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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-05 05:42:19 +08:00

work in progress

This commit is contained in:
2023-10-14 15:26:56 +08:00
parent 29a6e00417
commit 31b992c7a2
9 changed files with 83 additions and 81 deletions

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@@ -5,7 +5,7 @@
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid> <BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid>
<Description>DSP MOD - CheatEnabler</Description> <Description>DSP MOD - CheatEnabler</Description>
<Version>2.3.1</Version> <Version>2.3.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<PackageId>CheatEnabler</PackageId> <PackageId>CheatEnabler</PackageId>

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@@ -4,6 +4,9 @@
#### 添加一些作弊功能,同时屏蔽异常检测 #### 添加一些作弊功能,同时屏蔽异常检测
## Changlog ## Changlog
* 2.3.2
+ Birth star options moved to [UniverseGenTweaks](https://dsp.thunderstore.io/package/soarqin/UniverseGenTweaks/)
+ Crash fix for some options
* 2.3.1 * 2.3.1
+ Add UXAssist to dependencies in manifest. + Add UXAssist to dependencies in manifest.
* 2.3.0 * 2.3.0
@@ -97,6 +100,9 @@
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions * [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions
## 更新日志 ## 更新日志
* 2.3.2
+ 母星系的选项移动到了[UniverseGenTweaks](https://dsp.thunderstore.io/package/soarqin/UniverseGenTweaks/)
+ 修复了一些选项可能导致崩溃的问题
* 2.3.1 * 2.3.1
+ 在manifest中添加UXAssist到依赖 + 在manifest中添加UXAssist到依赖
* 2.3.0 * 2.3.0

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@@ -1,6 +1,6 @@
{ {
"name": "CheatEnabler", "name": "CheatEnabler",
"version_number": "2.3.1", "version_number": "2.3.2",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CheatEnabler", "website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CheatEnabler",
"description": "Add various cheat functions while disabling abnormal determinants / 添加一些作弊功能,同时屏蔽异常检测", "description": "Add various cheat functions while disabling abnormal determinants / 添加一些作弊功能,同时屏蔽异常检测",
"dependencies": [ "dependencies": [

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@@ -21,7 +21,6 @@ public static class I18N
private static readonly List<StringProto> StringsToAdd = new(); private static readonly List<StringProto> StringsToAdd = new();
public static void Add(string key, string enus, string zhcn = null, string frfr = null) public static void Add(string key, string enus, string zhcn = null, string frfr = null)
{ {
var strings = LDB._strings;
var strProto = new StringProto var strProto = new StringProto
{ {
Name = key, Name = key,

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@@ -114,13 +114,15 @@ public static class DysonSpherePatch
var data = GameMain.data; var data = GameMain.data;
var galaxy = data?.galaxy; var galaxy = data?.galaxy;
if (galaxy == null) return; if (galaxy == null) return;
_nodeForAbsorb = new HashSet<int>[galaxy.starCount]; var galaxyStarCount = galaxy.starCount;
_nodeForAbsorb = new HashSet<int>[galaxyStarCount];
var spheres = data.dysonSpheres; var spheres = data.dysonSpheres;
if (spheres == null) return; if (spheres == null) return;
foreach (var sphere in spheres) foreach (var sphere in spheres)
{ {
if (sphere?.layersSorted == null) continue; if (sphere?.layersSorted == null) continue;
var starIndex = sphere.starData.index; var starIndex = sphere.starData.index;
if (starIndex >= galaxyStarCount) continue;
foreach (var layer in sphere.layersSorted) foreach (var layer in sphere.layersSorted)
{ {
if (layer == null) continue; if (layer == null) continue;

