refactor: use localization constants at remaining call sites

This commit is contained in:
2026-06-23 21:41:24 +08:00
parent 51fc080ff2
commit 8d70ce8862
11 changed files with 30 additions and 30 deletions
@@ -17,7 +17,7 @@ public static class ShellCompletionFunctions
if (resolved == null) return;
var (dysonSphere, star) = resolved.Value;
UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format("This will complete all Dyson Sphere shells on \"{0}\". Are you sure?".Translate(), star.displayName), Localization.Cancel.Translate(), Localization.OK.Translate(), UIMessageBox.QUESTION, null, () =>
UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format(Localization.ThisWillCompleteAllDysonSphereShellsOn0InstantlyAreYouSure.Translate(), star.displayName), Localization.Cancel.Translate(), Localization.OK.Translate(), UIMessageBox.QUESTION, null, () =>
{
var totalNodeSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalNodeSP");
var totalFrameSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalFrameSP");