mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
add LogisticMiner (idea from PlanetMiner)
This commit is contained in:
6
.gitignore
vendored
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6
.gitignore
vendored
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# Rider project files
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/.idea/
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# C# generated folders
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bin/
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obj/
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@@ -2,6 +2,8 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DevShortcuts", "DevShortcuts\DevShortcuts.csproj", "{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LogisticMiner", "LogisticMiner\LogisticMiner.csproj", "{7149D717-C913-4153-9425-38CB9D087F83}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -12,5 +14,9 @@ Global
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{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}.Release|Any CPU.Build.0 = Release|Any CPU
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{7149D717-C913-4153-9425-38CB9D087F83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7149D717-C913-4153-9425-38CB9D087F83}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7149D717-C913-4153-9425-38CB9D087F83}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7149D717-C913-4153-9425-38CB9D087F83}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@@ -1,44 +1,41 @@
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using BepInEx;
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using HarmonyLib;
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namespace DevShortcuts
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namespace DevShortcuts;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class DevShortcuts : BaseUnityPlugin
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{
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class DevShortcuts : BaseUnityPlugin
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private void Awake()
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{
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private void Awake()
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{
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// Plugin startup logic
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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}
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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}
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private void Start()
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{
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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}
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private void Start()
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{
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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static void PlayerControllerInit(ref PlayerAction[] ___actions, Player ___player)
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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static void PlayerControllerInit(ref PlayerAction[] ___actions, Player ___player)
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{
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var cnt = ___actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (int i = 0; i < cnt; i++)
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{
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var cnt = ___actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (int i = 0; i < cnt; i++)
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{
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newActions[i] = ___actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(___player);
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newActions[cnt] = test;
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___actions = null;
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___actions = newActions;
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newActions[i] = ___actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(___player);
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newActions[cnt] = test;
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___actions = newActions;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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static void PlayerAction_TestGameTick(PlayerAction_Test __instance, long timei)
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{
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__instance.Update();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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static void PlayerAction_TestGameTick(PlayerAction_Test __instance, long timei)
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{
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__instance.Update();
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}
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}
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227
LogisticMiner/LogisticMiner.cs
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227
LogisticMiner/LogisticMiner.cs
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@@ -0,0 +1,227 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BepInEx;
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using HarmonyLib;
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using Random = UnityEngine.Random;
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namespace LogisticMiner;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class LogisticMiner : BaseUnityPlugin
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{
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private static LogisticMiner _this;
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private const int VeinEnergyRatio = 200000;
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private const int WaterEnergyRatio = 50000;
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private const int WaterSpeed = 100;
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private static float _frame, _nextFrame;
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private static float _miningCostRate;
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private static uint _miningCostBarrier;
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private static uint _seed = (uint)Random.Range(int.MinValue, int.MaxValue);
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private static readonly Dictionary<int, List<int>> Veins = new();
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private void Awake()
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{
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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_this = this;
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}
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private void Start()
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{
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Harmony.CreateAndPatchAll(typeof(LogisticMiner));
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}
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private void FixedUpdate()
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{
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_frame++;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetFactory), "Init")]
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[HarmonyPatch(typeof(PlanetFactory), "RecalculateVeinGroup")]
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[HarmonyPatch(typeof(PlanetFactory), "RecalculateAllVeinGroups")]
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private static void NeedRecalcVeins(PlanetFactory __instance)
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{
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VeinData[] veinPool = __instance.veinPool;
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Veins.Clear();
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for (var i = 0; i < veinPool.Length; i++)
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{
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var veinData = veinPool[i];
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if (veinData.amount > 0 && veinData.type > EVeinType.None)
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{
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AddVeinData(__instance.planetId, veinData.productId, i);
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(FactorySystem), "GameTickLabResearchMode")]
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private static void Miner(FactorySystem __instance)
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{
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if (_nextFrame > _frame)
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return;
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var history = GameMain.history;
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var miningSpeedScale = history.miningSpeedScale;
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if (miningSpeedScale <= 0f)
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return;
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var miningCostRate = history.miningCostRate;
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if (!miningCostRate.Equals(_miningCostRate))
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{
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_miningCostRate = miningCostRate;
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_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * miningCostRate);
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}
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var miningFrames = 60f / miningSpeedScale;
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var factory = __instance.factory;
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var key0 = factory.planetId << 16;
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var veinPool = factory.veinPool;
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var planetTransport = __instance.planet.factory.transport;
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var factoryProductionStat =
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GameMain.statistics.production.factoryStatPool[__instance.factory.index];
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var productRegister = factoryProductionStat?.productRegister;
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do
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{
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for (var j = 1; j < planetTransport.stationCursor; j++)
