mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 20:53:28 +08:00
reformat code
This commit is contained in:
@@ -25,7 +25,8 @@ public class CompressSave : BaseUnityPlugin
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{
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case CompressionType.LZ4: return "lz4";
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case CompressionType.Zstd: return "zstd";
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case CompressionType.None: default: return "none";
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case CompressionType.None:
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default: return "none";
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}
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}
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@@ -46,17 +47,19 @@ public class CompressSave : BaseUnityPlugin
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{
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PatchSave.CompressionTypeForSaves = CompressionTypeFromString(
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Config.Bind("Compression", "Type", StringFromCompresstionType(PatchSave.CompressionTypeForSaves),
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new ConfigDescription("Set default compression type.",
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new AcceptableValueList<string>("lz4", "zstd", "none"), new {}))
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.Value);
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new ConfigDescription("Set default compression type.",
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new AcceptableValueList<string>("lz4", "zstd", "none"), new { }))
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.Value);
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PatchSave.CompressionLevelForSaves = Config.Bind("Compression", "Level", PatchSave.CompressionLevelForSaves,
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"Set default compression level.\n0 for default level.\n3 ~ 12 for lz4, -5 ~ 22 for zstd.\nSmaller level leads to faster speed and less compression ratio.")
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.Value;
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PatchSave.CreateCompressBuffer();
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if (GameConfig.gameVersion != SaveUtil.VerifiedVersion)
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{
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SaveUtil.logger.LogWarning($"Save version mismatch. Expect:{SaveUtil.VerifiedVersion}, Current:{GameConfig.gameVersion}. MOD may not work as expected.");
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SaveUtil.logger.LogWarning(
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$"Save version mismatch. Expect:{SaveUtil.VerifiedVersion}, Current:{GameConfig.gameVersion}. MOD may not work as expected.");
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}
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Harmony.CreateAndPatchAll(typeof(PatchSave));
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if (PatchSave.EnableCompress && PatchSave.CompressionTypeForSaves != CompressionType.None)
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Harmony.CreateAndPatchAll(typeof(PatchUISaveGame));
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@@ -88,7 +91,9 @@ class PatchSave
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public static void CreateCompressBuffer()
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{
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_compressBuffer = CompressionStream.CreateBuffer(CompressionTypeForSaves == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper, (int)SizeInMBytes); //Bigger buffer for GS2 compatible
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_compressBuffer =
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CompressionStream.CreateBuffer(CompressionTypeForSaves == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper,
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(int)SizeInMBytes); //Bigger buffer for GS2 compatible
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}
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private static void WriteHeader(FileStream fileStream)
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@@ -117,7 +122,8 @@ class PatchSave
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameSave), "SaveCurrentGame")]
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static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions,
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ILGenerator generator)
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{
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/* BinaryWriter binaryWriter = new BinaryWriter(fileStream); => Create compressionStream and replace binaryWriter.
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* set PerformanceMonitor.BeginStream to compressionStream.
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@@ -127,25 +133,35 @@ class PatchSave
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try
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{
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var matcher = new CodeMatcher(instructions, generator)
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.MatchForward(false, new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryWriter), new Type[] { typeof(FileStream) })))
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.MatchForward(false,
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new CodeMatch(OpCodes.Newobj,
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AccessTools.Constructor(typeof(BinaryWriter), new Type[] { typeof(FileStream) })))
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.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryWriter"))
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.MatchForward(false, new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")))
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.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")))
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.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"))
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.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")))
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.MatchForward(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")))
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.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite0"))
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.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryWriter), "Write", new Type[] { typeof(long) })))
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.MatchForward(false,
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new CodeMatch(OpCodes.Callvirt,
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AccessTools.Method(typeof(BinaryWriter), "Write", new Type[] { typeof(long) })))
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.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite1"))
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.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
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.MatchForward(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
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.Advance(1)
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.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")));
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.Insert(new CodeInstruction(OpCodes.Call,
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AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")));
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EnableCompress = true;
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return matcher.InstructionEnumeration();
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}
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catch (Exception ex)
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{
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SaveUtil.logger.LogError("SaveCurrentGame_Transpiler failed. Mod version not compatible with game version.");
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SaveUtil.logger.LogError(
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"SaveCurrentGame_Transpiler failed. Mod version not compatible with game version.");
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SaveUtil.logger.LogError(ex);
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}
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return instructions;
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}
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@@ -160,9 +176,12 @@ class PatchSave
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{
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SaveUtil.logger.LogDebug("Begin compress save");
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WriteHeader(fileStream);
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_compressionStream = new CompressionStream(CompressionTypeForSaves == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper, CompressionLevelForSaves, fileStream, _compressBuffer, true); //need to dispose after use
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return ((CompressionStream)_compressionStream).BufferWriter;
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_compressionStream =
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new CompressionStream(CompressionTypeForSaves == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper,
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CompressionLevelForSaves, fileStream, _compressBuffer, true); //need to dispose after use
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return ((CompressionStream)_compressionStream).BufferWriter;
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}
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SaveUtil.logger.LogDebug("Begin normal save");
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return new BinaryWriter(fileStream);
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}
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@@ -196,7 +215,8 @@ class PatchSave
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[HarmonyPatch(typeof(GameSave), "ReadHeader")]
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[HarmonyPatch(typeof(GameSave), "ReadHeaderAndDescAndProperty")]
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[HarmonyPatch(typeof(GameSave), "ReadModes")]
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static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator iLGenerator)
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static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions,
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ILGenerator iLGenerator)
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{
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/* using (BinaryReader binaryReader = new BinaryReader(fileStream)) => Create decompressionStream and replace binaryReader.
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* set PerformanceMonitor.BeginStream to decompressionStream.
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@@ -207,19 +227,26 @@ class PatchSave
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try
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{
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var matcher = new CodeMatcher(instructions, iLGenerator)
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.MatchForward(false, new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryReader), new Type[] { typeof(FileStream) })))
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.MatchForward(false,
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new CodeMatch(OpCodes.Newobj,
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AccessTools.Constructor(typeof(BinaryReader), new Type[] { typeof(FileStream) })))
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.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryReader"))
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.MatchForward(false, new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")));
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.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")));
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if (matcher.IsValid)
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matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"));
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matcher.Start().MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), "ReadInt64")))
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matcher.Start().MatchForward(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), "ReadInt64")))
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.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthRead"))
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.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
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.MatchForward(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
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.Advance(1)
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.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")))
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.MatchBack(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")));
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.Insert(new CodeInstruction(OpCodes.Call,
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AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")))
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.MatchBack(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")));
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if (matcher.IsValid)
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matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "ReadSeek"));
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@@ -227,9 +254,11 @@ class PatchSave
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}
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catch (Exception ex)
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{
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SaveUtil.logger.LogError("LoadCurrentGame_Transpiler failed. Mod version not compatible with game version.");
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SaveUtil.logger.LogError(
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"LoadCurrentGame_Transpiler failed. Mod version not compatible with game version.");
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SaveUtil.logger.LogError(ex);
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}
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return instructions;
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}
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@@ -240,7 +269,9 @@ class PatchSave
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case CompressionType.LZ4:
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case CompressionType.Zstd:
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UseCompressSave = true;
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_compressionStream = new DecompressionStream(_compressedType == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper, fileStream);
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_compressionStream =
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new DecompressionStream(_compressedType == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper,
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fileStream);
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return new PeekableReader((DecompressionStream)_compressionStream);
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case CompressionType.None:
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UseCompressSave = false;
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