mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 18:22:18 +08:00
new UXAssist and CheatEnabler release
This commit is contained in:
@@ -26,6 +26,14 @@
|
||||
- Mod manager profile based save folder
|
||||
- Save files are stored in `Save\<ProfileName>` folder.
|
||||
- Will use original save location if matching default profile name.
|
||||
- Logical Frame Rate
|
||||
- This will change game running speed, down to 0.1x slower and up to 10x faster.
|
||||
- A pair of shortcut keys (`-` and `+`) to change the logical frame rate by -0.5x and +0.5x.
|
||||
- Note:
|
||||
- High logical frame rate is not guaranteed to be stable, especially when factories are under heavy load.
|
||||
- This will not affect some game animations.
|
||||
- When set game speed in mod `Auxilaryfunction`, this feature will be disabled.
|
||||
- When mod `BulletTime` is installed, this feature will be hidden, but patch `BulletTime`'s speed control, to make its maximum speed 10x.
|
||||
- Increase maximum count of Metadata Instantiations to 20000 (from 2000)
|
||||
- Increase capacity of player order queue to 128 (from 16)
|
||||
+ Planet/Factory
|
||||
@@ -34,6 +42,7 @@
|
||||
- Remove build count and range limit
|
||||
- Larger area for upgrade and dismantle(30x30 at max)
|
||||
- Larger area for terraform(30x30 at max)
|
||||
- Off-grid building and stepped rotation
|
||||
- Treat stack items as single in monitor components
|
||||
- Enhanced control for logistic storage limits
|
||||
- Logistic storage limits are not scaled on upgrading `Logistics Carrier Capacity`, if they are not set to maximum capacity.
|
||||
@@ -130,6 +139,14 @@
|
||||
- 基于mod管理器配置档案名的存档文件夹
|
||||
- 存档文件会存储在`Save\<ProfileName>`文件夹中
|
||||
- 如果匹配默认配置档案名则使用原始存档位置
|
||||
- 逻辑帧倍率
|
||||
- 这将改变游戏运行速度,最慢0.1倍,最快10倍
|
||||
- 设置了一对快捷键(`-`和`+`),可以-/+0.5倍改变逻辑帧倍率
|
||||
- 注意:
|
||||
- 高逻辑帧倍率不能保证稳定性,特别是在工厂负载较重时
|
||||
- 这不会影响一些游戏动画
|
||||
- 当在`Auxilaryfunction`mod中设置游戏速度时,此功能将被禁用
|
||||
- 当安装了`BulletTime`mod时,此功能将被隐藏,但会对`BulletTime`的速度控制打补丁,使其最大速度变为10倍
|
||||
- 将元数据提取的最大数量增加到20000(原来为2000)
|
||||
- 将玩家指令队列的容量增加到128(原来为16)
|
||||
+ 行星/工厂
|
||||
@@ -137,6 +154,7 @@
|
||||
- 移除部分不影响游戏逻辑的建造条件
|
||||
- 范围升级和拆除的最大区域扩大(最大30x30)
|
||||
- 范围铺设地基的最大区域扩大(最大30x30)
|
||||
- 脱离网格建造以及小角度旋转
|
||||
- 在流速计中将堆叠物品视为单个物品
|
||||
- 物流塔存储数量限制控制改进
|
||||
- 当升级`运输机舱扩容`时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量。
|
||||
|
||||
Reference in New Issue
Block a user