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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 22:13:30 +08:00

work in progress

This commit is contained in:
2023-10-14 15:26:56 +08:00
parent 29a6e00417
commit 31b992c7a2
9 changed files with 83 additions and 81 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
@@ -8,10 +9,11 @@ namespace UniverseGenTweaks;
public class MoreSettings
{
private static float _minDist = 2f;
private static float _minStep = 2f;
private static float _maxStep = 3.2f;
private static float _flatten = 0.18f;
public static ConfigEntry<int> MaxStarCount;
private static double _minDist = 2;
private static double _minStep = 2;
private static double _maxStep = 3.2;
private static double _flatten = 0.18;
private static Text _minDistTitle;
private static Text _minStepTitle;
@@ -53,9 +55,9 @@ public class MoreSettings
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))]
private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
private static void UIGalaxySelect__OnInit_Postfix(UIGalaxySelect __instance)
{
__instance.starCountSlider.maxValue = UniverseGenTweaks.MaxStarCount;
__instance.starCountSlider.maxValue = MaxStarCount.Value;
CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
@@ -65,22 +67,22 @@ public class MoreSettings
_minDistTitle.name = "min-dist";
_minDistSlider.minValue = 10f;
_minDistSlider.maxValue = 50f;
_minDistSlider.value = _minDist * 10f;
_minDistSlider.value = (float)(_minDist * 10.0);
_minStepTitle.name = "min-step";
_minStepSlider.minValue = 10f;
_minStepSlider.maxValue = _maxStep * 10f - 1f;
_minStepSlider.value = _minStep * 10f;
_minStepSlider.maxValue = (float)(_maxStep * 10.0 - 1.0);
_minStepSlider.value = (float)(_minStep * 10.0);
_maxStepTitle.name = "max-step";
_maxStepSlider.minValue = _minStep * 10f + 1f;
_maxStepSlider.minValue = (float)(_minStep * 10.0 + 1.0);
_maxStepSlider.maxValue = 100f;
_maxStepSlider.value = _maxStep * 10f;
_maxStepSlider.value = (float)(_maxStep * 10.0);
_flattenTitle.name = "flatten";
_flattenSlider.minValue = 1f;
_flattenSlider.maxValue = 50f;
_flattenSlider.value = _flatten * 50f;
_flattenSlider.value = (float)(_flatten * 50.0);
TransformDeltaY(_minDistTitle.transform, -0.3573f);
TransformDeltaY(_minStepTitle.transform, -0.3573f * 2);
@@ -94,7 +96,7 @@ public class MoreSettings
[HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
private static void PatchGalaxyUI_OnOpen(UIGalaxySelect __instance)
private static void UIGalaxySelect__OnOpen_Prefix()
{
_minDistTitle.text = "恒星最小距离".Translate();
_minStepTitle.text = "步进最小距离".Translate();
@@ -108,24 +110,24 @@ public class MoreSettings
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnRegEvent))]
private static void PatchGalaxyUI_OnRegEvent(UIGalaxySelect __instance)
private static void UIGalaxySelect__OnRegEvent_Postfix(UIGalaxySelect __instance)
{
_minDistSlider.onValueChanged.RemoveAllListeners();
_minDistSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10f;
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minDist)) return;
_minDist = newVal;
_minDistText.text = _minDist.ToString();
if (_minStep < _minDist)
{
_minStep = _minDist;
_minStepSlider.value = _minStep * 10f;
_minStepSlider.value = (float)(_minStep * 10.0);
_minStepText.text = _minStep.ToString();
if (_maxStep < _minStep)
{
_maxStep = _minStep;
_maxStepSlider.value = _maxStep * 10f;
_maxStepSlider.value = (float)(_maxStep * 10.0);
_maxStepText.text = _maxStep.ToString();
}
}
@@ -134,27 +136,27 @@ public class MoreSettings
_minStepSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10f;
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_minStep)) return;
_minStep = newVal;
_maxStepSlider.minValue = newVal * 10f;
_maxStepSlider.minValue = (float)(newVal * 10.0);
_minStepText.text = _minStep.ToString();
__instance.SetStarmapGalaxy();
});
_maxStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 10f;
var newVal = Mathf.Round(val) / 10.0;
if (newVal.Equals(_maxStep)) return;
_maxStep = newVal;
_minStepSlider.maxValue = newVal * 10f;
_minStepSlider.maxValue = (float)(newVal * 10.0);
_maxStepText.text = _maxStep.ToString();
__instance.SetStarmapGalaxy();
});
_flattenSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.AddListener(val =>
{
var newVal = Mathf.Round(val) / 50f;
var newVal = Mathf.Round(val) / 50.0;
if (newVal.Equals(_flatten)) return;
_flatten = newVal;
_flattenText.text = _flatten.ToString();
@@ -164,80 +166,75 @@ public class MoreSettings
[HarmonyPostfix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnUnregEvent))]
private static void PatchGalaxyUI_OnUnregEvent(UIGalaxySelect __instance)
private static void UIGalaxySelect__OnUnregEvent_Postfix()
{
_minDistSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.RemoveAllListeners();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnStarCountSliderValueChange))]
static IEnumerable<CodeInstruction> PatchStarCountOnValueChange(IEnumerable<CodeInstruction> instructions)
private static IEnumerable<CodeInstruction> UIGalaxySelect_OnStarCountSliderValueChange_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_I4_S && instruction.OperandIs(80))
{
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), nameof(UniverseGenTweaks.MaxStarCount)));
}
else
{
yield return instruction;
}
}
// Increase hard-coded maxium star count from 80 to MaxStarCount.Value
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4_S && ci.OperandIs(80))
).Set(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value)))
);
return matcher.InstructionEnumeration();
}
[HarmonyPrefix]
[HarmonyTranspiler]
[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
static bool PatchGalaxyData(GalaxyData __instance)
private static IEnumerable<CodeInstruction> GalaxyData_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
__instance.astrosData = new AstroData[(UniverseGenTweaks.MaxStarCount + 1) * 100];
return false;
// 25600 -> (MaxStarCount.Value + 1) * 100
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(25600))
).Set(OpCodes.Ldfld, AccessTools.Field(typeof(MoreSettings), nameof(MoreSettings.MaxStarCount))).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<int>), nameof(ConfigEntry<int>.Value))),
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Add),
new CodeInstruction(OpCodes.Ldc_I4_S, 100),
new CodeInstruction(OpCodes.Mul)
);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.CreateGalaxy))]
static IEnumerable<CodeInstruction> PatchCreateGalaxy(IEnumerable<CodeInstruction> instructions)
private static IEnumerable<CodeInstruction> UniverseGen_CreateGalaxy_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Call &&
instruction.OperandIs(AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses))))
{
var pop = new CodeInstruction(OpCodes.Pop);
yield return pop;
yield return pop;
yield return pop;
yield return pop;
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist)));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep)));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep)));
yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten)));
}
yield return instruction;
}
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses)))
).Advance(-4).RemoveInstructions(4).Insert(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep))),
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten)))
);
return matcher.InstructionEnumeration();
}
/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
this should be a bugged line in original game code. */
[HarmonyTranspiler]
[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.RandomPoses))]
static IEnumerable<CodeInstruction> PatchUniverGenRandomPoses(IEnumerable<CodeInstruction> instructions)
static IEnumerable<CodeInstruction> UniverseGen_RandomPoses_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var lastIsMul = false;
foreach (var instruction in instructions)
{
if (lastIsMul && instruction.opcode == OpCodes.Ldarg_2)
{
lastIsMul = false;
yield return new CodeInstruction(OpCodes.Ldarg_3);
continue;
}
lastIsMul = instruction.opcode == OpCodes.Mul;
yield return instruction;
}
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Mul),
new CodeMatch(OpCodes.Ldarg_2)
);
matcher.Repeat(m => m.Advance(1).SetInstructionAndAdvance(new CodeInstruction(OpCodes.Ldarg_3)));
return matcher.InstructionEnumeration();
}
}

View File

@@ -10,17 +10,15 @@ public class UniverseGenTweaks : BaseUnityPlugin
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _moreSettings = true;
public static int MaxStarCount = 128;
private bool _epicDifficulty = true;
public static float OilMultiplier = 0.5f;
private void Awake()
{
_moreSettings = Config.Bind("MoreSettings", "Enabled", _moreSettings, "Enable more settings on Universe Generation").Value;
MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", MaxStarCount,
MoreSettings.MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", 128,
new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect",
new AcceptableValueRange<int>(32, 1024), new {}))
.Value;
new AcceptableValueRange<int>(32, 1024), new {}));
_epicDifficulty = Config.Bind("EpicDifficulty", "Enabled", _epicDifficulty, "Enable Epic difficulty").Value;
OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", OilMultiplier,
new ConfigDescription("Multiplier relative to the Very-Hard difficulty multiplier",

View File

@@ -6,7 +6,7 @@
<AssemblyName>UniverseGenTweaks</AssemblyName>
<BepInExPluginGuid>org.soardev.universegentweaks</BepInExPluginGuid>
<Description>DSP MOD - UniverseGenTweaks</Description>
<Version>1.1.0</Version>
<Version>1.2.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>

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@@ -1,6 +1,6 @@
{
"name": "UniverseGenTweaks",
"version_number": "1.1.0",
"version_number": "1.2.0",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UniverseGenTweaks",
"description": "Universe Generation Tweaks / 宇宙生成参数调节",
"dependencies": [