mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 00:13:36 +08:00
reformat README and place them at root of each MOD
This commit is contained in:
@@ -24,6 +24,6 @@
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
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</Target>
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</Project>
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@@ -1,8 +1,9 @@
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## CheatEnabler
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### Enable cheat functions as below
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### Add various cheat functions while disabling abnormal determinants
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* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode shortcuts).
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* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode
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shortcuts).
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* Shift+F4 to switch Developer Mode on/off.
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* Numpad 1: Gets all items and extends bag.
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* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
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@@ -24,6 +24,6 @@
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
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</Target>
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</Project>
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15
Dustbin/README.md
Normal file
15
Dustbin/README.md
Normal file
@@ -0,0 +1,15 @@
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## Dustbin
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### Storages can abandon incoming items while capacity limited to zero
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* Conditions to be dustbin: Storages with capacity limited to zero at top of stacks, and empty in 1st cell.
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* Items sent into dustbins are removed immediately.
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* Can get sands from abandoned items (with factors configurable):
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* Get 10/100 sands from each silicon/fractal silicon ore
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* Get 1 sand from any other normal item but fluid
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* Known bugs
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* Stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings
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in and take them out to make the dustbin working again.
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This is caused by a logic bug in original code where faulty set `lastFullItem` field of `StorageComponent` for
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empty storages.
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@@ -1,12 +0,0 @@
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## Dustbin
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### Storages with capacity limited to zero act like dustbins(abandon incoming items)
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* Conditions to become dustbin: Storages with capacity limited to zero at top of storage stacks with nothing in 1st cell.
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* Items sent into dustbin are removed immediately.
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* Can get sands from abandoned items (with factors configurable):
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* Get 100 sands from each fractal silicon ore
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* Get 10 sands from each silicon ore
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* Get nothing from fluids
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* Get 1 sand from any other normal item
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* Known bug: stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings in and take them out to make the dustbin working again.
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@@ -23,6 +23,6 @@
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
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</Target>
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</Project>
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@@ -8,7 +8,7 @@
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But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
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* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
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exhausted), this removes Dictionary allocation on each planet for every frame which may impact performance.
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exhausted), so this removes Dictionary allocation on each planet for every frame.
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* More accurate frame counting by use float number.
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* Does not increase power consumptions on `Veins Utilization` upgrades.
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* Separate power consumptions for veins, oil seeps and water.
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26
README.md
26
README.md
@@ -2,9 +2,10 @@
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## [CheatEnabler](CheatEnabler)
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### Enable cheat functions as below
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### Add various cheat functions while disabling abnormal determinants
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* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode shortcuts).
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* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode
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shortcuts).
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* Shift+F4 to switch Developer Mode on/off.
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* Numpad 1: Gets all items and extends bag.
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* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
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@@ -43,7 +44,7 @@
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* Separate power consumptions for veins, oil seeps and water.
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* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
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* Can burn fuels in certain slot when energy below half of max.
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* Sprayed fuels generates extra energy as normal.
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* Sprayed fuels generates extra energy as normal.
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* All used parameters are configurable:
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* ILS has the same speed as normal Mining Machine for normal ores by default.
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@@ -71,13 +72,16 @@
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## [Dustbin](Dustbin)
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### Storages with capacity limited to zero act like dustbins(abandon incoming items)
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### Storages can abandon incoming items while capacity limited to zero
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* Conditions to become dustbin: Storages with capacity limited to zero at top of storage stacks with nothing in 1st cell.
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* Items sent into dustbin are removed immediately.
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* Conditions to be dustbin: Storages with capacity limited to zero at top of stacks, and empty in 1st cell.
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* Items sent into dustbins are removed immediately.
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* Can get sands from abandoned items (with factors configurable):
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* Get 100 sands from each fractal silicon ore
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* Get 10 sands from each silicon ore
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* Get nothing from fluids
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* Get 1 sand from any other normal item
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* Known bug: stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings in and take them out to make the dustbin working again.
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* Get 10/100 sands from each silicon/fractal silicon ore
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* Get 1 sand from any other normal item but fluid
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* Known bugs
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* Stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings
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in and take them out to make the dustbin working again.
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This is caused by a logic bug in original code where faulty set `lastFullItem` field of `StorageComponent` for
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empty storages.
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