diff --git a/CheatEnabler/CHANGELOG.md b/CheatEnabler/CHANGELOG.md
index 27fa0fb..2757b2f 100644
--- a/CheatEnabler/CHANGELOG.md
+++ b/CheatEnabler/CHANGELOG.md
@@ -1,5 +1,9 @@
## Changlog
+* 2.3.26
+ + Refactor codes to adapt to UXAssist 1.2.0
+ - You should update UXAssist to 1.2.0 or later before using this version.
+ + `Complete Dyson Sphere Shells instantly`: Fix possible wrong production records.
* 2.3.25
+ New feature: `Enable warp without space warpers`
+ New feature: `Wind Turbines do global power coverage`
@@ -131,6 +135,10 @@
## 更新日志
+* 2.3.26
+ + 重构代码以适应UXAssist 1.2.0
+ - 在使用此版本之前,您应先更新UXAssist到1.2.0或更高版本。
+ + `立即完成戴森壳建造`:修复了可能导致错误的生产记录的问题
* 2.3.25
+ 新功能:`无需空间翘曲器即可曲速飞行`
+ 新功能:`风力涡轮机供电覆盖全球`
diff --git a/CheatEnabler/CheatEnabler.csproj b/CheatEnabler/CheatEnabler.csproj
index 94bd939..801dbeb 100644
--- a/CheatEnabler/CheatEnabler.csproj
+++ b/CheatEnabler/CheatEnabler.csproj
@@ -5,7 +5,7 @@
net472
org.soardev.cheatenabler
DSP MOD - CheatEnabler
- 2.3.25
+ 2.3.26
true
latest
CheatEnabler
diff --git a/CheatEnabler/Patches/FactoryPatch.cs b/CheatEnabler/Patches/FactoryPatch.cs
index 3fc29e3..05dd0e1 100644
--- a/CheatEnabler/Patches/FactoryPatch.cs
+++ b/CheatEnabler/Patches/FactoryPatch.cs
@@ -237,15 +237,12 @@ public class FactoryPatch: PatchImpl
{
if (NoConditionEnabled.Value)
{
- CheatEnabler.Logger.LogDebug("A");
w.criticalWarningTexts = "Build without condition is enabled!".Translate() + "\r\n";
}
else if (NoCollisionEnabled.Value)
{
- CheatEnabler.Logger.LogDebug("B");
w.criticalWarningTexts = "No collision is enabled!".Translate() + "\r\n";
}
- CheatEnabler.Logger.LogDebug("C");
}
)
);
diff --git a/CheatEnabler/package/manifest.json b/CheatEnabler/package/manifest.json
index 39dbbba..598aa0d 100644
--- a/CheatEnabler/package/manifest.json
+++ b/CheatEnabler/package/manifest.json
@@ -1,10 +1,10 @@
{
"name": "CheatEnabler",
- "version_number": "2.3.25",
+ "version_number": "2.3.26",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CheatEnabler",
"description": "Add various cheat functions while disabling abnormal determinants / 添加一些作弊功能,同时屏蔽异常检测",
"dependencies": [
"xiaoye97-BepInEx-5.4.17",
- "soarqin-UXAssist-1.1.5"
+ "soarqin-UXAssist-1.2.0"
]
}
diff --git a/UXAssist/CHANGELOG.md b/UXAssist/CHANGELOG.md
index c3b9c0f..0943496 100644
--- a/UXAssist/CHANGELOG.md
+++ b/UXAssist/CHANGELOG.md
@@ -1,5 +1,22 @@
## Changlog
+* 1.2.1
+ + `Off-grid building and stepped rotation`:
+ - Fix off-grid building's default shortcut key for belts
+ - Fix coordinate display issue
+* 1.2.0
+ + New feature: `Logical Frame Rate`
+ - This will change game running speed, down to 0.1x slower and up to 10x faster.
+ - A pair of shortcut keys (`-` and `+`) to change the logical frame rate by -0.5x and +0.5x.
+ - Note:
+ - High logical frame rate is not guaranteed to be stable, especially when factories are under heavy load.
+ - This will not affect some game animations.
