mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 06:13:36 +08:00
WIP
This commit is contained in:
@@ -1,9 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UXAssist;
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@@ -16,6 +18,7 @@ public static class FactoryPatch
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public static ConfigEntry<bool> LargerAreaForUpgradeAndDismantleEnabled;
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public static ConfigEntry<bool> LargerAreaForTerraformEnabled;
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public static ConfigEntry<bool> OffGridBuildingEnabled;
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public static ConfigEntry<bool> LogisticsCapacityTweaksEnabled;
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private static Harmony _factoryPatch;
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@@ -28,6 +31,7 @@ public static class FactoryPatch
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LargerAreaForUpgradeAndDismantleEnabled.SettingChanged += (_, _) => LargerAreaForUpgradeAndDismantle.Enable(LargerAreaForUpgradeAndDismantleEnabled.Value);
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LargerAreaForTerraformEnabled.SettingChanged += (_, _) => LargerAreaForTerraform.Enable(LargerAreaForTerraformEnabled.Value);
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OffGridBuildingEnabled.SettingChanged += (_, _) => OffGridBuilding.Enable(OffGridBuildingEnabled.Value);
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LogisticsCapacityTweaksEnabled.SettingChanged += (_, _) => LogisticsCapacityTweaks.Enable(LogisticsCapacityTweaksEnabled.Value);
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UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
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NightLight.Enable(NightLightEnabled.Value);
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@@ -35,6 +39,7 @@ public static class FactoryPatch
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LargerAreaForUpgradeAndDismantle.Enable(LargerAreaForUpgradeAndDismantleEnabled.Value);
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LargerAreaForTerraform.Enable(LargerAreaForTerraformEnabled.Value);
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OffGridBuilding.Enable(OffGridBuildingEnabled.Value);
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LogisticsCapacityTweaks.Enable(LogisticsCapacityTweaksEnabled.Value);
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_factoryPatch ??= Harmony.CreateAndPatchAll(typeof(FactoryPatch));
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}
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@@ -48,6 +53,7 @@ public static class FactoryPatch
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LargerAreaForUpgradeAndDismantle.Enable(false);
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LargerAreaForTerraform.Enable(false);
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OffGridBuilding.Enable(false);
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LogisticsCapacityTweaks.Enable(false);
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_factoryPatch?.UnpatchSelf();
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_factoryPatch = null;
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@@ -524,7 +530,7 @@ public static class FactoryPatch
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}
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}
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public class OffGridBuilding
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public static class OffGridBuilding
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{
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private static Harmony _patch;
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private const float SteppedRotationDegrees = 15f;
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@@ -546,19 +552,18 @@ public static class FactoryPatch
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Label? thisIfBlockEntryLabel = null;
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Label? thisElseBlockEntryLabel = null;
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matcher.MatchForward(
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false
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, new CodeMatch(ci => ci.Calls(AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._ignoreGrid))))
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, new CodeMatch(ci => ci.Branches(out thisElseBlockEntryLabel))
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, new CodeMatch(ci => ci.IsLdarg())
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, new CodeMatch(OpCodes.Ldfld)
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, new CodeMatch(OpCodes.Ldfld)
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, new CodeMatch(ci => ci.LoadsConstant(EMinerType.Vein))
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, new CodeMatch(ci => ci.Branches(out thisIfBlockEntryLabel))
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, new CodeMatch(ci => ci.IsLdarg())
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, new CodeMatch(OpCodes.Ldfld)
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, new CodeMatch(OpCodes.Ldfld)
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, new CodeMatch(ci => ci.Branches(out _))
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.Calls(AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._ignoreGrid)))),
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new CodeMatch(ci => ci.Branches(out thisElseBlockEntryLabel)),
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new CodeMatch(ci => ci.IsLdarg()),
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new CodeMatch(OpCodes.Ldfld),
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new CodeMatch(OpCodes.Ldfld),
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new CodeMatch(ci => ci.LoadsConstant(EMinerType.Vein)),
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new CodeMatch(ci => ci.Branches(out thisIfBlockEntryLabel)),
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new CodeMatch(ci => ci.IsLdarg()),
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new CodeMatch(OpCodes.Ldfld),
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new CodeMatch(OpCodes.Ldfld),
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new CodeMatch(ci => ci.Branches(out _))
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);
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ifBlockEntryLabel = thisIfBlockEntryLabel;
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@@ -591,12 +596,11 @@ public static class FactoryPatch
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Label? exitLabel = null;
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matcher.MatchForward(
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false
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, new CodeMatch(ci => ci.Branches(out exitLabel))
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, new CodeMatch(OpCodes.Ldarg_0)
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, new CodeMatch(ci => ci.LoadsConstant(1))
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, new CodeMatch(ci => ci.StoresField(AccessTools.Field(typeof(BuildTool_Click), nameof(BuildTool_Click.isDragging))))
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.Branches(out exitLabel)),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(ci => ci.LoadsConstant(1)),
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new CodeMatch(ci => ci.StoresField(AccessTools.Field(typeof(BuildTool_Click), nameof(BuildTool_Click.isDragging))))
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);
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if (matcher.IsInvalid)
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@@ -604,8 +608,8 @@ public static class FactoryPatch
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matcher.Advance(1);
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matcher.Insert(
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._ignoreGrid)))
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, new CodeInstruction(OpCodes.Brtrue, exitLabel)
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._ignoreGrid))),
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new CodeInstruction(OpCodes.Brtrue, exitLabel)
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);
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return matcher.InstructionEnumeration();
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@@ -640,10 +644,10 @@ public static class FactoryPatch
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matcher.Insert(instructionToClone);
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matcher.CreateLabel(out var existingEntryLabel);
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matcher.InsertAndAdvance(
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new CodeInstruction(OpCodes.Brfalse, existingEntryLabel)
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, new CodeInstruction(OpCodes.Ldarg_0)
