mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
227 lines
8.3 KiB
C#
227 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BepInEx;
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using HarmonyLib;
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using Random = UnityEngine.Random;
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namespace LogisticMiner;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class LogisticMiner : BaseUnityPlugin
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{
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private static LogisticMiner _this;
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private const int VeinEnergyRatio = 200000;
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private const int WaterEnergyRatio = 50000;
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private const int WaterSpeed = 100;
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private static float _frame, _nextFrame;
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private static float _miningCostRate;
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private static uint _miningCostBarrier;
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private static uint _seed = (uint)Random.Range(int.MinValue, int.MaxValue);
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private static readonly Dictionary<int, List<int>> Veins = new();
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private void Awake()
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{
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Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
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_this = this;
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}
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private void Start()
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{
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Harmony.CreateAndPatchAll(typeof(LogisticMiner));
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}
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private void FixedUpdate()
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{
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_frame++;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetFactory), "Init")]
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[HarmonyPatch(typeof(PlanetFactory), "RecalculateVeinGroup")]
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[HarmonyPatch(typeof(PlanetFactory), "RecalculateAllVeinGroups")]
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private static void NeedRecalcVeins(PlanetFactory __instance)
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{
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VeinData[] veinPool = __instance.veinPool;
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Veins.Clear();
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for (var i = 0; i < veinPool.Length; i++)
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{
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var veinData = veinPool[i];
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if (veinData.amount > 0 && veinData.type > EVeinType.None)
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{
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AddVeinData(__instance.planetId, veinData.productId, i);
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(FactorySystem), "GameTickLabResearchMode")]
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private static void Miner(FactorySystem __instance)
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{
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if (_nextFrame > _frame)
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return;
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var history = GameMain.history;
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var miningSpeedScale = history.miningSpeedScale;
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if (miningSpeedScale <= 0f)
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return;
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var miningCostRate = history.miningCostRate;
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if (!miningCostRate.Equals(_miningCostRate))
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{
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_miningCostRate = miningCostRate;
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_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * miningCostRate);
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}
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var miningFrames = 60f / miningSpeedScale;
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var factory = __instance.factory;
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var key0 = factory.planetId << 16;
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var veinPool = factory.veinPool;
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var planetTransport = __instance.planet.factory.transport;
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var factoryProductionStat =
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GameMain.statistics.production.factoryStatPool[__instance.factory.index];
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var productRegister = factoryProductionStat?.productRegister;
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do
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{
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for (var j = 1; j < planetTransport.stationCursor; j++)
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{
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var stationComponent = planetTransport.stationPool[j];
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if (stationComponent == null) continue;
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if (stationComponent.isCollector || stationComponent.isVeinCollector) continue;
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var storage = stationComponent.storage;
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if (storage == null) continue;
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var isCollecting = false;
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for (var k = 0; k < stationComponent.storage.Length; k++)
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{
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ref var stationStore = ref storage[k];
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if (stationStore.localLogic != ELogisticStorage.Demand ||
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stationStore.max <= stationStore.count)
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continue;
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var isVein = Veins.TryGetValue(key0 | stationStore.itemId, out var val);
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var isVeinOrWater = isVein || stationStore.itemId == __instance.planet.waterItemId;
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if (!isVeinOrWater) continue;
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int amount;
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int energyRatio;
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if (isVein)
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{
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if (stationComponent.energy < VeinEnergyRatio)
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{
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isCollecting = true;
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k = int.MaxValue - 1;
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continue;
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}
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if (veinPool[val.First()].type == EVeinType.Oil)
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amount = (int)val
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.Where(item => veinPool.Length > item && veinPool[item].type > EVeinType.None)
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.Sum(item => veinPool[item].amount / 6000f);
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else
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amount = val.Sum(
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item2 => GetMine(veinPool, item2, __instance.planet.factory) ? 1 : 0);
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energyRatio = VeinEnergyRatio;
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}
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else
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{
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if (stationComponent.energy < WaterEnergyRatio)
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{
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isCollecting = true;
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k = int.MaxValue - 1;
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continue;
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}
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amount = WaterSpeed;
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energyRatio = WaterEnergyRatio;
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}
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if (amount == 0) continue;
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isCollecting = true;
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var energyConsume = energyRatio * amount;
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if (energyConsume > stationComponent.energy)
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{
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amount = (int)(stationComponent.energy / energyRatio);
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energyConsume = energyRatio * amount;
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}
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stationStore.count += amount;
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if (factoryProductionStat != null)
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productRegister[stationStore.itemId] += amount;
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stationComponent.energy -= energyConsume;
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}
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if (isCollecting && stationComponent.energyMax > stationComponent.energy * 2)
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{
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var index = storage.Length - 2;
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var fuelCount = storage[index].count;
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if (fuelCount > 0)
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{
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var heatValue = LDB.items.Select(storage[index].itemId).HeatValue;
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if (heatValue > 0)
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{
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var count = (int)((stationComponent.energyMax - stationComponent.energy) /
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heatValue);
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if (count > fuelCount)
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count = fuelCount;
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storage[index].count -= count;
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stationComponent.energy += count * heatValue;
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}
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}
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}
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}
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_nextFrame += miningFrames;
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} while (_nextFrame <= _frame);
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if (_frame >= 1000000f)
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{
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_frame -= 1000000f;
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_nextFrame -= 1000000f;
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}
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}
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private static void AddVeinData(int planetId, int productId, int index)
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{
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var key = (planetId << 16) + productId;
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if (Veins.TryGetValue(key, out var val))
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val.Add(index);
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else
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Veins.Add(key, new List<int> { index });
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}
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private static bool GetMine(VeinData[] veinDatas, int index, PlanetFactory factory)
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{
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if (veinDatas.Length == 0 || veinDatas[index].type == EVeinType.None)
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return false;
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if (veinDatas[index].amount > 0)
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{
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bool flag = true;
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if (_miningCostBarrier < 2147483646u)
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{
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_seed = (uint)((int)((ulong)((_seed % 2147483646u + 1) * 48271L) % 2147483647uL) - 1);
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flag = _seed < _miningCostBarrier;
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}
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if (flag)
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{
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veinDatas[index].amount--;
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factory.veinGroups[veinDatas[index].groupIndex].amount--;
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if (veinDatas[index].amount <= 0)
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{
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short groupIndex = veinDatas[index].groupIndex;
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factory.veinGroups[groupIndex].count--;
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factory.RemoveVeinWithComponents(index);
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factory.RecalculateVeinGroup(groupIndex);
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}
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}
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return true;
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}
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short groupIndex2 = veinDatas[index].groupIndex;
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factory.veinGroups[groupIndex2].count--;
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factory.RemoveVeinWithComponents(index);
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factory.RecalculateVeinGroup(groupIndex2);
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return false;
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}
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} |