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https://github.com/soarqin/DSP_Mods.git
synced 2026-08-05 10:50:10 +08:00
refactor: use localization constants at remaining call sites
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@@ -123,7 +123,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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NoConditionEnabled.Value = !NoConditionEnabled.Value;
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if (!DSPGame.IsMenuDemo && GameMain.isRunning)
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{
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UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoConditionEnabled.Value ? "NoConditionOn" : "NoConditionOff").Translate());
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UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoConditionEnabled.Value ? Localization.NoConditionOn : Localization.NoConditionOff).Translate());
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}
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}
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if (_noCollisionKey.keyValue)
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@@ -131,7 +131,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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NoCollisionEnabled.Value = !NoCollisionEnabled.Value;
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if (!DSPGame.IsMenuDemo && GameMain.isRunning)
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{
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UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoCollisionEnabled.Value ? "NoCollisionOn" : "NoCollisionOff").Translate());
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UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoCollisionEnabled.Value ? Localization.NoCollisionOn : Localization.NoCollisionOff).Translate());
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}
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}
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}
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@@ -248,11 +248,11 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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{
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if (NoConditionEnabled.Value)
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{
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w.criticalWarningTexts = "Build without condition is enabled!".Translate() + "\r\n";
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w.criticalWarningTexts = Localization.BuildWithoutConditionIsEnabled.Translate() + "\r\n";
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}
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else if (NoCollisionEnabled.Value)
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{
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w.criticalWarningTexts = "No collision is enabled!".Translate() + "\r\n";
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w.criticalWarningTexts = Localization.NoCollisionIsEnabled.Translate() + "\r\n";
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}
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}
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)
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