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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 21:33:28 +08:00
This commit is contained in:
2024-01-02 02:30:56 +08:00
parent 980b38d39e
commit 9bdf25c407

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection.Emit;
using BepInEx.Configuration;
@@ -6,6 +7,7 @@ using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common;
using Object = UnityEngine.Object;
namespace UniverseGenTweaks;
@@ -32,6 +34,11 @@ public class MoreSettings
private static Text _flattenText;
private static Harmony _harmony;
private static double _gameMinDist = 2;
private static double _gameMinStep = 2;
private static double _gameMaxStep = 3.2;
private static double _gameFlatten = 0.18;
public static void Init()
{
I18N.Add("恒星最小距离", "Star Distance Min", "恒星最小距离");
@@ -74,7 +81,7 @@ public class MoreSettings
pos.y += delta;
((RectTransform)trans).anchoredPosition3D = pos;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnCreate))]
private static void UIGalaxySelect__OnCreate_Postfix(UIGalaxySelect __instance)
@@ -140,16 +147,16 @@ public class MoreSettings
{
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minDist)) return;
_minDist = newVal;
_minDist = _gameMinDist = newVal;
_minDistText.text = _minDist.ToString();
if (_minStep < _minDist)
{
_minStep = _minDist;
_minStep = _gameMinStep = _minDist;
_minStepSlider.value = (float)(_minStep * 10.0);
_minStepText.text = _minStep.ToString();
if (_maxStep < _minStep)
{
_maxStep = _minStep;
_maxStep = _gameMaxStep = _minStep;
_maxStepSlider.value = (float)(_maxStep * 10.0);
_maxStepText.text = _maxStep.ToString();
}
@@ -161,7 +168,7 @@ public class MoreSettings
{
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minStep)) return;
_minStep = newVal;
_minStep = _gameMinStep = newVal;
_maxStepSlider.minValue = (float)(newVal * 10.0);
_minStepText.text = _minStep.ToString();
__instance.SetStarmapGalaxy();
@@ -171,7 +178,7 @@ public class MoreSettings
{
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_maxStep)) return;
_maxStep = newVal;
_maxStep = _gameMaxStep = newVal;
_minStepSlider.maxValue = (float)(newVal * 10.0);
_maxStepText.text = _maxStep.ToString();
__instance.SetStarmapGalaxy();
@@ -181,7 +188,7 @@ public class MoreSettings
{
var newVal = Mathf.Round(val) / 50.0;
if (newVal.Equals(_flatten)) return;
_flatten = newVal;
_flatten = _gameFlatten = newVal;
_flattenText.text = _flatten.ToString();
__instance.SetStarmapGalaxy();
});
@@ -196,7 +203,7 @@ public class MoreSettings
_maxStepSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.RemoveAllListeners();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnStarCountSliderValueChange))]
private static IEnumerable<CodeInstruction> UIGalaxySelect_OnStarCountSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -258,10 +265,10 @@ public class MoreSettings
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses)))
).Advance(-4).RemoveInstructions(4).Insert(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten)))
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMinDist))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMinStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMaxStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameFlatten)))
);
return matcher.InstructionEnumeration();
}
@@ -281,19 +288,400 @@ public class MoreSettings
return matcher.InstructionEnumeration();
}
public static void Export(BinaryWriter w)
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.EnterGame))]
private static void UIGalaxySelect_EnterGame_Prefix()
{
w.Write(_minDist);
w.Write(_minStep);
w.Write(_maxStep);
w.Write(_flatten);
_gameMinDist = _minDist;
_gameMinStep = _minStep;
_gameMaxStep = _maxStep;
_gameFlatten = _flatten;
}
#region CombatSettings
[HarmonyPostfix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF._OnCreate))]
private static void UICombatSettingsDF__OnCreate_Postfix(UICombatSettingsDF __instance)
{