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@@ -1,5 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection.Emit; using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@@ -8,10 +9,11 @@ namespace UniverseGenTweaks;
public class MoreSettings public class MoreSettings
{ {
private static float _minDist = 2f; public static ConfigEntry<int> MaxStarCount;
private static float _minStep = 2f; private static double _minDist = 2;
private static float _maxStep = 3.2f; private static double _minStep = 2;
private static float _flatten = 0.18f; private static double _maxStep = 3.2;
private static double _flatten = 0.18;
private static Text _minDistTitle; private static Text _minDistTitle;
private static Text _minStepTitle; private static Text _minStepTitle;
@@ -53,9 +55,9 @@ public class MoreSettings
[HarmonyPostfix] [HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))] [HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))]
private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance) private static void UIGalaxySelect__OnInit_Postfix(UIGalaxySelect __instance)
{ {
__instance.starCountSlider.maxValue = UniverseGenTweaks.MaxStarCount; __instance.starCountSlider.maxValue = MaxStarCount.Value;
CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText); CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText); CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
@@ -65,22 +67,22 @@ public class MoreSettings
_minDistTitle.name = "min-dist"; _minDistTitle.name = "min-dist";
_minDistSlider.minValue = 10f; _minDistSlider.minValue = 10f;
_minDistSlider.maxValue = 50f; _minDistSlider.maxValue = 50f;
_minDistSlider.value = _minDist * 10f; _minDistSlider.value = (float)(_minDist * 10.0);
_minStepTitle.name = "min-step"; _minStepTitle.name = "min-step";
_minStepSlider.minValue = 10f; _minStepSlider.minValue = 10f;
_minStepSlider.maxValue = _maxStep * 10f - 1f; _minStepSlider.maxValue = (float)(_maxStep * 10.0 - 1.0);
_minStepSlider.value = _minStep * 10f; _minStepSlider.value = (float)(_minStep * 10.0);
_maxStepTitle.name = "max-step"; _maxStepTitle.name = "max-step";
_maxStepSlider.minValue = _minStep * 10f + 1f; _maxStepSlider.minValue = (float)(_minStep * 10.0 + 1.0);
_maxStepSlider.maxValue = 100f; _maxStepSlider.maxValue = 100f;
_maxStepSlider.value = _maxStep * 10f; _maxStepSlider.value = (float)(_maxStep * 10.0);
_flattenTitle.name = "flatten"; _flattenTitle.name = "flatten";
_flattenSlider.minValue = 1f; _flattenSlider.minValue = 1f;
_flattenSlider.maxValue = 50f; _flattenSlider.maxValue = 50f;
_flattenSlider.value = _flatten * 50f; _flattenSlider.value = (float)(_flatten * 50.0);
TransformDeltaY(_minDistTitle.transform, -0.3573f); TransformDeltaY(_minDistTitle.transform, -0.3573f);
TransformDeltaY(_minStepTitle.transform, -0.3573f * 2); TransformDeltaY(_minStepTitle.transform, -0.3573f * 2);
@@ -94,7 +96,7 @@ public class MoreSettings
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))] [HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
private static void PatchGalaxyUI_OnOpen(UIGalaxySelect __instance) private static void UIGalaxySelect__OnOpen_Prefix()
{ {
_minDistTitle.text = "恒星最小距离".Translate(); _minDistTitle.text = "恒星最小距离".Translate();
_minStepTitle.text = "步进最小距离".Translate(); _minStepTitle.text = "步进最小距离".Translate();
@@ -108,24 +110,24 @@ public class MoreSettings
[HarmonyPostfix] [HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnRegEvent))] [HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnRegEvent))]
private static void PatchGalaxyUI_OnRegEvent(UIGalaxySelect __instance) private static void UIGalaxySelect__OnRegEvent_Postfix(UIGalaxySelect __instance)
{ {
_minDistSlider.onValueChanged.RemoveAllListeners(); _minDistSlider.onValueChanged.RemoveAllListeners();
_minDistSlider.onValueChanged.AddListener(val => _minDistSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 10f; var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minDist)) return; if (newVal.Equals(_minDist)) return;
_minDist = newVal; _minDist = newVal;
_minDistText.text = _minDist.ToString(); _minDistText.text = _minDist.ToString();
if (_minStep < _minDist) if (_minStep < _minDist)
{ {
_minStep = _minDist; _minStep = _minDist;
_minStepSlider.value = _minStep * 10f; _minStepSlider.value = (float)(_minStep * 10.0);
_minStepText.text = _minStep.ToString(); _minStepText.text = _minStep.ToString();
if (_maxStep < _minStep) if (_maxStep < _minStep)
{ {
_maxStep = _minStep; _maxStep = _minStep;
_maxStepSlider.value = _maxStep * 10f; _maxStepSlider.value = (float)(_maxStep * 10.0);
_maxStepText.text = _maxStep.ToString(); _maxStepText.text = _maxStep.ToString();
} }
} }
@@ -134,27 +136,27 @@ public class MoreSettings
_minStepSlider.onValueChanged.RemoveAllListeners(); _minStepSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.AddListener(val => _minStepSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 10f; var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minStep)) return; if (newVal.Equals(_minStep)) return;
_minStep = newVal; _minStep = newVal;
_maxStepSlider.minValue = newVal * 10f; _maxStepSlider.minValue = (float)(newVal * 10.0);
_minStepText.text = _minStep.ToString(); _minStepText.text = _minStep.ToString();
__instance.SetStarmapGalaxy(); __instance.SetStarmapGalaxy();
}); });
_maxStepSlider.onValueChanged.RemoveAllListeners(); _maxStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.AddListener(val => _maxStepSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 10f; var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_maxStep)) return; if (newVal.Equals(_maxStep)) return;
_maxStep = newVal; _maxStep = newVal;
