refactor: use localization constants at remaining call sites

This commit is contained in:
2026-06-23 21:41:24 +08:00
parent 51fc080ff2
commit 8d70ce8862
11 changed files with 30 additions and 30 deletions
+4 -4
View File
@@ -123,7 +123,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
NoConditionEnabled.Value = !NoConditionEnabled.Value;
if (!DSPGame.IsMenuDemo && GameMain.isRunning)
{
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoConditionEnabled.Value ? "NoConditionOn" : "NoConditionOff").Translate());
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoConditionEnabled.Value ? Localization.NoConditionOn : Localization.NoConditionOff).Translate());
}
}
if (_noCollisionKey.keyValue)
@@ -131,7 +131,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
NoCollisionEnabled.Value = !NoCollisionEnabled.Value;
if (!DSPGame.IsMenuDemo && GameMain.isRunning)
{
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoCollisionEnabled.Value ? "NoCollisionOn" : "NoCollisionOff").Translate());
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoCollisionEnabled.Value ? Localization.NoCollisionOn : Localization.NoCollisionOff).Translate());
}
}
}
@@ -248,11 +248,11 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
{
if (NoConditionEnabled.Value)
{
w.criticalWarningTexts = "Build without condition is enabled!".Translate() + "\r\n";
w.criticalWarningTexts = Localization.BuildWithoutConditionIsEnabled.Translate() + "\r\n";
}
else if (NoCollisionEnabled.Value)
{
w.criticalWarningTexts = "No collision is enabled!".Translate() + "\r\n";
w.criticalWarningTexts = Localization.NoCollisionIsEnabled.Translate() + "\r\n";
}
}
)