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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 20:53:28 +08:00

release CompressSave 1.2.2, closes #4

This commit is contained in:
2023-04-02 22:39:15 +08:00
parent fcf233b656
commit 5cb04c6b97
3 changed files with 6 additions and 2 deletions

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@@ -4,7 +4,7 @@
<AssemblyName>CompressSave</AssemblyName>
<BepInExPluginGuid>org.soardev.compresssave</BepInExPluginGuid>
<Description>DSP MOD - CompressSave</Description>
<Version>1.2.1</Version>
<Version>1.2.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<TargetFramework>net472</TargetFramework>

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@@ -7,6 +7,10 @@
## Updates
### 1.2.2
* Fix #4, a bug caused by non-ASCII UTF-8 characters.
* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
### 1.2.1
* Simplified codes to display compression type and `Decompress` button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override `UILoadGameWindow::OnSelectedChange()`.
* Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now:

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@@ -1,6 +1,6 @@
{
"name": "CompressSave",
"version_number": "1.2.1",
"version_number": "1.2.2",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CompressSave",
"description": "Compress game saves to reduce space use and boost save speed / 压缩游戏存档以降低空间使用并提升保存速度",
"dependencies": ["xiaoye97-BepInEx-5.4.17"]