+ - When set game speed in mod `Auxilaryfunction`, this feature will be disabled.
+ - When mod `BulletTime` is installed, this feature will be hidden, but patch `BulletTime`'s speed control, to make its maximum speed 10x.
+ + `Off-grid building and stepped rotation`: Due to conflict with shortcut key in new game update, the shortcut key for belts is changed to `Ctrl` by default, and can be set in system options now.
+ + `Real-time logistic stations info panel`: Fix a crash issue.
+ + `Dyson Sphere "Auto Fast Build"`: Fix possible wrong production records.
+ + Codes refactored, for better maintainability.
* 1.1.6
+ New feature: `Scale up mouse cursor`
- Note: This will enable software cursor mode, which may cause mouse movement lag on heavy load.
@@ -161,6 +178,23 @@
## 更新日志
+* 1.2.1
+ + `脱离网格建造和小角度旋转`:
+ - 修复了传送带脱离网格建造的默认快捷键
+ - 修复了坐标显示问题
+* 1.2.0
+ + 新功能:`逻辑帧倍率`
+ - 这将改变游戏运行速度,最慢0.1倍,最快10倍
+ - 设置了一对快捷键(`-`和`+`),可以-/+0.5倍改变逻辑帧倍率
+ - 注意:
+ - 高逻辑帧倍率不能保证稳定性,特别是在工厂负载较重时
+ - 这不会影响一些游戏动画
+ - 当在`Auxilaryfunction`mod中设置游戏速度时,此功能将被禁用
+ - 当安装了`BulletTime`mod时,此功能将被隐藏,但会对`BulletTime`的速度控制打补丁,使其最大速度变为10倍
+ + `脱离网格建造和小角度旋转`:由于与新游戏更新中的快捷键冲突,传送带脱离网格建造的快捷键默认更改为`Ctrl`,并且现在可以在系统选项中设置
+ + `物流运输站实时信息面板`:修复了一个崩溃问题
+ + `戴森球自动快速建造`:修复了可能出现的错误生产记录
+ + 代码重构,以获得更好的可维护性
* 1.1.6
+ 新功能:`放大鼠标指针`
- 注意:这将启用软件指针模式,可能会在CPU负载较重时导致鼠标移动延迟
diff --git a/UXAssist/ModsCompat/BulletTimeWrapper.cs b/UXAssist/ModsCompat/BulletTimeWrapper.cs
index 03cd618..e55bf37 100644
--- a/UXAssist/ModsCompat/BulletTimeWrapper.cs
+++ b/UXAssist/ModsCompat/BulletTimeWrapper.cs
@@ -15,7 +15,10 @@ public static class BulletTimeWrapper
{
HasBulletTime = BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BulletTimeGuid, out var pluginInfo);
if (!HasBulletTime) return;
+
I18N.Add("Increase game speed (max 10x)", "Increase game speed (max 10x)", "提升游戏速度(最高10倍)");
+ I18N.Apply();
+
var assembly = pluginInfo.Instance.GetType().Assembly;
try
{
diff --git a/UXAssist/Patches/FactoryPatch.cs b/UXAssist/Patches/FactoryPatch.cs
index 5e4695e..7ef1bb9 100644
--- a/UXAssist/Patches/FactoryPatch.cs
+++ b/UXAssist/Patches/FactoryPatch.cs
@@ -43,7 +43,7 @@ public class FactoryPatch: PatchImpl
I18N.Add("KEYToggleDoNotRenderEntities", "Toggle Do Not Render Factory Entities", "切换不渲染工厂建筑实体");
_offgridfForPathsKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
- key = new CombineKey((int)KeyCode.LeftControl, 0, ECombineKeyAction.OnceClick, false),
+ key = new CombineKey(0, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.UI | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "OffgridForPaths",
canOverride = true
@@ -526,12 +526,11 @@ public class FactoryPatch: PatchImpl
public class OffGridBuilding: PatchImpl
{
- private const float SteppedRotationDegrees = 15f;
+ // private const float SteppedRotationDegrees = 15f;
private static bool _initialized;
- [HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnOpen")]
- public static void UIRoot__OnOpen_Postfix()
+ private static void SetupRichTextSupport()
{
if (_initialized) return;
UIGeneralTips.instance.buildCursorTextComp.supportRichText = true;
@@ -575,6 +574,7 @@ public class FactoryPatch: PatchImpl
var planet = __instance.planet;
if (_lastPlanet != planet || _lastPos != preview.lpos)
{
+ SetupRichTextSupport();
CalculateGridOffset(__instance.planet, preview.lpos, out var x, out var y, out var z);
_lastPlanet = planet;
