -30,7 +29,6 @@
|
||||
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
-->
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="assets/signal/energy-fragment.png" />
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UniverseGenTweaks;
|
||||
public static class BirthPlanetPatch
|
||||
@@ -75,12 +74,12 @@ public static class BirthPlanetPatch
|
||||
HighLuminosityBirthStar.SettingChanged += (_, _) => PatchBirthThemeData();
|
||||
PatchBirthThemeData();
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(BirthPlanetPatch));
|
||||
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -24,6 +24,15 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user