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https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 01:33:33 +08:00
minor fix
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@@ -176,7 +176,7 @@ public class CheatEnabler : BaseUnityPlugin
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}
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foreach (var currentTech in TechToUnlock)
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{
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UnlockTechRecursive(history, currentTech, 5000);
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UnlockTechRecursive(history, currentTech);
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}
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var techQueue = history.techQueue;
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if (techQueue == null || techQueue.Length == 0)
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@@ -190,7 +190,7 @@ public class CheatEnabler : BaseUnityPlugin
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}
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}
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private static void UnlockTechRecursive(GameHistoryData history, int currentTech, int maxLevel = 10000)
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private static void UnlockTechRecursive(GameHistoryData history, int currentTech, int maxLevel = 10001)
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{
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var techStates = history.techStates;
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if (techStates == null || !techStates.ContainsKey(currentTech))
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@@ -203,7 +203,7 @@ public class CheatEnabler : BaseUnityPlugin
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return;
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}
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var value = techStates[currentTech];
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var maxLvl = Math.Min(maxLevel, value.maxLevel);
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var maxLvl = Math.Min(maxLevel, value.maxLevel) + 1;
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if (value.unlocked && value.curLevel >= maxLvl && value.hashUploaded >= value.hashNeeded)
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{
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return;
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@@ -225,7 +225,7 @@ public class CheatEnabler : BaseUnityPlugin
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}
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}
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while (value.curLevel <= maxLvl)
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while (value.curLevel < maxLvl)
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{
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for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
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{
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@@ -233,8 +233,8 @@ public class CheatEnabler : BaseUnityPlugin
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}
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value.curLevel++;
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}
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value.curLevel = maxLvl;
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value.unlocked = maxLvl >= value.maxLevel;
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value.curLevel = maxLvl - 1;
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value.unlocked = maxLvl > value.maxLevel;
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value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
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value.hashUploaded = maxLvl >= value.maxLevel ? value.hashNeeded : 0;
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techStates[currentTech] = value;
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