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https://github.com/soarqin/DSP_Mods.git
synced 2026-02-05 00:22:21 +08:00
more fixes to make sure nothing working wrong on game
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@@ -27,7 +27,6 @@ public static class UIConfigWindow
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I18N.Add("Tech/Combat/UI", "Tech/Combat/UI", "科研/战斗/UI");
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I18N.Add("Enable game window resize", "Enable game window resize (maximum box and thick frame)", "可调整游戏窗口大小(可最大化和拖动边框)");
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I18N.Add("Remeber window position and size on last exit", "Remeber window position and size on last exit", "记住上次退出时的窗口位置和大小");
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I18N.Add("Scale up mouse cursor", "Scale up mouse cursor", "放大鼠标指针");
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/*
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I18N.Add("Better auto-save mechanism", "Better auto-save mechanism", "更好的自动存档机制");
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I18N.Add("Better auto-save mechanism tips", "Auto saves are stored in 'Save\\AutoSaves' folder, filenames are combined with cluster address and date-time", "自动存档会以星区地址和日期时间组合为文件名存储在'Save\\AutoSaves'文件夹中");
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@@ -294,6 +293,7 @@ public static class UIConfigWindow
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private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
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{
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UnityEngine.UI.Text txt;
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_windowTrans = trans;
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wnd.AddTabGroup(trans, "UXAssist", "tab-group-uxassist");
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var tab1 = wnd.AddTab(trans, "General");
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@@ -302,9 +302,6 @@ public static class UIConfigWindow
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wnd.AddCheckBox(x, y, tab1, GamePatch.EnableWindowResizeEnabled, "Enable game window resize");
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y += 36f;
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wnd.AddCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit");
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y += 36f;
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var txt = wnd.AddText2(x + 2f, y, tab1, "Scale up mouse cursor", 15, "text-scale-up-mouse-cursor");
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wnd.AddSlider(x + txt.preferredWidth + 7f, y + 6f, tab1, GamePatch.MouseCursorScaleUpMultiplier, [1, 2, 3, 4], "0x", 100f);
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/*
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y += 30f;
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wnd.AddCheckBox(x, y, tab1, GamePatch.AutoSaveOptEnabled, "Better auto-save mechanism");
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