mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 22:13:30 +08:00
Update LogisticMiner.
* Set mining scale to 0 by default, for auto-detect(by Advance Mining Machine tech). * Update mining cost rate and speed scale related variables only when you unlocks related upgrades, for performance optimizations. * Update README
This commit is contained in:
@@ -16,10 +16,14 @@ public class LogisticMiner : BaseUnityPlugin
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private static long _oilEnergyConsume = 3600000;
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private static long _waterEnergyConsume = 20000000;
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private static int _waterSpeed = 100;
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private static int _miningScale = 100;
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private static int _miningScale;
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private static float _frame;
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private static float _miningCostRate;
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private static float _miningCostRateByTech;
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private static float _miningSpeedScaleByTech;
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private static float _miningFrames;
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private static long _miningSpeedScaleLong;
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private static bool _advancedMiningMachineUnlocked;
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private static uint _miningCostBarrier;
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private static uint _miningCostBarrierOil;
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@@ -40,7 +44,7 @@ public class LogisticMiner : BaseUnityPlugin
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_waterSpeed = Config.Bind("General", "WaterMiningSpeed", _waterSpeed,
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"Water mining speed (count per second)").Value;
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_miningScale = Config.Bind("General", "MiningScale", _miningScale,
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"Must not be less than 100. Mining scale(in percents) for slots below half of slot limits, and the scale reduces to 100% smoothly till reach full. Please note that the power consumption increases by the square of the scale which is the same as Advanced Mining Machine")
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"0 for Auto(which means having researched makes mining scale 300, otherwise 100). Mining scale(in percents) for slots below half of slot limits, and the scale reduces to 100% smoothly till reach full. Please note that the power consumption increases by the square of the scale which is the same as Advanced Mining Machine")
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.Value;
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if (_miningScale < 100)
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{
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@@ -51,6 +55,27 @@ public class LogisticMiner : BaseUnityPlugin
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Harmony.CreateAndPatchAll(typeof(LogisticMiner));
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}
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private static void CheckRecipes()
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{
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_advancedMiningMachineUnlocked = GameMain.history.recipeUnlocked.Contains(119);
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}
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private static void UpdateMiningCostRate()
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{
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_miningCostRateByTech = GameMain.history.miningCostRate;
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_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech);
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_miningCostBarrierOil =
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(uint)(int)Math.Ceiling(2147483646.0 * _miningCostRateByTech * 0.401116669f /
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GameMain.gameScenario.gameData.gameDesc.resourceMultiplier);
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}
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private static void UpdateSpeedScale()
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{
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_miningSpeedScaleByTech = GameMain.history.miningSpeedScale;
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_miningSpeedScaleLong = (long)(_miningSpeedScaleByTech * 100);
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_miningFrames = 120f / _miningSpeedScaleByTech;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(string))]
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@@ -58,13 +83,38 @@ public class LogisticMiner : BaseUnityPlugin
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{
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Logger.LogInfo("Game Start");
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PlanetVeinCacheData.Clear();
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_frame = 0f;
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/* codes reserved for future use: storage max may affect mining scale
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/* Thinking: storage max may affect mining scale?