_lastPos = preview.lpos;
@@ -605,6 +605,7 @@ public class FactoryPatch: PatchImpl
var planet = entityBriefInfo.factory.planet;
if (_lastPlanet != planet || _lastPos != entity.pos)
{
+ SetupRichTextSupport();
CalculateGridOffset(planet, entity.pos, out var x, out var y, out var z);
_lastPlanet = planet;
_lastPos = entity.pos;
@@ -684,6 +685,13 @@ public class FactoryPatch: PatchImpl
return matcher.InstructionEnumeration();
}
+
+ private static bool CheckOffgridForPathsKeyPressed()
+ {
+ ref var bind = ref _offgridfForPathsKey.defaultBind;
+ ref var key = ref VFInput.override_keys[bind.id];
+ return key.IsNull() ? bind.key.GetKey() : key.GetKey();
+ }
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.UpdateRaycast))]
@@ -709,8 +717,7 @@ public class FactoryPatch: PatchImpl
var jmp0 = generator.DefineLabel();
var jmp1 = generator.DefineLabel();
matcher.InsertAndAdvance(
- new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(_offgridfForPathsKey))),
- new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(PressKeyBind), nameof(PressKeyBind.keyValue))),
+ new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(OffGridBuilding), nameof(CheckOffgridForPathsKeyPressed))),
new CodeInstruction(OpCodes.Brfalse, jmp0),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_0),
@@ -1662,7 +1669,7 @@ public class FactoryPatch: PatchImpl
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
}
- public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
+ private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
if (_initialized) return;
_initialized = true;
@@ -1680,7 +1687,7 @@ public class FactoryPatch: PatchImpl
RemovePlanetSignalBelts(factory.index);
}
- public static void GameMain_Begin_Postfix()
+ private static void GameMain_Begin_Postfix()
{
_clusterSeedKey = GameMain.data.GetClusterSeedKey();
InitSignalBelts();
diff --git a/UXAssist/Patches/GamePatch.cs b/UXAssist/Patches/GamePatch.cs
index bfb5bab..8391085 100644
--- a/UXAssist/Patches/GamePatch.cs
+++ b/UXAssist/Patches/GamePatch.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection.Emit;
using BepInEx.Configuration;
+using CommonAPI.Systems;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
@@ -26,6 +27,8 @@ public class GamePatch: PatchImpl
public static ConfigEntry DefaultProfileName;
public static ConfigEntry GameUpsFactor;
+ private static PressKeyBind _speedDownKey;
+ private static PressKeyBind _speedUpKey;
private static bool _enableGameUpsFactor = true;
public static bool EnableGameUpsFactor
{
@@ -52,6 +55,26 @@ public class GamePatch: PatchImpl
public static void Init()
{
+ _speedDownKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
+ {
+ key = new CombineKey((int)KeyCode.KeypadMinus, 0, ECombineKeyAction.OnceClick, false),
+ conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
+ name = "UPSSpeedDown",
+ canOverride = true
+ }
+ );
+ I18N.Add("KEYUPSSpeedDown", "Decrease logical frame rate", "降低逻辑帧率");
+ _speedUpKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
+ {
+ key = new CombineKey((int)KeyCode.KeypadPlus, 0, ECombineKeyAction.OnceClick, false),
+ conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.UI | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
+ name = "UPSSpeedUp",
+ canOverride = true
+ }
+ );
+ I18N.Add("KEYUPSSpeedUp", "Increase logical frame rate", "提升逻辑帧率");
