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reformat README and place them at root of each MOD
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## LogisticMiner
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### Logistic Storages can mine all ores/water on current planet
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* Inspired
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by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
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.
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But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner.
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* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
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exhausted), this removes Dictionary allocation on each planet for every frame which may impact performance.
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* More accurate frame counting by use float number.
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* Does not increase power consumptions on `Veins Utilization` upgrades.
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* Separate power consumptions for veins, oil seeps and water.
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* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
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* Can burn fuels in certain slot when energy below half of max.
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* Sprayed fuels generates extra energy as normal.
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* All used parameters are configurable:
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* ILS has the same speed as normal Mining Machine for normal ores by default.
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But you can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power
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consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
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count.
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This applies to all of veins, oils and water.
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Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
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reaches Advanced Mining Machine, otherwise 100.
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* 100/s for water by default.
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* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades
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does not increase power consumption(unlike PlanetMiner).
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* Fuels burning slot. Default: 4th for ILS, 3rd for PLS. Set to 0 to disable it.
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