_minStepSlider.maxValue = newVal * 10f; _minStepSlider.maxValue = (float)(newVal * 10.0);
_maxStepText.text = _maxStep.ToString(); _maxStepText.text = _maxStep.ToString();
__instance.SetStarmapGalaxy(); __instance.SetStarmapGalaxy();
}); });
_flattenSlider.onValueChanged.RemoveAllListeners(); _flattenSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.AddListener(val => _flattenSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 50f; var newVal = Mathf.Round(val) / 50.0;
if (newVal.Equals(_flatten)) return; if (newVal.Equals(_flatten)) return;
_flatten = newVal; _flatten = newVal;
_flattenText.text = _flatten.ToString(); _flattenText.text = _flatten.ToString();
@@ -164,7 +166,7 @@ public class MoreSettings
[HarmonyPostfix] [HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnUnregEvent))] [HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnUnregEvent))]
private static void PatchGalaxyUI_OnUnregEvent(UIGalaxySelect __instance) private static void UIGalaxySelect__OnUnregEvent_Postfix()
{ {
_minDistSlider.onValueChanged.RemoveAllListeners(); _minDistSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.RemoveAllListeners(); _minStepSlider.onValueChanged.RemoveAllListeners();
@@ -174,70 +176,65 @@ public class MoreSettings
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnStarCountSliderValueChange))] [HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnStarCountSliderValueChange))]
static IEnumerable<CodeInstruction> PatchStarCountOnValueChange(IEnumerable<CodeInstruction> instructions) private static IEnumerable<CodeInstruction> UIGalaxySelect_OnStarCountSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{ {
foreach (var instruction in instructions) // Increase hard-coded maxium star count from 80 to MaxStarCount.Value
{ var matcher = new CodeMatcher(instructions, generator);
if (instruction.opcode == OpCodes.Ldc_I4_S && instruction.OperandIs(80)) matcher.MatchForward(false,
{ new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(80))
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), nameof(UniverseGenTweaks.MaxStarCount))); ).Set(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
} new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value)))
else );
{ return matcher.InstructionEnumeration();
yield return instruction;
}
}
} }
[HarmonyPrefix] [HarmonyTranspiler]
[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)] [HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
static bool PatchGalaxyData(GalaxyData __instance) private static IEnumerable<CodeInstruction> GalaxyData_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{ {
__instance.astrosData = new AstroData[(UniverseGenTweaks.MaxStarCount + 1) * 100]; // 25600 -> (MaxStarCount.Value + 1) * 100
return false; var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(25600))
).Set(OpCodes.Ldfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value))),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Add),
new CodeInstruction(OpCodes.Ldc_I4_S, 100),
new CodeInstruction(OpCodes.Mul)
);
return matcher.InstructionEnumeration();
} }
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.CreateGalaxy))] [HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.CreateGalaxy))]
static IEnumerable<CodeInstruction> PatchCreateGalaxy(IEnumerable<CodeInstruction> instructions) private static IEnumerable<CodeInstruction> UniverseGen_CreateGalaxy_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{ {
foreach (var instruction in instructions) var matcher = new CodeMatcher(instructions, generator);
{ matcher.MatchForward(false,
if (instruction.opcode == OpCodes.Call && new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses)))
instruction.OperandIs(AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses)))) ).Advance(-4).RemoveInstructions(4).Insert(
{ new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist))),
var pop = new CodeInstruction(OpCodes.Pop); new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep))),
yield return pop; new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep))),
yield return pop; new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten)))
yield return pop; );
yield return pop; return matcher.InstructionEnumeration();
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist)));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep)));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep)));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten)));
}
yield return instruction;
}
} }
/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`, /* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
this should be a bugged line in original game code. */ this should be a bugged line in original game code. */
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.RandomPoses))] [HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.RandomPoses))]
static IEnumerable<CodeInstruction> PatchUniverGenRandomPoses(IEnumerable<CodeInstruction> instructions) static IEnumerable<CodeInstruction> UniverseGen_RandomPoses_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{ {
var lastIsMul = false; var matcher = new CodeMatcher(instructions, generator);
foreach (var instruction in instructions) matcher.MatchForward(false,
{ new CodeMatch(OpCodes.Mul),
if (lastIsMul && instruction.opcode == OpCodes.Ldarg_2) new CodeMatch(OpCodes.Ldarg_2)
{ );
lastIsMul = false; matcher.Repeat(m => m.Advance(1).SetInstructionAndAdvance(new CodeInstruction(OpCodes.Ldarg_3)));
yield return new CodeInstruction(OpCodes.Ldarg_3); return matcher.InstructionEnumeration();
continue;
}
lastIsMul = instruction.opcode == OpCodes.Mul;
yield return instruction;
}
} }
} }

