refactor: use localization constants for last remaining literals

This commit is contained in:
2026-06-23 21:44:35 +08:00
parent 8d70ce8862
commit 76d9d9fa21
3 changed files with 3 additions and 3 deletions
@@ -88,7 +88,7 @@ public static class IllegalShellFunctions
}
if (nodePos.Count == 0)
{
UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), Localization.OK.Translate(), UIMessageBox.ERROR, null);
UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format(Localization.ThereIsNoDysonSphereShellOn0.Translate(), star.displayName), Localization.OK.Translate(), UIMessageBox.ERROR, null);
return;
}
var currentShellCount = layer.shellCount;
+1 -1
View File
@@ -137,7 +137,7 @@ public static class PlayerFunctions
if (itemCnt.All(cnt => cnt == 0))
{
UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), "NoMetadataConsumptionRecord".Translate(), "OK".Translate(), UIMessageBox.INFO);
UIMessageBox.Show(Localization.RemoveMetadataConsumptionRecordInCurrentGame.Translate(), Localization.NoMetadataConsumptionRecord.Translate(), Localization.OK.Translate(), UIMessageBox.INFO);
return;
}
var msg = Localization.ClearCurrentMetadataConsumptionDetails.Translate();