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#### 宇宙生成参数调节
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## Changelog
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* 1.2.6
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+ Fix possible crash or wrong stars data when loading save file with changed generation settings but with `Enable more settings on UniverseGen` disabled on config window.
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+ Larger maximum value in combat settings (except `Aggressiveness` and `Max Density`).
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* 1.2.5
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+ Thanks to [kremnev8](https://github.com/kremnev8)'s work on new version of [DSPModSave](https://dsp.thunderstore.io/package/CommonAPI/DSPModSave/), universe generation options are stored in save file now.
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+ Fix text display issue on new game screen
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@@ -32,6 +35,7 @@
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* More options on universe generation
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+ Can set maximum star count(128 by default, up to 1024) in config file.
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- Note: there is performance issue on galaxy view with large amount of stars.
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+ Larger maximum value in combat settings (except `Aggressiveness` and `Max Density`).
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* Epic difficulty
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* 0.01x resources and 0.25x oils (very hard difficulty has 0.5x oils).
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* Same oil mining speed as very hard difficuly
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* High luminosity for birth star
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## 更新日志
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* 1.2.6
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+ 修复了在存档中更改了生成参数但是在配置面板中禁用了`启用更多宇宙生成设置`时可能崩溃或者星系数据错误的问题
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+ 在星系生成时的战斗设置面板上提升了各选项的最大值(`黑雾攻击性`和`最大黑雾密度`除外`)
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* 1.2.5
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+ 感谢[kremnev8](https://github.com/kremnev8)对[DSPModSave](https://dsp.thunderstore.io/package/CommonAPI/DSPModSave/)的更新,现在宇宙生成选项会被保存到存档中
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+ 修复新建游戏界面文本显示问题
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@@ -69,6 +76,7 @@
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* 生成宇宙时提供更多选项
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+可以在配置文件中设置最大恒星数(默认128, 最多1024)
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- 注意: 大量恒星会导致宇宙视图出现性能问题
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+ 在星系生成时的战斗设置面板上提升了各选项的最大值(`黑雾攻击性`和`最大黑雾密度`除外`)
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* 史诗难度
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* 资源0.01倍,油井储量0.25倍(极难是0.5倍)
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* 采油速度和极难相同
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