mirror of
https://github.com/soarqin/DSP_Mods.git
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CheatEnabler v2.3.2, UniverseGenTweaks v1.2.0, UXAssist v1.0.1
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@@ -6,7 +6,10 @@
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## Changlog
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* 2.3.2
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+ Birth star options moved to [UniverseGenTweaks](https://dsp.thunderstore.io/package/soarqin/UniverseGenTweaks/)
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+ Optimize `Quick absorb`, consumes less CPU time and take turns firing to nodes.
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+ `Fast Mining` ensures full output of oil extractors now.
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+ Fix issue that `Belt signal generator` not working after switched off then on again.
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+ Fix absorption issue by `Quick absorb` and `Skip bullet period` enabled at the same time.
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+ Crash fix for some options
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* 2.3.1
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+ Add UXAssist to dependencies in manifest.
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@@ -99,7 +102,10 @@
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## 更新日志
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* 2.3.2
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+ 母星系的选项移动到了[UniverseGenTweaks](https://dsp.thunderstore.io/package/soarqin/UniverseGenTweaks/)
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+ 优化了`快速吸收`,现在消耗更少的CPU,并且会轮流打向各节点
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+ `高速采集`现在可以保证油井的最大产出
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+ 修复了`传送带信号物品生成`在选项关闭后再次启用时不生效的问题
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+ 修复了`快速吸收`和`跳过子弹阶段`同时启用时可能导致吸收计算错误的问题
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+ 修复了一些选项可能导致崩溃的问题
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* 2.3.1
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+ 在manifest中添加UXAssist到依赖
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@@ -6,7 +6,8 @@
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## Changlog
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* 1.0.1
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+ Fix config button text and tips while returning to title menu.
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+ Add a patch to fix the bug that warning popup on `Veins Utilization` upgraded to level 8000+
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+ Fix that error occurs while returning to title menu, with `Stop ejectors when available nodes are all filled up` enabled.
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+ Add a patch to fix the bug that warning popup on `Veins Utilization` upgraded to level 8000+.
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* 1.0.0
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+ Initial release
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+ Functions moved from [MechaDronesTweaks](https://dsp.thunderstore.io/package/soarqin/MechaDronesTweaks/) and [CheatEnabler](https://dsp.thunderstore.io/package/soarqin/CheatEnabler/)
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@@ -47,6 +48,7 @@
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## 更新日志
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* 1.0.1
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+ 修复了返回标题界面后设置按钮文本和提示信息不正确的问题
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+ 修复了`当可用节点全部造完时停止弹射`选项启用时返回标题界面可能导致崩溃的问题
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+ 添加了一个补丁,修复了`矿物利用`升级到8000级以上时弹出警告的bug
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* 1.0.0
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+ 初始版本
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@@ -119,5 +119,4 @@ public class MySlider : MonoBehaviour
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OnValueChanged?.Invoke();
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}
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}
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}
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}
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@@ -16,22 +16,23 @@
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+ Initial release
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## Features
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1. More options on universe generation
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* Can set maximum star count(128 by default, up to 1024) in config file.
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+ Note: there is performance issue on galaxy view with large amount of stars.
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2. Epic difficulty
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* 0.01x resources and 0.25x oils (very hard difficulty has 0.5x oils).
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* Same oil mining speed as very hard difficuly
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3. Birth star
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* Rare resources on birth planet
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* Solid flat on birth planet
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* High luminosity for birth star
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* Depends on [UXAssist](https://dsp.thunderstore.io/package/soarqin/UXAssist/), all tabs around with '+' are options for this mod.
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* More options on universe generation
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* Can set maximum star count(128 by default, up to 1024) in config file.
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+ Note: there is performance issue on galaxy view with large amount of stars.
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* Epic difficulty
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* 0.01x resources and 0.25x oils (very hard difficulty has 0.5x oils).
