mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 17:02:17 +08:00
UXAssist and CheatEnabler new release
This commit is contained in:
@@ -380,8 +380,8 @@ public static class GamePatch
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.Start().MatchForward(false,
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new CodeMatch(instr => (instr.opcode == OpCodes.Ldc_I4 || instr.opcode == OpCodes.Ldc_I4_S) && instr.OperandIs(0x1B)),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndData)))
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.mecha))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Mecha), nameof(Mecha.CheckCombatModuleDataIsValidPatch)))
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);
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matcher.Advance(2).Opcode = OpCodes.Brfalse;
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matcher.Insert(
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@@ -4,6 +4,10 @@
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#### 一些提升用户体验的功能和补丁
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## Changlog
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* 1.1.3
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+ UI texts are updated following game settings now
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+ Fix hover area for checkboxes in config panel
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+ Fix an issue which makes `Convert Peace-Mode saves to Combat-Mode on loading` not working
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* 1.1.2
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+ `Belt signals for buy out dark fog items automatically`: Always add belt signals to the panel to fix missing belt icons when disabled.
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* 1.1.1
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@@ -227,6 +231,10 @@
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* [CruiseAssist](https://dsp.thunderstore.io/package/tanu/CruiseAssist/) and its extension [AutoPilot](https://dsp.thunderstore.io/package/tanu/AutoPilot/): `Auto navigation on sailings` and `Auto-cruise` implementations
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## 更新日志
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* 1.1.3
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+ 界面文本现在完全跟随游戏语言设置改变
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+ 修复了配置面板中勾选框的鼠标悬停区域
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+ 修复了`加载和平模式存档时将其转换为战斗模式`不起作用的问题
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* 1.1.2
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+ `用于自动购买黑雾物品的传送带信号`: 总是将传送带信号添加到面板,以修复禁用时传送带图标丢失的问题。
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* 1.1.1
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@@ -1,5 +1,6 @@
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using System;
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using BepInEx.Configuration;
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using UITools;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -57,6 +58,8 @@ public class MyCheckBox : MonoBehaviour
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cb.labelText = child.GetComponent<Text>();
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cb.labelText.fontSize = fontSize;
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cb.SetLabelText(label);
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var width = cb.labelText.preferredWidth;
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cb.labelText.rectTransform.sizeDelta = new Vector2(width, rect.sizeDelta.y);
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}
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//value
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@@ -14,6 +14,11 @@ public class MyConfigWindow : MyWindowWithTabs
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{
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return MyWindowManager.CreateWindow<MyConfigWindow>("UXAConfigWindow", "UXAssist Config");
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}
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public static void DestroyInstance(MyConfigWindow win)
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{
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MyWindowManager.DestroyWindow(win);
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}
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public override void _OnCreate()
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{
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@@ -27,6 +32,7 @@ public class MyConfigWindow : MyWindowWithTabs
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public override void _OnDestroy()
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{
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_windowTrans = null;
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}
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public override bool _OnInit()
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@@ -388,6 +388,14 @@ public static class MyWindowManager
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Windows.Add(win);
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return (T)win;
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}
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public static void DestroyWindow(ManualBehaviour win)
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{
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if (win == null) return;
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Windows.Remove(win);
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win._Free();
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win._Destroy();
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}
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/*
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public static void SetRect(ManualBehaviour win, RectTransform rect)
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@@ -409,7 +417,7 @@ public static class MyWindowManager
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}
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*/
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnDestroy")]
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnDestroy))]
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public static void UIRoot__OnDestroy_Postfix()
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{
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foreach (var win in Windows)
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@@ -420,7 +428,7 @@ public static class MyWindowManager
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Windows.Clear();
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}
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnOpen")]
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
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public static void UIRoot__OnOpen_Postfix()
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{
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if (_initialized) return;
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@@ -442,7 +450,7 @@ public static class MyWindowManager
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}
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*/
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnUpdate")]
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnUpdate))]
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public static void UIRoot__OnUpdate_Postfix()
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{
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if (GameMain.isPaused || !GameMain.isRunning)
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@@ -455,7 +463,7 @@ public static class MyWindowManager
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}
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}
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[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "ShutAllFunctionWindow")]
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[HarmonyPostfix, HarmonyPatch(typeof(UIGame), nameof(UIGame.ShutAllFunctionWindow))]
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public static void UIGame_ShutAllFunctionWindow_Postfix()
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{
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foreach (var win in Windows)
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@@ -145,6 +145,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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DysonSpherePatch.Init();
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I18N.Apply();
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I18N.OnInitialized += RecreateConfigWindow;
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}
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private void OnDestroy()
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@@ -200,6 +201,16 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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}
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}
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private static void RecreateConfigWindow()
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{
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if (!_configWinInitialized) return;
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var wasActive = _configWin.active;
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if (wasActive) _configWin._Close();
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MyConfigWindow.DestroyInstance(_configWin);
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_configWinInitialized = false;
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if (wasActive) ToggleConfigWindow();
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}
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// Add config button to main menu
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))]
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public static void UIRoot_OpenMainMenuUI_Postfix()
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@@ -4,7 +4,7 @@
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<TargetFramework>net472</TargetFramework>
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<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
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<Description>DSP MOD - UXAssist</Description>
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<Version>1.1.2</Version>
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<Version>1.1.3</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<PackageId>UXAssist</PackageId>
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@@ -1,6 +1,6 @@
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{
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"name": "UXAssist",
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"version_number": "1.1.2",
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"version_number": "1.1.3",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
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"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
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"dependencies": [
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