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_localStationMax = LDB.items.Select(2103).prefabDesc.stationMaxItemCount;
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_remoteStationMax = LDB.items.Select(2104).prefabDesc.stationMaxItemCount;
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*/
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), "Start")]
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private static void OnGameLoaded()
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{
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_frame = 0f;
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UpdateMiningCostRate();
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UpdateSpeedScale();
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CheckRecipes();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameHistoryData), "UnlockTechFunction")]
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private static void OnUnlockTech(int func)
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{
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switch (func)
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{
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case 20:
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UpdateMiningCostRate();
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break;
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case 21:
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UpdateSpeedScale();
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break;
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameData), "GameTick")]
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private static void FrameTick()
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@@ -85,6 +135,16 @@ public class LogisticMiner : BaseUnityPlugin
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameHistoryData), "UnlockRecipe")]
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private static void OnUnlockRecipe(int recipeId)
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{
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if (recipeId == 119)
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{
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CheckRecipes();
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetFactory), "Init")]
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[HarmonyPatch(typeof(PlanetFactory), "RecalculateVeinGroup")]
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@@ -106,7 +166,7 @@ public class LogisticMiner : BaseUnityPlugin
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{
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vcd = new VeinCacheData();
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vcd.GenVeins(factory);
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vcd.FrameNext = _frame + 120f / GameMain.history.miningSpeedScale;
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vcd.FrameNext = _frame + _miningFrames;
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PlanetVeinCacheData.Add(planetId, vcd);
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}
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}
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@@ -115,10 +175,7 @@ public class LogisticMiner : BaseUnityPlugin
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[HarmonyPatch(typeof(FactorySystem), "CheckBeforeGameTick")]
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private static void Miner(FactorySystem __instance)
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{
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var history = GameMain.history;
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var miningSpeedScalef = history.miningSpeedScale;
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var miningSpeedScale = (long)(miningSpeedScalef * 100);
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if (miningSpeedScale <= 0)
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if (_miningSpeedScaleLong <= 0)
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return;
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var factory = __instance.factory;
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var planetId = factory.planetId;
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@@ -131,22 +188,11 @@ public class LogisticMiner : BaseUnityPlugin
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{
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PlanetVeinCacheData[planetId] = new VeinCacheData
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{
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FrameNext = _frame + 120f / miningSpeedScalef
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FrameNext = _frame + _miningFrames
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};
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return;
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}
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var miningFrames = 120f / miningSpeedScalef;
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var miningCostRate = history.miningCostRate;
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if (!miningCostRate.Equals(_miningCostRate))
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{
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_miningCostRate = miningCostRate;
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_miningCostBarrier = (uint)(int)Math.Ceiling(2147483646.0 * miningCostRate);
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_miningCostBarrierOil =
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(uint)(int)Math.Ceiling(2147483646.0 * miningCostRate * 0.401116669f /
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factory.gameData.gameDesc.resourceMultiplier);
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}
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var planetTransport = __instance.planet.factory.transport;
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var factoryProductionStat =
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GameMain.statistics.production.factoryStatPool[__instance.factory.index];
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@@ -177,19 +223,20 @@ public class LogisticMiner : BaseUnityPlugin
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long energyConsume;
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isCollecting = true;
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var miningScale = _miningScale;
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if (miningScale > 100)
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if (miningScale == 0)
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{
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if (stationStore.count * 2 > stationStore.max)
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miningScale = 100 +
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((miningScale - 100) * (stationStore.max - stationStore.count / 2) +
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stationStore.max - 1) / stationStore.max;
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else
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miningScale = 100;
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miningScale = _advancedMiningMachineUnlocked ? 300 : 100;
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}
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if (miningScale > 100 && stationStore.count * 2 > stationStore.max)
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{
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miningScale = 100 +
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((miningScale - 100) * (stationStore.max - stationStore.count) * 2 +
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stationStore.max - 1) / stationStore.max;
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}
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if (isVein)
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{
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(amount, energyConsume) = vcd.Mine(factory, stationStore.itemId, miningScale, miningSpeedScale,
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(amount, energyConsume) = vcd.Mine(factory, stationStore.itemId, miningScale, _miningSpeedScaleLong,
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stationComponent.energy);
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if (amount < 0)
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{
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@@ -200,7 +247,7 @@ public class LogisticMiner : BaseUnityPlugin
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else
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{
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energyConsume = (_waterEnergyConsume * miningScale * miningScale + 9999L) / 100L /
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miningSpeedScale;
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_miningSpeedScaleLong;
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if (stationComponent.energy < energyConsume)
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{
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k = int.MaxValue - 1;
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@@ -231,7 +278,7 @@ public class LogisticMiner : BaseUnityPlugin
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stationComponent.energy += count * heatValue;
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}
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vcd.FrameNext += miningFrames;
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vcd.FrameNext += _miningFrames;
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} while (vcd.FrameNext <= _frame);
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PerformanceMonitor.EndSample(ECpuWorkEntry.Miner);
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73
README.md
73
README.md
@@ -1,42 +1,65 @@
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# DSP Mods by Soar Qin
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## [CheatEnabler](CheatEnabler)
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### Enable cheat functions as below
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* Disable abnormal determinants (Disable all sanity checks, and can get achievements on using Console and DevShortcuts).
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* Shift+F4 to switch Developer Mode on/off (no message, tip or sounds on switch).
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* Numpad 1: Gets all items and extends bag.
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* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
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* Numpad 3: Fills planet with foundations and bury all veins.
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* Numpad 4: +1 construction drone.
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* Numpad 5: Upgrades drone engine tech to full.
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* Numpad 6: Unlocks researching tech.
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* Numpad 7: Unlocks Drive Engine 1.
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* Numpad 8: Unlocks Drive Engine 2 and maximize energy.
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* Numpad 9: Unlocks ability to warp.
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* Numpad 0: No costs for Logistic Storages' output.
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* LCtrl + T: Unlocks all techs (not upgrades).
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* LCtrl + A: Resets all local achievements.
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* LCtrl + Q: Adds 10000 to every metadata.
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* LCtrl + W: Enters Sandbox Mode.
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* Numpad *: Proliferates items on hand.
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* Numpad /: Removes proliferations from items on hand.
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* PageDown: Remembers Pose of game camera.
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* PageUp: Locks game camera using remembered Pose.
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* Numpad 1: Gets all items and extends bag.
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* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
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* Numpad 3: Fills planet with foundations and bury all veins.
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* Numpad 4: +1 construction drone.
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* Numpad 5: Upgrades drone engine tech to full.
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* Numpad 6: Unlocks researching tech.
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* Numpad 7: Unlocks Drive Engine 1.
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* Numpad 8: Unlocks Drive Engine 2 and maximize energy.
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* Numpad 9: Unlocks ability to warp.
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* Numpad 0: No costs for Logistic Storages' output.
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* LCtrl + T: Unlocks all techs (not upgrades).
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* LCtrl + A: Resets all local achievements.
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* LCtrl + Q: Adds 10000 to every metadata.
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* LCtrl + W: Enters Sandbox Mode.
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* Numpad *: Proliferates items on hand.
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* Numpad /: Removes proliferations from items on hand.
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* PageDown: Remembers Pose of game camera.
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* PageUp: Locks game camera using remembered Pose.
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* Always infinite resource.
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* Each function can be enabled individually in config file.
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## [LogisticMiner](LogisticMiner)
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### Logistic Storages can mine all ores/water on current planet
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* Inspired by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner)).
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* The same speed as normal Mining Machine for normal ores and 100/s(configurable) for water.
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* Can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power consumption increases by the square of the scale.
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* `Veins Utilization` upgrades affects mining speed and ore consumption as normal miners.
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* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades does not increase power consumption(unlike PlanetMiner).
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### Logistic Storages can mine all ores/water on current planet
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* Inspired
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by [PlanetMiner](https://dsp.thunderstore.io/package/blacksnipebiu/PlanetMiner)([github](https://github.com/blacksnipebiu/PlanetMiner))
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.
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But it is heavily optimized to resolve performance, accuracy and other issues in PlanetMiner:
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* Only recalculate count of veins when vein chunks are changed (added/removed by foundations/Sandbox-Mode, or
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exhausted), so this removes Dictionary allocation on each planet for every frame.
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* More accurate frame counting by use float number.
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* Does not increase power consumptions on `Veins Utilization` upgrades.
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* Separate power consumptions for veins, oil seeps and water.
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* Power consumptions are counted by groups of veins and count of oil seeps, which is more sensible.
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* All used parameters are configurable:
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* ILS has the same speed as normal Mining Machine for normal ores by default.
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But you can set mining scale in configuration, which makes ILS working like Advance Mining Machines: power
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consumption increases by the square of the scale, and gradually decrease mining speed over half of the maximum
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count.
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This applies to all of veins, oils and water.
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Mining scale can be set to 0(by default), which means it is automatically set by tech unlocks, set to 300 when you
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reaches Advanced Mining Machine, otherwise 100.
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* 100/s for water by default.
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* Energy costs: 1MW/vein-group & 10MW/water-slot & 1.8MW/oil-seep(configurable), `Veins Utilization` upgrades
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does not increase power consumption(unlike PlanetMiner).
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## [HideTips](HideTips)
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### Hide/Disable various in-game tips/messages
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* Tips/messages that can be hidden: random-reminder, tutorial, achievement/milestone card.
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* Each type of tips/messages can be configurable individually.
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* For sanity check warning messages, please check [CheatEnabler](CheatEnabler)
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