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, CodeInstruction.Call(typeof(OffGridBuilding), nameof(OffGridBuilding.RotateStepped))
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, new CodeInstruction(OpCodes.Br, ifBlockExitLabel)
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new CodeInstruction(OpCodes.Brfalse, existingEntryLabel),
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new CodeInstruction(OpCodes.Ldarg_0),
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CodeInstruction.Call(typeof(OffGridBuilding), nameof(OffGridBuilding.RotateStepped)),
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new CodeInstruction(OpCodes.Br, ifBlockExitLabel)
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);
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return matcher.InstructionEnumeration();
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@@ -666,4 +670,173 @@ public static class FactoryPatch
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}
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}
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}
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public static class LogisticsCapacityTweaks
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{
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private static Harmony _patch;
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public static void Enable(bool enable)
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{
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if (enable)
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(LogisticsCapacityTweaks));
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return;
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}
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_patch?.UnpatchSelf();
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_patch = null;
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}
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private static KeyCode _lastKey = KeyCode.None;
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private static long _nextKeyTick;
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private static bool UpdateKeyPressed(KeyCode code)
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{
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if (!Input.GetKey(code))
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return false;
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if (code != _lastKey)
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{
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_lastKey = code;
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_nextKeyTick = GameMain.instance.timei + 30;
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return true;
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}
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var currTick = GameMain.instance.timei;
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if (_nextKeyTick > currTick) return false;
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_nextKeyTick = currTick + 4;
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return true;
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}
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public static void OnUpdate()
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{
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if (_lastKey != KeyCode.None && Input.GetKeyUp(_lastKey))
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{
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_lastKey = KeyCode.None;
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}
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int delta;
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if (UpdateKeyPressed(KeyCode.LeftArrow))
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{
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delta = -10;
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}
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else if (UpdateKeyPressed(KeyCode.RightArrow))
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{
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delta = 10;
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}
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else if (UpdateKeyPressed(KeyCode.DownArrow))
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{
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delta = -100;
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}
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else if (UpdateKeyPressed(KeyCode.UpArrow))
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{
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delta = 100;
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}
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else
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{
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return;
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}
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var targets = new List<RaycastResult>();
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EventSystem.current.RaycastAll(new PointerEventData(EventSystem.current) { position = Input.mousePosition }, targets);
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foreach (var target in targets)
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{
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var stationStorage = target.gameObject.GetComponentInParent<UIStationStorage>();
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if (stationStorage is null) continue;
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var station = stationStorage.station;
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ref var storage = ref station.storage[stationStorage.index];
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var modelProto = LDB.models.Select(stationStorage.stationWindow.factory.entityPool[station.entityId].modelIndex);
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var newMax = storage.max + delta;
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if (newMax < 0)
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{
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newMax = 0;
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}
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else
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{
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var itemCountMax = 0;
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if (modelProto != null)
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{
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itemCountMax = modelProto.prefabDesc.stationMaxItemCount;
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}
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int extraMax;
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if (station.isCollector)
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{
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extraMax = GameMain.history.localStationExtraStorage;
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}
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else if (station.isVeinCollector)
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{
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extraMax = GameMain.history.localStationExtraStorage;
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}
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else if (station.isStellar)
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{
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extraMax = GameMain.history.remoteStationExtraStorage;
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}
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else
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{
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extraMax = GameMain.history.localStationExtraStorage;
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}
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if (newMax > itemCountMax + extraMax)
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{
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newMax = itemCountMax + extraMax;
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}
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}
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UXAssist.Logger.LogInfo($"Set storage[{stationStorage.index}].max from {storage.max} to {newMax}");
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storage.max = newMax;
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break;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.OnTechFunctionUnlocked))]
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private static bool PlanetTransport_OnTechFunctionUnlocked_Prefix(PlanetTransport __instance, int _funcId, double _valuelf, int _level)
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{
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switch (_funcId)
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{
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case 30:
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{
