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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 20:53:28 +08:00

fix LogisticMiner, add config entries

This commit is contained in:
2022-08-23 03:03:22 +08:00
parent 4a88a6a8bf
commit 6778a9cc43
3 changed files with 135 additions and 49 deletions

View File

@@ -6,13 +6,15 @@ namespace DevShortcuts;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class DevShortcuts : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _cfgEnabled = true;
private void Awake()
{
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
if (!_cfgEnabled) return;
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
}
private void Start()
{
Harmony.CreateAndPatchAll(typeof(DevShortcuts));
}

View File

@@ -10,32 +10,67 @@ namespace LogisticMiner;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class LogisticMiner : BaseUnityPlugin
{
private static LogisticMiner _this;
private const int VeinEnergyRatio = 200000;
private const int WaterEnergyRatio = 50000;
private const int WaterSpeed = 100;
private new static readonly BepInEx.Logging.ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private static float _frame, _nextFrame;
private static int _veinEnergyRatio = 200000;
private static int _waterEnergyRatio = 50000;
private static int _waterSpeed = 100;
private static int _miningScale = 100;
private static float _frame;
private static float _miningCostRate;
private static uint _miningCostBarrier;
private static uint _seed = (uint)Random.Range(int.MinValue, int.MaxValue);
private static readonly Dictionary<int, List<int>> Veins = new();
private static readonly Dictionary<int, float> FrameNext = new();
private bool _cfgEnabled = true;
private void Awake()
{
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
_veinEnergyRatio = Config.Bind("General", "EnergyConsumptionEachVein", _veinEnergyRatio / 1000, "200 for default. Energy consumption for each vein(in kJ)").Value * 1000;
_waterEnergyRatio = Config.Bind("General", "EnergyConsumptionEachWater", _waterEnergyRatio / 1000, "50 for default. Energy consumption for each water(in kJ)").Value * 1000;
_waterSpeed = Config.Bind("General", "WaterMiningSpeed", _waterSpeed, "100 for default. Water mining speed (count per second)").Value;
_miningScale = Config.Bind("General", "MiningScale", _miningScale, "100 for default. Must not be less than 100. Mining scale(in percents) for slots nearly empty (mining scale will slowly reduce to 1 till reach half of slot limits)").Value;
if (_miningScale < 100)
{
_miningScale = 100;
}
if (!_cfgEnabled) return;
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
_this = this;
}
private void Start()
{
Harmony.CreateAndPatchAll(typeof(LogisticMiner));
}
private void FixedUpdate()
[HarmonyPostfix]
[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(string))]
private static void OnGameStart()
{
Logger.LogInfo("Game Start");
FrameNext.Clear();
_frame = 0f;
Veins.Clear();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameData), "GameTick")]
private static void FrameTick()
{
var main = GameMain.instance;
if (main.isMenuDemo)
{
return;
}
_frame++;
if (_frame <= 1000000f) return;
/* keep precision of floats by limiting them <= 1000000f */
_frame -= 1000000f;
foreach(var key in FrameNext.Keys.ToList())
{
FrameNext[key] -= 1000000f;
}
}
[HarmonyPostfix]
@@ -44,49 +79,68 @@ public class LogisticMiner : BaseUnityPlugin
[HarmonyPatch(typeof(PlanetFactory), "RecalculateAllVeinGroups")]
private static void NeedRecalcVeins(PlanetFactory __instance)
{
VeinData[] veinPool = __instance.veinPool;
Veins.Clear();
RecalcVeins(__instance);
}
private static void RecalcVeins(PlanetFactory factory)
{
VeinData[] veinPool = factory.veinPool;
var planetId = factory.planetId;
/* remove planet veins from dict */
Veins.Keys.Where(key => (key >> 16) == planetId).ToList().ForEach(key => Veins.Remove(key));
/* re-add all veins to dict */
for (var i = 0; i < veinPool.Length; i++)
{
var veinData = veinPool[i];
if (veinData.amount > 0 && veinData.type > EVeinType.None)
{
AddVeinData(__instance.planetId, veinData.productId, i);
AddVeinData(planetId, veinData.productId, i);
}
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FactorySystem), "GameTickLabResearchMode")]
[HarmonyPatch(typeof(FactorySystem), "CheckBeforeGameTick")]
private static void Miner(FactorySystem __instance)
{
if (_nextFrame > _frame)
return;
var history = GameMain.history;
var miningSpeedScale = history.miningSpeedScale;
if (miningSpeedScale <= 0f)
return;
var factory = __instance.factory;
var planetId = factory.planetId;
if (FrameNext.TryGetValue(planetId, out var frameNext))
{
if (frameNext > _frame)
return;
}
else
{
FrameNext[planetId] = _frame + 60f / miningSpeedScale;
return;
}
var miningFrames = 60f / miningSpeedScale;
var miningCostRate = history.miningCostRate;
if (!miningCostRate.Equals(_miningCostRate))
{
_miningCostRate = miningCostRate;
_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * miningCostRate);
}
var miningFrames = 60f / miningSpeedScale;
var factory = __instance.factory;
var key0 = factory.planetId << 16;
var key0 = planetId << 16;
var veinPool = factory.veinPool;
var planetTransport = __instance.planet.factory.transport;
var factoryProductionStat =
GameMain.statistics.production.factoryStatPool[__instance.factory.index];
var productRegister = factoryProductionStat?.productRegister;
PerformanceMonitor.BeginSample(ECpuWorkEntry.Miner);
do
{
for (var j = 1; j < planetTransport.stationCursor; j++)
{
var stationComponent = planetTransport.stationPool[j];
if (stationComponent == null) continue;
/* skip Orbital Collectors and Advanced Mining Machines */
if (stationComponent.isCollector || stationComponent.isVeinCollector) continue;
var storage = stationComponent.storage;
if (storage == null) continue;
@@ -105,7 +159,7 @@ public class LogisticMiner : BaseUnityPlugin
int energyRatio;
if (isVein)
{
if (stationComponent.energy < VeinEnergyRatio)
if (stationComponent.energy < _veinEnergyRatio)
{
isCollecting = true;
k = int.MaxValue - 1;
@@ -114,33 +168,33 @@ public class LogisticMiner : BaseUnityPlugin
if (veinPool[val.First()].type == EVeinType.Oil)
amount = (int)val
.Where(item => veinPool.Length > item && veinPool[item].type > EVeinType.None)
.Sum(item => veinPool[item].amount / 6000f);
.Where(item => item < veinPool.Length && veinPool[item].type > EVeinType.None)
.Sum(item => veinPool[item].amount * VeinData.oilSpeedMultiplier * 2f);
else
amount = val.Sum(
item2 => GetMine(veinPool, item2, __instance.planet.factory) ? 1 : 0);
energyRatio = VeinEnergyRatio;
item => GetMine(veinPool, item, __instance.planet.factory) ? 1 : 0);
energyRatio = _veinEnergyRatio;
}
else
{
if (stationComponent.energy < WaterEnergyRatio)
if (stationComponent.energy < _waterEnergyRatio)
{
isCollecting = true;
k = int.MaxValue - 1;
continue;
}
amount = WaterSpeed;
energyRatio = WaterEnergyRatio;
amount = _waterSpeed;
energyRatio = _waterEnergyRatio;
}
if (amount == 0) continue;
isCollecting = true;
var energyConsume = energyRatio * amount;
var energyConsume = (int)Math.Ceiling(energyRatio * amount / miningSpeedScale);
if (energyConsume > stationComponent.energy)
{
amount = (int)(stationComponent.energy / energyRatio);
energyConsume = energyRatio * amount;
amount = (int)(stationComponent.energy * miningSpeedScale / energyRatio);
energyConsume = (int)Math.Ceiling(energyRatio * amount / miningSpeedScale);
}
stationStore.count += amount;
@@ -169,14 +223,10 @@ public class LogisticMiner : BaseUnityPlugin
}
}
_nextFrame += miningFrames;
} while (_nextFrame <= _frame);
if (_frame >= 1000000f)
{
_frame -= 1000000f;
_nextFrame -= 1000000f;
}
frameNext += miningFrames;
} while (frameNext <= _frame);
PerformanceMonitor.EndSample(ECpuWorkEntry.Miner);
FrameNext[planetId] = frameNext;
}
private static void AddVeinData(int planetId, int productId, int index)
@@ -193,6 +243,7 @@ public class LogisticMiner : BaseUnityPlugin
if (veinDatas.Length == 0 || veinDatas[index].type == EVeinType.None)
return false;
short groupIndex;
if (veinDatas[index].amount > 0)
{
bool flag = true;
@@ -208,7 +259,7 @@ public class LogisticMiner : BaseUnityPlugin
factory.veinGroups[veinDatas[index].groupIndex].amount--;
if (veinDatas[index].amount <= 0)
{
short groupIndex = veinDatas[index].groupIndex;
groupIndex = veinDatas[index].groupIndex;
factory.veinGroups[groupIndex].count--;
factory.RemoveVeinWithComponents(index);
factory.RecalculateVeinGroup(groupIndex);
@@ -218,10 +269,10 @@ public class LogisticMiner : BaseUnityPlugin
return true;
}
short groupIndex2 = veinDatas[index].groupIndex;
factory.veinGroups[groupIndex2].count--;
groupIndex = veinDatas[index].groupIndex;
factory.veinGroups[groupIndex].count--;
factory.RemoveVeinWithComponents(index);
factory.RecalculateVeinGroup(groupIndex2);
factory.RecalculateVeinGroup(groupIndex);
return false;
}
}
}

