1
0
mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 01:33:33 +08:00

CheatEnabler v2.3.2, UniverseGenTweaks v1.2.0, UXAssist v1.0.1

This commit is contained in:
2023-10-16 14:37:32 +08:00
parent 3379745963
commit 5d9085d8dc
5 changed files with 50 additions and 29 deletions

View File

@@ -13,6 +13,7 @@ public static class UIConfigWindow
I18N.Add("GalaxyGen", "+UniverseGen+", "+宇宙生成+");
I18N.Add("Enable more settings on UniverseGen", "Enable more settings on UniverseGen", "启用更多宇宙生成设置");
I18N.Add("* Requires game restart to take effect", "* Requires game restart to take effect", "* 需要重启游戏才能生效");
I18N.Add("Maximum star count", "Maximum star count", "最大恒星数");
I18N.Add("Enable Epic difficulty", "Enable Epic difficulty", "启用史诗难度");
I18N.Add("Resource multiplier", "Resource multiplier", "资源倍率");
I18N.Add("Oil multiplier (relative to Very Hard)", "Oil multiplier (relative to Very Hard)", "石油倍率(相对于非常困难)");
@@ -43,6 +44,17 @@ public static class UIConfigWindow
MyWindow.AddText(x, y, tab, "* Requires game restart to take effect", 13);
x -= 20f;
y += 36f;
x += 10f;
MyWindow.AddText(x, y, tab, "Maximum star count", 16);
x += 20f;
y += 26f;
var sl0 = MySlider.CreateSlider(x, y, tab, (float)MoreSettings.MaxStarCount.Value, 64f, 1024f, "G", 240f);
sl0.OnValueChanged += () =>
{
sl0.Value = MoreSettings.MaxStarCount.Value = (Mathf.RoundToInt(sl0.Value) + 7) & ~7;
};
x -= 30f;
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab, EpicDifficulty.Enabled, "Enable Epic difficulty");
y += 36f;
x += 10f;
@@ -50,13 +62,13 @@ public static class UIConfigWindow
x += 20f;
y += 26f;
var index = EpicDifficulty.ResourceMultiplierToIndex(EpicDifficulty.ResourceMultiplier.Value);
var sl = MySlider.CreateSlider(x, y, tab, index, 0f, (float)EpicDifficulty.ResourceMultipliersCount() - 1, "G", 240f);
sl.SetLabelText(EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl.Value)).ToString(sl.labelFormat));
sl.OnValueChanged += () =>
var sl1 = MySlider.CreateSlider(x, y, tab, index, 0f, (float)EpicDifficulty.ResourceMultipliersCount() - 1, "G", 240f);
sl1.SetLabelText(EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value)).ToString(sl1.labelFormat));
sl1.OnValueChanged += () =>
{
var val = EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl.Value));
var val = EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value));
EpicDifficulty.ResourceMultiplier.Value = val;
sl.SetLabelText(val.ToString(sl.labelFormat));
sl1.SetLabelText(val.ToString(sl1.labelFormat));
};
x -= 30f;
y += 31f;