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* Same oil mining speed as very hard difficuly
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* Birth star
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* Rare resources on birth planet
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* Solid flat on birth planet
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* High luminosity for birth star
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## 更新日志
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* 1.2.0
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+ 现在依赖于[UXAssist](https://dsp.thunderstore.io/package/soarqin/UXAssist/)
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+ 增加`母星系`选项
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+ 在UXAssist的配置面板中增加了一个选项卡
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+ 在UXAssist的配置面板中增加了一个页签
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* 1.1.0
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+ 增加史诗难度
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+ `更多选项`和`史诗难度`现在可以单独启用
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@@ -40,13 +41,14 @@
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+ 初始版本
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## 功能
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1. 生成宇宙时提供更多选项
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* 可以在配置文件中设置最大恒星数(默认128, 最多1024)
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+ 注意: 大量恒星会导致宇宙视图出现性能问题
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2. 史诗难度
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* 资源0.01倍,油井储量0.25倍(极难是0.5倍)
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* 采油速度和极难相同
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3. 母星系
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* 母星有稀有资源
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* 母星是纯平的
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* 母星系恒星高亮
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* 依赖于[UXAssist](https://dsp.thunderstore.io/package/soarqin/UXAssist/),所有带有'+'的页签都是本mod的选项
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* 生成宇宙时提供更多选项
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* 可以在配置文件中设置最大恒星数(默认128, 最多1024)
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+ 注意: 大量恒星会导致宇宙视图出现性能问题
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* 史诗难度
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* 资源0.01倍,油井储量0.25倍(极难是0.5倍)
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* 采油速度和极难相同
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* 母星系
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* 母星有稀有资源
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* 母星是纯平的
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* 母星系恒星高亮
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@@ -13,6 +13,7 @@ public static class UIConfigWindow
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I18N.Add("GalaxyGen", "+UniverseGen+", "+宇宙生成+");
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I18N.Add("Enable more settings on UniverseGen", "Enable more settings on UniverseGen", "启用更多宇宙生成设置");
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I18N.Add("* Requires game restart to take effect", "* Requires game restart to take effect", "* 需要重启游戏才能生效");
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I18N.Add("Maximum star count", "Maximum star count", "最大恒星数");
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I18N.Add("Enable Epic difficulty", "Enable Epic difficulty", "启用史诗难度");
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I18N.Add("Resource multiplier", "Resource multiplier", "资源倍率");
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I18N.Add("Oil multiplier (relative to Very Hard)", "Oil multiplier (relative to Very Hard)", "石油倍率(相对于非常困难)");
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@@ -43,6 +44,17 @@ public static class UIConfigWindow
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MyWindow.AddText(x, y, tab, "* Requires game restart to take effect", 13);
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x -= 20f;
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y += 36f;
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x += 10f;
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MyWindow.AddText(x, y, tab, "Maximum star count", 16);
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x += 20f;
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y += 26f;
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var sl0 = MySlider.CreateSlider(x, y, tab, (float)MoreSettings.MaxStarCount.Value, 64f, 1024f, "G", 240f);
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sl0.OnValueChanged += () =>
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{
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sl0.Value = MoreSettings.MaxStarCount.Value = (Mathf.RoundToInt(sl0.Value) + 7) & ~7;
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};
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x -= 30f;
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab, EpicDifficulty.Enabled, "Enable Epic difficulty");
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y += 36f;
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x += 10f;
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@@ -50,13 +62,13 @@ public static class UIConfigWindow
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x += 20f;
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y += 26f;
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var index = EpicDifficulty.ResourceMultiplierToIndex(EpicDifficulty.ResourceMultiplier.Value);
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var sl = MySlider.CreateSlider(x, y, tab, index, 0f, (float)EpicDifficulty.ResourceMultipliersCount() - 1, "G", 240f);
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sl.SetLabelText(EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl.Value)).ToString(sl.labelFormat));
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sl.OnValueChanged += () =>
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var sl1 = MySlider.CreateSlider(x, y, tab, index, 0f, (float)EpicDifficulty.ResourceMultipliersCount() - 1, "G", 240f);
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sl1.SetLabelText(EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value)).ToString(sl1.labelFormat));
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sl1.OnValueChanged += () =>
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{
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var val = EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl.Value));
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var val = EpicDifficulty.IndexToResourceMultiplier(Mathf.RoundToInt(sl1.Value));
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EpicDifficulty.ResourceMultiplier.Value = val;
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sl.SetLabelText(val.ToString(sl.labelFormat));
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sl1.SetLabelText(val.ToString(sl1.labelFormat));
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};
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x -= 30f;
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y += 31f;
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