33
README.md Normal file
View File

@@ -0,0 +1,33 @@
# DSP Mods by Soar Qin
## [DevShortcuts](DevShortcuts)
### Restore Developer Mode keyboard Shortcuts hidden in original game codes, as following:
* Shift+F4 to switch Developer Mode on/off (no message, tip or sounds on switch).
* Numpad 1: Gets all items and extends bag.
* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
* Numpad 3: Fills planet with foundations and bury all veins.
* Numpad 4: +1 construction drone.
* Numpad 5: Upgrades drone engine tech to full.
* Numpad 6: Unlocks researching tech.
* Numpad 7: Unlocks Drive Engine 1.
* Numpad 8: Unlocks Drive Engine 2 and maximize energy.
* Numpad 9: Unlocks ability to warp.
* Numpad 0: No costs for Logistic Storages' output.
* LCtrl + T: Unlocks all techs (not upgrades)
* LCtrl + A: Resets all local achievements.
* LCtrl + Q: Adds 10000 to every metadata.
* LCtrl + W: Enters Sandbox Mode.
* Numpad *: Proliferates items on hand.
* Numpad /: Removes proliferations from items on hand.
* PageDown: Remembers Pose of game camera.
* PageUp: Locks game camera using remembered Pose.
## [LogisticMiner](LogisticMiner)
### Logistic Storages can mine all ores/water on current planet
* The same speed as normal Mining Machine for normal ores and 100/s for water.
* Energy costs: 200kJ for each vein or oil, 50kJ for each water. `Veins Utilization` upgrades does not increase power consumption.
* `Veins Utilization` upgrades affects mining speed and ore consume as normal.
### TODO
* Make Oil mining logic the same as normal (reduce speed periodically)
* Support mining scale in config