+ I18N.Add("Logical frame rate: {0}x", "Logical frame rate: {0}x", "逻辑帧速率: {0}x");
+
// Get profile name from command line arguments, and set window title accordingly
var args = Environment.GetCommandLineArgs();
for (var i = 0; i < args.Length - 1; i++)
@@ -120,6 +143,21 @@ public class GamePatch: PatchImpl
ConvertSavesFromPeace.Enable(false);
}
+ public static void OnUpdate()
+ {
+ if (!_enableGameUpsFactor) return;
+ if (_speedDownKey.keyValue)
+ {
+ GameUpsFactor.Value = Maths.Clamp(Math.Round((GameUpsFactor.Value - 0.5) * 2.0) / 2.0, 0.1, 10.0);
+ UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead(string.Format("Logical frame rate: {0}x".Translate(), GameUpsFactor.Value));
+ }
+ if (_speedUpKey.keyValue)
+ {
+ GameUpsFactor.Value = Maths.Clamp(Math.Round((GameUpsFactor.Value + 0.5) * 2.0) / 2.0, 0.1, 10.0);
+ UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead(string.Format("Logical frame rate: {0}x".Translate(), GameUpsFactor.Value));
+ }
+ }
+
private static void RefreshSavePath()
{
if (ProfileName == null) return;
diff --git a/UXAssist/Patches/LogisticsPatch.cs b/UXAssist/Patches/LogisticsPatch.cs
index 752cf99..ecefe52 100644
--- a/UXAssist/Patches/LogisticsPatch.cs
+++ b/UXAssist/Patches/LogisticsPatch.cs
@@ -837,7 +837,7 @@ public static class LogisticsPatch
stationTip.rectTransform.anchoredPosition = rectPoint;
stationTip.transform.localScale = Vector3.one * localScaleMultiple;
- stationTip.UpdateStationInfo(stationComponent, factory);
+ stationTip.UpdateStationInfo(stationComponent);
}
}
@@ -867,7 +867,6 @@ public static class LogisticsPatch
private Text[] _carrierIdleCountText;
private GameObject _infoText;
- private StationComponent _currentStation;
private EStationTipLayout _layout = EStationTipLayout.None;
private int _storageNum;
private float _pixelPerItem;
@@ -964,7 +963,6 @@ public static class LogisticsPatch
public void ResetStationTip()
{
- _currentStation = null;
_layout = EStationTipLayout.None;
for (var i = StorageSlotCount - 1; i >= 0; i--)
{
@@ -1178,55 +1176,52 @@ public static class LogisticsPatch
private static readonly float[] TipWindowExtraHeights = [0f, 5f, 5f, 40f, 40f];
private static readonly float[] CarrierPositionX = [5f, 35f, 85f];
- public void UpdateStationInfo(StationComponent stationComponent, PlanetFactory factory)
+ public void UpdateStationInfo(StationComponent stationComponent)
{
- if (_currentStation != stationComponent)
+ var layout = stationComponent.isCollector ? EStationTipLayout.Collector :
+ stationComponent.isVeinCollector ? EStationTipLayout.VeinCollector :
+ stationComponent.isStellar ? EStationTipLayout.InterstellarLogistics : EStationTipLayout.PlanetaryLogistics;
+
+ if (_layout != layout)
{
- _currentStation = stationComponent;
- var layout = stationComponent.isCollector ? EStationTipLayout.Collector :
- stationComponent.isVeinCollector ? EStationTipLayout.VeinCollector :
- stationComponent.isStellar ? EStationTipLayout.InterstellarLogistics : EStationTipLayout.PlanetaryLogistics;
-
- if (_layout != layout)
+ _layout = layout;
+ for (var i = StorageSlotCount - 1; i >= 0; i--)
{
- _layout = layout;
- for (var i = StorageSlotCount - 1; i >= 0; i--)
+ _iconLocals[i].gameObject.SetActive(false);
+ _iconRemotes[i].gameObject.SetActive(false);
+ _icons[i].gameObject.SetActive(false);
+ switch (layout)
{
- _iconLocals[i].gameObject.SetActive(false);
