refactor: use localization constants at remaining call sites

This commit is contained in:
2026-06-23 21:41:24 +08:00
parent 51fc080ff2
commit 8d70ce8862
11 changed files with 30 additions and 30 deletions
+2 -2
View File
@@ -536,8 +536,8 @@ public static class UIConfigWindow
void AddApplyButton(float rowY, string objName, UnityAction onClick) => AddApplyButtonAt(applyBtnX, rowY, objName, onClick);
void AddCategoryApplyButton(float catY, string objName, UnityAction onClick) =>
wnd.AddFlatButton(applyAllBtnX, catY + 7f, tab3, "Apply all config to planet", applyBtnFontSize, objName, onClick).WithSize(applyAllBtnWidth, applyBtnHeight)
.WithFontSize(applyBtnFontSize).WithTip("Apply all config to planet tips".Translate());
wnd.AddFlatButton(applyAllBtnX, catY + 7f, tab3, I18NKeys.ApplyAllConfigToPlanet, applyBtnFontSize, objName, onClick).WithSize(applyAllBtnWidth, applyBtnHeight)
.WithFontSize(applyBtnFontSize).WithTip(I18NKeys.ApplyAllConfigToPlanetTips.Translate());
AddCategoryApplyButton(dispenserCatY, "btn-apply-all-dispenser", LogisticsPatch.ApplyAllDispenser);
AddCategoryApplyButton(battleBaseCatY, "btn-apply-all-battle-base", LogisticsPatch.ApplyAllBattleBase);