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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 20:53:28 +08:00

reformat README and place them at root of each MOD

This commit is contained in:
2022-09-11 09:53:02 +08:00
parent 78e5ba4266
commit 7ff9a48cf6
9 changed files with 37 additions and 29 deletions

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@@ -24,6 +24,6 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
</Target>
</Project>

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@@ -1,8 +1,9 @@
## CheatEnabler
### Enable cheat functions as below
### Add various cheat functions while disabling abnormal determinants
* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode shortcuts).
* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode
shortcuts).
* Shift+F4 to switch Developer Mode on/off.
* Numpad 1: Gets all items and extends bag.
* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.

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@@ -24,6 +24,6 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
</Target>
</Project>

15
Dustbin/README.md Normal file
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@@ -0,0 +1,15 @@
## Dustbin
### Storages can abandon incoming items while capacity limited to zero
* Conditions to be dustbin: Storages with capacity limited to zero at top of stacks, and empty in 1st cell.
* Items sent into dustbins are removed immediately.
* Can get sands from abandoned items (with factors configurable):
* Get 10/100 sands from each silicon/fractal silicon ore
* Get 1 sand from any other normal item but fluid
* Known bugs
* Stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings
in and take them out to make the dustbin working again.
This is caused by a logic bug in original code where faulty set `lastFullItem` field of `StorageComponent` for
empty storages.

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@@ -1,12 +0,0 @@
## Dustbin
### Storages with capacity limited to zero act like dustbins(abandon incoming items)
* Conditions to become dustbin: Storages with capacity limited to zero at top of storage stacks with nothing in 1st cell.
* Items sent into dustbin are removed immediately.
* Can get sands from abandoned items (with factors configurable):
* Get 100 sands from each fractal silicon ore
* Get 10 sands from each silicon ore
* Get nothing from fluids
* Get 1 sand from any other normal item
* Known bug: stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings in and take them out to make the dustbin working again.

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@@ -23,6 +23,6 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
</Target>
</Project>

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@@ -8,7 +8,7 @@
But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
exhausted), this removes Dictionary allocation on each planet for every frame which may impact performance.
exhausted), so this removes Dictionary allocation on each planet for every frame.
* More accurate frame counting by use float number.
* Does not increase power consumptions on `Veins Utilization` upgrades.
* Separate power consumptions for veins, oil seeps and water.

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@@ -2,9 +2,10 @@
## [CheatEnabler](CheatEnabler)
### Enable cheat functions as below
### Add various cheat functions while disabling abnormal determinants
* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode shortcuts).
* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and Developer Mode
shortcuts).
* Shift+F4 to switch Developer Mode on/off.
* Numpad 1: Gets all items and extends bag.
* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
@@ -43,7 +44,7 @@
* Separate power consumptions for veins, oil seeps and water.
* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
* Can burn fuels in certain slot when energy below half of max.
* Sprayed fuels generates extra energy as normal.
* Sprayed fuels generates extra energy as normal.
* All used parameters are configurable:
* ILS has the same speed as normal Mining Machine for normal ores by default.
@@ -71,13 +72,16 @@
## [Dustbin](Dustbin)
### Storages with capacity limited to zero act like dustbins(abandon incoming items)
### Storages can abandon incoming items while capacity limited to zero
* Conditions to become dustbin: Storages with capacity limited to zero at top of storage stacks with nothing in 1st cell.
* Items sent into dustbin are removed immediately.
* Conditions to be dustbin: Storages with capacity limited to zero at top of stacks, and empty in 1st cell.
* Items sent into dustbins are removed immediately.
* Can get sands from abandoned items (with factors configurable):
* Get 100 sands from each fractal silicon ore
* Get 10 sands from each silicon ore
* Get nothing from fluids
* Get 1 sand from any other normal item
* Known bug: stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings in and take them out to make the dustbin working again.
* Get 10/100 sands from each silicon/fractal silicon ore
* Get 1 sand from any other normal item but fluid
* Known bugs
* Stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings
in and take them out to make the dustbin working again.
This is caused by a logic bug in original code where faulty set `lastFullItem` field of `StorageComponent` for
empty storages.