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@@ -10,17 +10,15 @@ public class UniverseGenTweaks : BaseUnityPlugin
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME); BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _moreSettings = true; private bool _moreSettings = true;
public static int MaxStarCount = 128;
private bool _epicDifficulty = true; private bool _epicDifficulty = true;
public static float OilMultiplier = 0.5f; public static float OilMultiplier = 0.5f;
private void Awake() private void Awake()
{ {
_moreSettings = Config.Bind("MoreSettings", "Enabled", _moreSettings, "Enable more settings on Universe Generation").Value; _moreSettings = Config.Bind("MoreSettings", "Enabled", _moreSettings, "Enable more settings on Universe Generation").Value;
MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", MaxStarCount, MoreSettings.MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", 128,
new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect", new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect",
new AcceptableValueRange<int>(32, 1024), new {})) new AcceptableValueRange<int>(32, 1024), new {}));
.Value;
_epicDifficulty = Config.Bind("EpicDifficulty", "Enabled", _epicDifficulty, "Enable Epic difficulty").Value; _epicDifficulty = Config.Bind("EpicDifficulty", "Enabled", _epicDifficulty, "Enable Epic difficulty").Value;
OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", OilMultiplier, OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", OilMultiplier,
new ConfigDescription("Multiplier relative to the Very-Hard difficulty multiplier", new ConfigDescription("Multiplier relative to the Very-Hard difficulty multiplier",

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@@ -6,7 +6,7 @@
<AssemblyName>UniverseGenTweaks</AssemblyName> <AssemblyName>UniverseGenTweaks</AssemblyName>
<BepInExPluginGuid>org.soardev.universegentweaks</BepInExPluginGuid> <BepInExPluginGuid>org.soardev.universegentweaks</BepInExPluginGuid>
<Description>DSP MOD - UniverseGenTweaks</Description> <Description>DSP MOD - UniverseGenTweaks</Description>
<Version>1.1.0</Version> <Version>1.2.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>

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@@ -1,6 +1,6 @@
{ {
"name": "UniverseGenTweaks", "name": "UniverseGenTweaks",
"version_number": "1.1.0", "version_number": "1.2.0",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UniverseGenTweaks", "website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UniverseGenTweaks",
"description": "Universe Generation Tweaks / 宇宙生成参数调节", "description": "Universe Generation Tweaks / 宇宙生成参数调节",
"dependencies": [ "dependencies": [