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var stationPool = __instance.stationPool;
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var factory = __instance.factory;
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var history = GameMain.history;
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for (var i = __instance.stationCursor; i > 0; i--)
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{
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if (stationPool[i] == null || stationPool[i].id != i || (stationPool[i].isStellar && !stationPool[i].isCollector && !stationPool[i].isVeinCollector)) continue;
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var modelIndex = factory.entityPool[stationPool[i].entityId].modelIndex;
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var maxCount = LDB.models.Select(modelIndex).prefabDesc.stationMaxItemCount;
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var oldMaxCount = maxCount + history.localStationExtraStorage - _valuelf;
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var intOldMaxCount = (int)Math.Round(oldMaxCount);
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var ratio = (maxCount + history.localStationExtraStorage) / oldMaxCount;
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var storage = stationPool[i].storage;
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for (var j = storage.Length - 1; j >= 0; j--)
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{
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if (storage[j].max + 10 < intOldMaxCount) continue;
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storage[j].max = Mathf.RoundToInt((float)(storage[j].max * ratio / 50.0)) * 50;
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}
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}
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break;
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}
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case 31:
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{
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var stationPool = __instance.stationPool;
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var factory = __instance.factory;
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var history = GameMain.history;
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for (var i = __instance.stationCursor; i > 0; i--)
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{
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if (stationPool[i] == null || stationPool[i].id != i || !stationPool[i].isStellar || stationPool[i].isCollector || stationPool[i].isVeinCollector) continue;
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var modelIndex = factory.entityPool[stationPool[i].entityId].modelIndex;
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var maxCount = LDB.models.Select(modelIndex).prefabDesc.stationMaxItemCount;
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var oldMaxCount = maxCount + history.remoteStationExtraStorage - _valuelf;
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var intOldMaxCount = (int)Math.Round(oldMaxCount);
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var ratio = (maxCount + history.remoteStationExtraStorage) / oldMaxCount;
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var storage = stationPool[i].storage;
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for (var j = storage.Length - 1; j >= 0; j--)
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{
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if (storage[j].max + 10 < intOldMaxCount) continue;
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storage[j].max = Mathf.RoundToInt((float)(storage[j].max * ratio / 100.0)) * 100;
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}
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}
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break;
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}
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}
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return false;
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}
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}
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}
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@@ -4,6 +4,8 @@
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#### 一些提升用户体验的功能和补丁
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## Changlog
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* 1.0.8
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+ New function: logistic storage limits are not scaled on upgrading `Logistics Carrier Capacity`, if they are not set to maximum capacity.
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* 1.0.7
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+ Fix a crash issue on choosing language other than English and Chinese
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+ Games saved in Peace-Mode after Dark-Forg update can also be loaded as Combat-Mode now.
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@@ -76,6 +78,8 @@
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* [OffGridConstruction](https://github.com/Velociraptor115-DSPModding/OffGridConstruction): Off-grid building & stepped rotation implementations
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## 更新日志
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* 1.0.8
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+ 新功能:当升级`运输机舱扩容`时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量。
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* 1.0.7
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+ 修复了选择英文和中文以外的语言时的崩溃问题
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+ 黑雾更新后使用和平模式保存的存档现在也可以转换为战斗模式了
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@@ -50,6 +50,8 @@ public class UXAssist : BaseUnityPlugin
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"Increase maximum area size for terraform to 30x30 (from 10x10)\nNote: this may impact game performance while using large area");
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FactoryPatch.OffGridBuildingEnabled = Config.Bind("Factory", "OffGridBuilding", false,
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"Enable off grid building and stepped rotation");
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FactoryPatch.LogisticsCapacityTweaksEnabled = Config.Bind("Factory", "LogisticsCapacityTweaks", true,
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"Logistics capacity related tweaks");
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PlanetFunctions.OrbitalCollectorMaxBuildCount = Config.Bind("Factory", "OCMaxBuildCount", 0, "Maximum Orbital Collectors to build once, set to 0 to build as many as possible");
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PlayerPatch.EnhancedMechaForgeCountControlEnabled = Config.Bind("Player", "EnhancedMechaForgeCountControl", false,
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"Enhanced count control for hand-make, increases maximum of count to 1000, and you can hold Ctrl/Shift/Alt to change the count rapidly");
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@@ -90,6 +92,10 @@ public class UXAssist : BaseUnityPlugin
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private void Update()
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{
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if (VFInput.inputing) return;
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if (VFInput.onGUI)
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{
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FactoryPatch.LogisticsCapacityTweaks.OnUpdate();
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}
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if (Hotkey.Value.IsDown()) ToggleConfigWindow();
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}
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@@ -4,7 +4,7 @@
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<TargetFramework>net472</TargetFramework>
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<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
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<Description>DSP MOD - UXAssist</Description>
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<Version>1.0.7</Version>
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<Version>1.0.8</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<PackageId>UXAssist</PackageId>
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@@ -1,6 +1,6 @@
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{
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"name": "UXAssist",
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"version_number": "1.0.7",
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"version_number": "1.0.8",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
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"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
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"dependencies": [
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Reference in New Issue
Block a user