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release CompressSave 1.2.2, closes #4
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## Updates
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### 1.2.2
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* Fix #4, a bug caused by non-ASCII UTF-8 characters.
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* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
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### 1.2.1
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* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
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* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
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