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release CompressSave 1.2.2, closes #4
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@@ -4,7 +4,7 @@
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<AssemblyName>CompressSave</AssemblyName>
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<BepInExPluginGuid>org.soardev.compresssave</BepInExPluginGuid>
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<Description>DSP MOD - CompressSave</Description>
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<Version>1.2.1</Version>
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<Version>1.2.2</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<TargetFramework>net472</TargetFramework>
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@@ -7,6 +7,10 @@
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## Updates
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### 1.2.2
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* Fix #4, a bug caused by non-ASCII UTF-8 characters.
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* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
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### 1.2.1
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* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
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* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:
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@@ -1,6 +1,6 @@
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{
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"name": "CompressSave",
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"version_number": "1.2.1",
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"version_number": "1.2.2",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CompressSave",
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"description": "Compress game saves to reduce space use and boost save speed / 压缩游戏存档以降低空间使用并提升保存速度",
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"dependencies": ["xiaoye97-BepInEx-5.4.17"]
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