__instance.initLevelSlider.maxValue = 30f;
__instance.initGrowthSlider.maxValue = 10f;
__instance.initOccupiedSlider.maxValue = 10f;
__instance.growthSpeedSlider.maxValue = 7f;
__instance.powerThreatSlider.maxValue = 10f;
__instance.combatThreatSlider.maxValue = 10f;
__instance.DFExpSlider.maxValue = 10f;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitLevelSliderChanged))]
private static bool UICombatSettingsDF_OnInitLevelSliderChanged_Prefix(UICombatSettingsDF __instance)
{
__instance.combatSettings.initialLevel = __instance.initLevelSlider.value switch
{
< 0.5f => 0f,
< 1.5f => 1f,
< 2.5f => 2f,
< 3.5f => 3f,
< 4.5f => 4f,
< 5.5f => 5f,
< 6.5f => 6f,
< 7.5f => 7f,
< 8.5f => 8f,
< 9.5f => 9f,
< 10.5f => 10f,
< 11.5f => 11f,
< 12.5f => 12f,
< 13.5f => 13f,
< 14.5f => 14f,
< 15.5f => 15f,
< 16.5f => 16f,
< 17.5f => 17f,
< 18.5f => 18f,
< 19.5f => 19f,
< 20.5f => 20f,
< 21.5f => 21f,
< 22.5f => 22f,
< 23.5f => 23f,
< 24.5f => 24f,
< 25.5f => 25f,
< 26.5f => 26f,
< 27.5f => 27f,
< 28.5f => 28f,
< 29.5f => 29f,
_ => 30f
};
__instance.UpdateUIParametersDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitGrowthSliderChanged))]
private static bool UICombatSettingsDF_OnInitGrowthSliderChanged_Prefix(UICombatSettingsDF __instance)
{
__instance.combatSettings.initialGrowth = __instance.initGrowthSlider.value switch
{
< 0.5f => 0f,
< 1.5f => 0.25f,
< 2.5f => 0.5f,
< 3.5f => 0.75f,
< 4.5f => 1f,
< 5.5f => 1.5f,
< 6.5f => 2f,
< 7.5f => 2.5f,
< 8.5f => 3f,
< 9.5f => 3.5f,
_ => 4f
};
__instance.UpdateUIParametersDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitOccupiedSliderChanged))]
private static bool UICombatSettingsDF_OnInitOccupiedSliderChanged_Prefix(UICombatSettingsDF __instance)
{
__instance.combatSettings.initialColonize = __instance.initOccupiedSlider.value switch
{
< 0.5f => 0.01f,
< 1.5f => 0.25f,
< 2.5f => 0.5f,
< 3.5f => 0.75f,
< 4.5f => 1f,
< 5.5f => 1.5f,
< 6.5f => 2f,
< 7.5f => 2.5f,
< 8.5f => 3f,
< 9.5f => 3.5f,
_ => 4f
};
__instance.UpdateUIParametersDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnGrowthSpeedSliderChanged))]
private static bool UICombatSettingsDF_OnGrowthSpeedSliderChanged_Prefix(UICombatSettingsDF __instance)
{
__instance.combatSettings.growthSpeedFactor = __instance.growthSpeedSlider.value switch
{
< 0.5f => 0.25f,
< 1.5f => 0.5f,
< 2.5f => 1f,
< 3.5f => 2f,
< 4.5f => 3f,
< 5.5f => 4f,
< 6.5f => 5f,
_ => 6f
};
__instance.UpdateUIParametersDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnPowerThreatSliderChanged))]
private static bool UICombatSettingsDF_OnPowerThreatSliderChanged_Prefix(UICombatSettingsDF __instance)
{
__instance.combatSettings.powerThreatFactor = __instance.powerThreatSlider.value switch
{
< 0.5f => 0.01f,
< 1.5f => 0.1f,
< 2.5f => 0.2f,
< 3.5f => 0.5f,
< 4.5f => 1f,
< 5.5f => 2f,
< 6.5f => 5f,
< 7.5f => 8f,
< 8.5f => 10f,
< 9.5f => 15f,
_ => 20f
};
__instance.UpdateUIParametersDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnCombatThreatSliderChanged))]
private static bool UICombatSettingsDF_OnCombatThreatSliderChanged_Prefix(UICombatSettingsDF __instance)
{
__instance.combatSettings.battleThreatFactor = __instance.combatThreatSlider.value switch
{
< 0.5f => 0.01f,
< 1.5f => 0.1f,
< 2.5f => 0.2f,
< 3.5f => 0.5f,
< 4.5f => 1f,
< 5.5f => 2f,
< 6.5f => 5f,
< 7.5f => 8f,
< 8.5f => 10f,
< 9.5f => 15f,
_ => 20f
};
__instance.UpdateUIParametersDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnEXPSliderChanged))]
private static bool UICombatSettingsDF_OnEXPSliderChanged_Prefix(UICombatSettingsDF __instance)
{
__instance.combatSettings.battleExpFactor = __instance.DFExpSlider.value switch
{
< 0.5f => 0.01f,
< 1.5f => 0.1f,
< 2.5f => 0.2f,
< 3.5f => 0.5f,
< 4.5f => 1f,
< 5.5f => 2f,
< 6.5f => 5f,
< 7.5f => 8f,
< 8.5f => 10f,
< 9.5f => 15f,
_ => 20f
};
__instance.UpdateUIParametersDisplay();
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.UpdateUIParametersDisplay))]
private static bool UICombatSettingsDF_UpdateUIParametersDisplay_Prefix(UICombatSettingsDF __instance)
{
var text = "";
__instance.aggresiveSlider.value = __instance.combatSettings.aggressiveness switch
{
< -0.99f => 0f,
< 0.01f => 1f,
< 0.51f => 2f,
< 1.01f => 3f,
< 2.01f => 4f,
_ => 5f
};
text = (int)(__instance.aggresiveSlider.value + 0.5f) switch