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{
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var stationComponent = planetTransport.stationPool[j];
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if (stationComponent == null) continue;
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if (stationComponent.isCollector || stationComponent.isVeinCollector) continue;
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var storage = stationComponent.storage;
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if (storage == null) continue;
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var isCollecting = false;
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for (var k = 0; k < stationComponent.storage.Length; k++)
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{
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ref var stationStore = ref storage[k];
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if (stationStore.localLogic != ELogisticStorage.Demand ||
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stationStore.max <= stationStore.count)
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continue;
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var isVein = Veins.TryGetValue(key0 | stationStore.itemId, out var val);
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var isVeinOrWater = isVein || stationStore.itemId == __instance.planet.waterItemId;
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if (!isVeinOrWater) continue;
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int amount;
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int energyRatio;
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if (isVein)
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{
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if (stationComponent.energy < VeinEnergyRatio)
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{
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isCollecting = true;
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k = int.MaxValue - 1;
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continue;
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}
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if (veinPool[val.First()].type == EVeinType.Oil)
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amount = (int)val
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.Where(item => veinPool.Length > item && veinPool[item].type > EVeinType.None)
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.Sum(item => veinPool[item].amount / 6000f);
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else
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amount = val.Sum(
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item2 => GetMine(veinPool, item2, __instance.planet.factory) ? 1 : 0);
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energyRatio = VeinEnergyRatio;
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}
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else
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{
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if (stationComponent.energy < WaterEnergyRatio)
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{
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isCollecting = true;
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k = int.MaxValue - 1;
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continue;
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}
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amount = WaterSpeed;
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energyRatio = WaterEnergyRatio;
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}
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if (amount == 0) continue;
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isCollecting = true;
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var energyConsume = energyRatio * amount;
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if (energyConsume > stationComponent.energy)
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{
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amount = (int)(stationComponent.energy / energyRatio);
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energyConsume = energyRatio * amount;
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}
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stationStore.count += amount;
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if (factoryProductionStat != null)
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productRegister[stationStore.itemId] += amount;
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stationComponent.energy -= energyConsume;
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}
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if (isCollecting && stationComponent.energyMax > stationComponent.energy * 2)
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{
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var index = storage.Length - 2;
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var fuelCount = storage[index].count;
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if (fuelCount > 0)
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{
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var heatValue = LDB.items.Select(storage[index].itemId).HeatValue;
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if (heatValue > 0)
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{
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var count = (int)((stationComponent.energyMax - stationComponent.energy) /
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heatValue);
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if (count > fuelCount)
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count = fuelCount;
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storage[index].count -= count;
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stationComponent.energy += count * heatValue;
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}
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}
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}
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}
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_nextFrame += miningFrames;
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} while (_nextFrame <= _frame);
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if (_frame >= 1000000f)
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{
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_frame -= 1000000f;
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_nextFrame -= 1000000f;
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}
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}
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private static void AddVeinData(int planetId, int productId, int index)
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{
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var key = (planetId << 16) + productId;
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if (Veins.TryGetValue(key, out var val))
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val.Add(index);
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else
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Veins.Add(key, new List<int> { index });
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}
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private static bool GetMine(VeinData[] veinDatas, int index, PlanetFactory factory)
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{
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if (veinDatas.Length == 0 || veinDatas[index].type == EVeinType.None)
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return false;
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if (veinDatas[index].amount > 0)
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{
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bool flag = true;
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if (_miningCostBarrier < 2147483646u)
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{
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_seed = (uint)((int)((ulong)((_seed % 2147483646u + 1) * 48271L) % 2147483647uL) - 1);
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flag = _seed < _miningCostBarrier;
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}
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if (flag)
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{
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veinDatas[index].amount--;
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factory.veinGroups[veinDatas[index].groupIndex].amount--;
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if (veinDatas[index].amount <= 0)
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{
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short groupIndex = veinDatas[index].groupIndex;
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factory.veinGroups[groupIndex].count--;
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factory.RemoveVeinWithComponents(index);
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factory.RecalculateVeinGroup(groupIndex);
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}
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}
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return true;
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}
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short groupIndex2 = veinDatas[index].groupIndex;
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factory.veinGroups[groupIndex2].count--;
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factory.RemoveVeinWithComponents(index);
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factory.RecalculateVeinGroup(groupIndex2);
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return false;
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}
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}
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24
LogisticMiner/LogisticMiner.csproj
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24
LogisticMiner/LogisticMiner.csproj
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@@ -0,0 +1,24 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyName>LogisticMiner</AssemblyName>
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<BepInExPluginGuid>org.soardev.logisticminer</BepInExPluginGuid>
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<Description>DSP MOD - LogisticMiner</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.9.26.13026-r.0" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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</Project>
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