refactor: use localization constants for last remaining literals

This commit is contained in:
2026-06-23 21:44:35 +08:00
parent 8d70ce8862
commit 76d9d9fa21
3 changed files with 3 additions and 3 deletions
@@ -88,7 +88,7 @@ public static class IllegalShellFunctions
} }
if (nodePos.Count == 0) if (nodePos.Count == 0)
{ {
UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), Localization.OK.Translate(), UIMessageBox.ERROR, null); UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format(Localization.ThereIsNoDysonSphereShellOn0.Translate(), star.displayName), Localization.OK.Translate(), UIMessageBox.ERROR, null);
return; return;
} }
var currentShellCount = layer.shellCount; var currentShellCount = layer.shellCount;
+1 -1
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@@ -137,7 +137,7 @@ public static class PlayerFunctions
if (itemCnt.All(cnt => cnt == 0)) if (itemCnt.All(cnt => cnt == 0))
{ {
UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), "NoMetadataConsumptionRecord".Translate(), "OK".Translate(), UIMessageBox.INFO); UIMessageBox.Show(Localization.RemoveMetadataConsumptionRecordInCurrentGame.Translate(), Localization.NoMetadataConsumptionRecord.Translate(), Localization.OK.Translate(), UIMessageBox.INFO);
return; return;
} }
var msg = Localization.ClearCurrentMetadataConsumptionDetails.Translate(); var msg = Localization.ClearCurrentMetadataConsumptionDetails.Translate();
+1 -1
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@@ -347,7 +347,7 @@ public class PlayerPatch : PatchImpl<PlayerPatch>
AutoCruiseEnabled.Value = !AutoCruiseEnabled.Value; AutoCruiseEnabled.Value = !AutoCruiseEnabled.Value;
if (!DSPGame.IsMenuDemo && GameMain.isRunning) if (!DSPGame.IsMenuDemo && GameMain.isRunning)
{ {
UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((AutoCruiseEnabled.Value ? "AutoCruiseOn" : "AutoCruiseOff").Translate()); UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((AutoCruiseEnabled.Value ? I18NKeys.AutoCruiseOn : I18NKeys.AutoCruiseOff).Translate());
} }
} }