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https://github.com/soarqin/DSP_Mods.git
synced 2026-03-22 10:23:26 +08:00
minor fixes
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@@ -394,8 +394,9 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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}
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swarm.RemoveSolarSail(index);
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}),
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// return false;
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new CodeInstruction(OpCodes.Ldc_I4_0),
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// return true;
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// to avoid conflict with QuickAbsorbPatch
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new CodeInstruction(OpCodes.Ldc_I4_1),
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new CodeInstruction(OpCodes.Ret)
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);
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return matcher.InstructionEnumeration();
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@@ -2441,8 +2441,9 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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{
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return;
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}
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if (GameMain.instance.timei < nextTimei) return;
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nextTimei = GameMain.instance.timei + 12;
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var main = GameMain.instance;
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if (main.timei < nextTimei) return;
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nextTimei = main.timei + 12;
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ref var entityData = ref factory.entityPool[entityId];
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if (entityData.beltId <= 0) return;
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@@ -311,14 +311,17 @@ public static class LogisticsPatch
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{
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if (!Input.GetKey(code))
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return false;
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var main = GameMain.instance;
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if (main == null)
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return false;
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if (code != _lastKey)
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{
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_lastKey = code;
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_nextKeyTick = GameMain.instance.timei + 30;
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_nextKeyTick = main.timei + 30;
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return true;
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}
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var currTick = GameMain.instance.timei;
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var currTick = main.timei;
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if (_nextKeyTick > currTick) return false;
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_nextKeyTick = currTick + 4;
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return true;
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