{
0 => "活靶子".Translate(),
1 => "被动".Translate(),
2 => "消极".Translate(),
3 => "正常".Translate(),
4 => "积极".Translate(),
5 => "狂暴".Translate(),
_ => text
};
__instance.aggresiveText.text = text;
var num = __instance.combatSettings.initialLevel;
__instance.initLevelSlider.value = num switch
{
< 0.01f => 0f,
< 1.01f => 1f,
< 2.01f => 2f,
< 3.01f => 3f,
< 4.01f => 4f,
< 5.01f => 5f,
< 6.01f => 6f,
< 7.01f => 7f,
< 8.01f => 8f,
< 9.01f => 9f,
< 10.01f => 10f,
< 11.01f => 11f,
< 12.01f => 12f,
< 13.01f => 13f,
< 14.01f => 14f,
< 15.01f => 15f,
< 16.01f => 16f,
< 17.01f => 17f,
< 18.01f => 18f,
< 19.01f => 19f,
< 20.01f => 20f,
< 21.01f => 21f,
< 22.01f => 22f,
< 23.01f => 23f,
< 24.01f => 24f,
< 25.01f => 25f,
< 26.01f => 26f,
< 27.01f => 27f,
< 28.01f => 28f,
< 29.01f => 29f,
_ => 30f
};
__instance.initLevelText.text = num.ToString();
num = __instance.combatSettings.initialGrowth;
__instance.initGrowthSlider.value = num switch
{
< 0.01f => 0f,
< 0.26f => 1f,
< 0.51f => 2f,
< 0.76f => 3f,
< 1.01f => 4f,
< 1.51f => 5f,
< 2.01f => 6f,
< 2.51f => 7f,
< 3.01f => 8f,
< 3.51f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.initGrowthText.text = text;
num = __instance.combatSettings.initialColonize;
__instance.initOccupiedSlider.value = num switch
{
< 0.02f => 0f,
< 0.26f => 1f,
< 0.51f => 2f,
< 0.76f => 3f,
< 1.01f => 4f,
< 1.51f => 5f,
< 2.01f => 6f,
< 2.51f => 7f,
< 3.01f => 8f,
< 3.51f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.initOccupiedText.text = text;
num = __instance.combatSettings.maxDensity;
__instance.maxDensitySlider.value = num switch
{
< 1.01f => 0f,
< 1.51f => 1f,
< 2.01f => 2f,
< 2.51f => 3f,
_ => 4f
};
text = num + "x";
__instance.maxDensityText.text = text;
num = __instance.combatSettings.growthSpeedFactor;
__instance.growthSpeedSlider.value = num switch
{
< 0.26f => 0f,
< 0.51f => 1f,
< 1.01f => 2f,
< 2.01f => 3f,
< 3.01f => 4f,
< 4.01f => 5f,
< 5.01f => 6f,
_ => 7f
};
text = num * 100f + "%";
__instance.growthSpeedText.text = text;
num = __instance.combatSettings.powerThreatFactor;
__instance.powerThreatSlider.value = num switch
{
< 0.02f => 0f,
< 0.11f => 1f,
< 0.21000001f => 2f,
< 0.51f => 3f,
< 1.01f => 4f,
< 2.01f => 5f,
< 5.01f => 6f,
< 8.01f => 7f,
< 10.01f => 8f,
< 15.01f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.powerThreatText.text = text;
num = __instance.combatSettings.battleThreatFactor;
__instance.combatThreatSlider.value = num switch
{
< 0.02f => 0f,
< 0.11f => 1f,
< 0.21000001f => 2f,
< 0.51f => 3f,
< 1.01f => 4f,
< 2.01f => 5f,
< 5.01f => 6f,
< 8.01f => 7f,
< 10.01f => 8f,
< 15.01f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.combatThreatText.text = text;
num = __instance.combatSettings.battleExpFactor;
__instance.DFExpSlider.value = num switch
{
< 0.02f => 0f,
< 0.11f => 1f,
< 0.21000001f => 2f,
< 0.51f => 3f,
< 1.01f => 4f,
< 2.01f => 5f,
< 5.01f => 6f,
< 8.01f => 7f,
< 10.01f => 8f,
< 15.01f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.DFExpText.text = text;
var gameDesc = new GameDesc();
var difficulty = __instance.combatSettings.difficulty;
var text2 = difficulty >= 9.9999f ? difficulty.ToString("0.00") : difficulty.ToString("0.000");
__instance.difficultyText.text = string.Format("难度系数值".Translate(), text2);
__instance.difficultTipGroupDF.SetActive((__instance.combatSettings.aggressiveLevel == EAggressiveLevel.Rampage && difficulty > 4.5f) || difficulty > 6f);
__instance.gameDesc.CopyTo(gameDesc);
gameDesc.combatSettings = __instance.combatSettings;
__instance.propertyMultiplierText.text = "元数据生成倍率".Translate() + " " + gameDesc.propertyMultiplier.ToString("0%");
return false;
}
#endregion
#region ModSave
public static void Export(BinaryWriter w)
{
w.Write(_gameMinDist);
w.Write(_gameMinStep);
w.Write(_gameMaxStep);
w.Write(_gameFlatten);
}
public static void Import(BinaryReader r)
{
_minDist = r.ReadDouble();
_minStep = r.ReadDouble();
_maxStep = r.ReadDouble();
_flatten = r.ReadDouble();
_gameMinDist = r.ReadDouble();
_gameMinStep = r.ReadDouble();
_gameMaxStep = r.ReadDouble();
_gameFlatten = r.ReadDouble();
}
#endregion
}