- _iconRemotes[i].gameObject.SetActive(false);
- _icons[i].gameObject.SetActive(false);
- switch (layout)
- {
- case EStationTipLayout.PlanetaryLogistics:
- var rectTrans = (RectTransform)_iconLocals[i].transform;
- rectTrans.sizeDelta = new Vector2(20f, 20f);
- rectTrans.anchoredPosition3D = new Vector3(100f, -5f - 35f * i - 5f, 0);
- break;
- case EStationTipLayout.InterstellarLogistics:
- rectTrans = (RectTransform)_iconLocals[i].transform;
- rectTrans.sizeDelta = new Vector2(16f, 16f);
- rectTrans.anchoredPosition3D = new Vector3(102f, -5f - 35f * i, 0);
- break;
- }
+ case EStationTipLayout.PlanetaryLogistics:
+ var rectTrans = (RectTransform)_iconLocals[i].transform;
+ rectTrans.sizeDelta = new Vector2(20f, 20f);
+ rectTrans.anchoredPosition3D = new Vector3(100f, -5f - 35f * i - 5f, 0);
+ break;
+ case EStationTipLayout.InterstellarLogistics:
+ rectTrans = (RectTransform)_iconLocals[i].transform;
+ rectTrans.sizeDelta = new Vector2(16f, 16f);
+ rectTrans.anchoredPosition3D = new Vector3(102f, -5f - 35f * i, 0);
+ break;
}
-
- _storageNum = Math.Min(StorageNums[(int)layout], stationComponent.storage.Length);
- rectTransform.sizeDelta = new Vector2(TipWindowWidths[(int)layout], TipWindowExtraHeights[(int)layout] + 35f * _storageNum);
- for (var i = StorageSlotCount - 1; i >= 0; i--)
- {
- _countTexts[i].gameObject.SetActive(i < _storageNum);
- }
-
- for (var i = CarrierSlotCount - 1; i >= 0; i--)
- {
- var active = CarrierEnabled[(int)layout][i];
- _carrierIcons[i].gameObject.SetActive(active);
- if (!active) continue;
- var rectTrans = (RectTransform)_carrierIcons[i].transform;
- rectTrans.anchoredPosition3D = new Vector3(CarrierPositionX[i], -5f - 35f * _storageNum, 0);
- }
- _pixelPerItem = _layout == EStationTipLayout.InterstellarLogistics ? _remoteStoragePixelPerItem : _localStoragePixelPerItem;
}
+
+ _storageNum = Math.Min(StorageNums[(int)layout], stationComponent.storage.Length);
+ rectTransform.sizeDelta = new Vector2(TipWindowWidths[(int)layout], TipWindowExtraHeights[(int)layout] + 35f * _storageNum);
+ for (var i = StorageSlotCount - 1; i >= 0; i--)
+ {
+ _countTexts[i].gameObject.SetActive(i < _storageNum);
+ }
+
+ for (var i = CarrierSlotCount - 1; i >= 0; i--)
+ {
+ var active = CarrierEnabled[(int)layout][i];
+ _carrierIcons[i].gameObject.SetActive(active);
+ if (!active) continue;
+ var rectTrans = (RectTransform)_carrierIcons[i].transform;
+ rectTrans.anchoredPosition3D = new Vector3(CarrierPositionX[i], -5f - 35f * _storageNum, 0);
+ }
+
+ _pixelPerItem = _layout == EStationTipLayout.InterstellarLogistics ? _remoteStoragePixelPerItem : _localStoragePixelPerItem;
}
var storageArray = stationComponent.storage;
diff --git a/UXAssist/README.md b/UXAssist/README.md
index 104f65d..05ad0ce 100644
--- a/UXAssist/README.md
+++ b/UXAssist/README.md
@@ -26,6 +26,14 @@
- Mod manager profile based save folder
- Save files are stored in `Save\` folder.
- Will use original save location if matching default profile name.
+ - Logical Frame Rate
+ - This will change game running speed, down to 0.1x slower and up to 10x faster.
+ - A pair of shortcut keys (`-` and `+`) to change the logical frame rate by -0.5x and +0.5x.
+ - Note:
+ - High logical frame rate is not guaranteed to be stable, especially when factories are under heavy load.
+ - This will not affect some game animations.
