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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 03:33:29 +08:00
Files
DSP_Mods/UniverseGenTweaks/MoreSettings.cs
2023-10-14 15:27:10 +08:00

240 lines
11 KiB
C#

using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
namespace UniverseGenTweaks;
public class MoreSettings
{
public static ConfigEntry<int> MaxStarCount;
private static double _minDist = 2;
private static double _minStep = 2;
private static double _maxStep = 3.2;
private static double _flatten = 0.18;
private static Text _minDistTitle;
private static Text _minStepTitle;
private static Text _maxStepTitle;
private static Text _flattenTitle;
private static Slider _minDistSlider;
private static Slider _minStepSlider;
private static Slider _maxStepSlider;
private static Slider _flattenSlider;
private static Text _minDistText;
private static Text _minStepText;
private static Text _maxStepText;
private static Text _flattenText;
public static void Init()
{
I18N.Add("恒星最小距离", "Star Distance Min", "恒星最小距离");
I18N.Add("步进最小距离", "Step Distance Min", "步进最小距离");
I18N.Add("步进最大距离", "Step Distance Max", "步进最大距离");
I18N.Add("扁平度", "Flatness", "扁平度");
I18N.Apply();
Harmony.CreateAndPatchAll(typeof(MoreSettings));
}
private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text)
{
var origText = orig.transform.parent.GetComponent<Text>();
title = Object.Instantiate(origText, origText.transform.parent);
slider = title.transform.FindChildRecur("Slider").GetComponent<Slider>();
text = slider.transform.FindChildRecur("Text").GetComponent<Text>();
}
private static void TransformDeltaY(Transform trans, float delta)
{
var pos = trans.position;
pos.y += delta;
trans.position = pos;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))]
private static void UIGalaxySelect__OnInit_Postfix(UIGalaxySelect __instance)
{
__instance.starCountSlider.maxValue = MaxStarCount.Value;
CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
CreateSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText);
CreateSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText);
_minDistTitle.name = "min-dist";
_minDistSlider.minValue = 10f;
_minDistSlider.maxValue = 50f;
_minDistSlider.value = (float)(_minDist * 10.0);
_minStepTitle.name = "min-step";
_minStepSlider.minValue = 10f;
_minStepSlider.maxValue = (float)(_maxStep * 10.0 - 1.0);
_minStepSlider.value = (float)(_minStep * 10.0);
_maxStepTitle.name = "max-step";
_maxStepSlider.minValue = (float)(_minStep * 10.0 + 1.0);
_maxStepSlider.maxValue = 100f;
_maxStepSlider.value = (float)(_maxStep * 10.0);
_flattenTitle.name = "flatten";
_flattenSlider.minValue = 1f;
_flattenSlider.maxValue = 50f;
_flattenSlider.value = (float)(_flatten * 50.0);
TransformDeltaY(_minDistTitle.transform, -0.3573f);
TransformDeltaY(_minStepTitle.transform, -0.3573f * 2);
TransformDeltaY(_maxStepTitle.transform, -0.3573f * 3);
TransformDeltaY(_flattenTitle.transform, -0.3573f * 4);
TransformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -0.3573f * 4);
TransformDeltaY(__instance.sandboxToggle.transform.parent, -0.3573f * 4);
TransformDeltaY(__instance.propertyMultiplierText.transform, -0.3573f * 4);
TransformDeltaY(__instance.addrText.transform.parent, -0.3573f * 4);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
private static void UIGalaxySelect__OnOpen_Prefix()
{
_minDistTitle.text = "恒星最小距离".Translate();
_minStepTitle.text = "步进最小距离".Translate();
_maxStepTitle.text = "步进最大距离".Translate();
_flattenTitle.text = "扁平度".Translate();
_minDistText.text = _minDist.ToString();
_minStepText.text = _minStep.ToString();
_maxStepText.text = _maxStep.ToString();
_flattenText.text = _flatten.ToString();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnRegEvent))]
private static void UIGalaxySelect__OnRegEvent_Postfix(UIGalaxySelect __instance)
{
_minDistSlider.onValueChanged.RemoveAllListeners();
_minDistSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minDist)) return;
_minDist = newVal;
_minDistText.text = _minDist.ToString();
if (_minStep < _minDist)
{
_minStep = _minDist;
_minStepSlider.value = (float)(_minStep * 10.0);
_minStepText.text = _minStep.ToString();
if (_maxStep < _minStep)
{
_maxStep = _minStep;
_maxStepSlider.value = (float)(_maxStep * 10.0);
_maxStepText.text = _maxStep.ToString();
}
}
__instance.SetStarmapGalaxy();
});
_minStepSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minStep)) return;
_minStep = newVal;
_maxStepSlider.minValue = (float)(newVal * 10.0);
_minStepText.text = _minStep.ToString();
__instance.SetStarmapGalaxy();
});
_maxStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_maxStep)) return;
_maxStep = newVal;
_minStepSlider.maxValue = (float)(newVal * 10.0);
_maxStepText.text = _maxStep.ToString();
__instance.SetStarmapGalaxy();
});
_flattenSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 50.0;
if (newVal.Equals(_flatten)) return;
_flatten = newVal;
_flattenText.text = _flatten.ToString();
__instance.SetStarmapGalaxy();
});
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnUnregEvent))]
private static void UIGalaxySelect__OnUnregEvent_Postfix()
{
_minDistSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.RemoveAllListeners();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnStarCountSliderValueChange))]
private static IEnumerable<CodeInstruction> UIGalaxySelect_OnStarCountSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
// Increase hard-coded maxium star count from 80 to MaxStarCount.Value
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(80))
).Set(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value)))
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
private static IEnumerable<CodeInstruction> GalaxyData_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
// 25600 -> (MaxStarCount.Value + 1) * 100
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(25600))
).Set(OpCodes.Ldfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value))),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Add),
new CodeInstruction(OpCodes.Ldc_I4_S, 100),
new CodeInstruction(OpCodes.Mul)
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.CreateGalaxy))]
private static IEnumerable<CodeInstruction> UniverseGen_CreateGalaxy_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses)))
).Advance(-4).RemoveInstructions(4).Insert(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten)))
);
return matcher.InstructionEnumeration();
}
/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
this should be a bugged line in original game code. */
[HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.RandomPoses))]
static IEnumerable<CodeInstruction> UniverseGen_RandomPoses_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Mul),
new CodeMatch(OpCodes.Ldarg_2)
);
matcher.Repeat(m => m.Advance(1).SetInstructionAndAdvance(new CodeInstruction(OpCodes.Ldarg_3)));
return matcher.InstructionEnumeration();
}
}