+ - When set game speed in mod `Auxilaryfunction`, this feature will be disabled.
+ - When mod `BulletTime` is installed, this feature will be hidden, but patch `BulletTime`'s speed control, to make its maximum speed 10x.
- Increase maximum count of Metadata Instantiations to 20000 (from 2000)
- Increase capacity of player order queue to 128 (from 16)
+ Planet/Factory
@@ -34,6 +42,7 @@
- Remove build count and range limit
- Larger area for upgrade and dismantle(30x30 at max)
- Larger area for terraform(30x30 at max)
+ - Off-grid building and stepped rotation
- Treat stack items as single in monitor components
- Enhanced control for logistic storage limits
- Logistic storage limits are not scaled on upgrading `Logistics Carrier Capacity`, if they are not set to maximum capacity.
@@ -130,6 +139,14 @@
- 基于mod管理器配置档案名的存档文件夹
- 存档文件会存储在`Save\`文件夹中
- 如果匹配默认配置档案名则使用原始存档位置
+ - 逻辑帧倍率
+ - 这将改变游戏运行速度,最慢0.1倍,最快10倍
+ - 设置了一对快捷键(`-`和`+`),可以-/+0.5倍改变逻辑帧倍率
+ - 注意:
+ - 高逻辑帧倍率不能保证稳定性,特别是在工厂负载较重时
+ - 这不会影响一些游戏动画
+ - 当在`Auxilaryfunction`mod中设置游戏速度时,此功能将被禁用
+ - 当安装了`BulletTime`mod时,此功能将被隐藏,但会对`BulletTime`的速度控制打补丁,使其最大速度变为10倍
- 将元数据提取的最大数量增加到20000(原来为2000)
- 将玩家指令队列的容量增加到128(原来为16)
+ 行星/工厂
@@ -137,6 +154,7 @@
- 移除部分不影响游戏逻辑的建造条件
- 范围升级和拆除的最大区域扩大(最大30x30)
- 范围铺设地基的最大区域扩大(最大30x30)
+ - 脱离网格建造以及小角度旋转
- 在流速计中将堆叠物品视为单个物品
- 物流塔存储数量限制控制改进
- 当升级`运输机舱扩容`时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量。
diff --git a/UXAssist/UXAssist.cs b/UXAssist/UXAssist.cs
index 47e831d..13449d6 100644
--- a/UXAssist/UXAssist.cs
+++ b/UXAssist/UXAssist.cs
@@ -166,10 +166,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
_patches = Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches");
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
- var patch = UIPatch.GetHarmony();
- ModsCompat.AuxilaryfunctionWrapper.Init(patch);
- ModsCompat.BulletTimeWrapper.Init(patch);
-
I18N.Apply();
I18N.OnInitialized += RecreateConfigWindow;
}
@@ -177,6 +173,9 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private void Start()
{
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
+ var patch = UIPatch.GetHarmony();
+ ModsCompat.AuxilaryfunctionWrapper.Init(patch);
+ ModsCompat.BulletTimeWrapper.Init(patch);
}
private void OnDestroy()
@@ -200,6 +199,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
{
ToggleConfigWindow();
}
+ GamePatch.OnUpdate();
FactoryPatch.OnUpdate();
PlayerPatch.OnUpdate();
LogisticsPatch.OnUpdate();
diff --git a/UXAssist/UXAssist.csproj b/UXAssist/UXAssist.csproj
index 5a1a622..64bf877 100644
--- a/UXAssist/UXAssist.csproj
+++ b/UXAssist/UXAssist.csproj
@@ -4,7 +4,7 @@
net472
org.soardev.uxassist
DSP MOD - UXAssist
- 1.1.6
+ 1.2.1
true
latest
UXAssist
diff --git a/UXAssist/package/manifest.json b/UXAssist/package/manifest.json
index 6e6b6f5..44c62e4 100644
--- a/UXAssist/package/manifest.json
+++ b/UXAssist/package/manifest.json
@@ -1,6 +1,6 @@
{
"name": "UXAssist",
- "version_number": "1.1.6",
+ "version_number": "1.2.1",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
"dependencies": [