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https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 19:42:17 +08:00
CheatEnabler: illegal dyson shell functions
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@@ -68,6 +68,11 @@ public static class UIConfigWindow
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I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
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I18N.Add("Unlock Dyson Sphere max orbit radius", "Unlock Dyson Sphere max orbit radius", "解锁戴森球最大轨道半径");
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I18N.Add("Complete Dyson Sphere shells instantly", "Complete Dyson Sphere shells instantly", "立即完成戴森壳建造");
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I18N.Add("Generate illegal dyson shell", "Generate an illegal dyson shell (Put/Paste nodes first)", "生成单层仙术戴森壳(请先设置/粘贴节点)");
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I18N.Add("Keep max production shells and remove others", "Keep max production shells and remove others", "保留发电量最高的戴森壳并移除其他戴森壳");
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I18N.Add("Duplicate shells from that with highest production", "Duplicate shells from that with highest production", "从发电量最高的壳复制戴森壳");
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I18N.Add("WARNING: This operation can be very slow, continue?", "WARNING: This operation can be very slow, continue?", "警告:此操作可能非常慢,继续吗?");
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I18N.Add("WARNING: This operation is DANGEROUS, continue?", "WARNING: This operation is DANGEROUS, continue?", "警告:此操作非常危险,继续吗?");
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I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
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I18N.Add("Instant hand-craft", "Instant hand-craft", "快速手动制造");
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I18N.Add("Instant teleport (like that in Sandbox mode)", "Instant teleport (like that in Sandbox mode)", "快速传送(和沙盒模式一样)");
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@@ -101,6 +106,37 @@ public static class UIConfigWindow
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}
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}
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class ShellsCountMapper : MyWindow.RangeValueMapper<int>
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{
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public ShellsCountMapper() : base(1, 139)
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{
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}
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public override int ValueToIndex(int value)
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{
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return value switch
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{
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< 4 => value,
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< 64 => value / 4 + 3,
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< 256 => value / 16 + 15,
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< 4096 => value / 64 + 27,
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_ => value / 256 + 75,
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};
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}
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public override int IndexToValue(int index)
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{
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return index switch
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{
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< 4 => index,
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< 19 => (index - 3) * 4,
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< 31 => (index - 15) * 16,
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< 91 => (index - 27) * 64,
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_ => (index - 75) * 256,
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};
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}
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}
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private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
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{
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_windowTrans = trans;
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@@ -166,7 +202,6 @@ public static class UIConfigWindow
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FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += OnBeltSignalChanged;
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wnd.OnFree += () => { FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged -= OnBeltSignalChanged; };
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OnBeltSignalChanged(null, null);
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void OnBeltSignalChanged(object o, EventArgs e)
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{
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var on = FactoryPatch.BeltSignalGeneratorEnabled.Value;
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@@ -260,12 +295,40 @@ public static class UIConfigWindow
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{
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slider.slider.enabled = DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.Value;
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}
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;
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}
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x = 300f;
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y = 10f;
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wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
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{
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y += 72f;
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var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () => {
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UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.CreatePossibleFramesAndShells(); });
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});
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y += 36f;
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var btn2 = wnd.AddButton(x, y, 300f, tab4, "Keep max production shells and remove others", 16, "button-keep-max-production-shells", () => {
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UIMessageBox.Show("Keep max production shells and remove others".Translate(), "WARNING: This operation is DANGEROUS, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.KeepMaxProductionShells(); });
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});
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y += 36f;
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var btn3 = wnd.AddButton(x, y, 300f, tab4, "Duplicate shells from that with highest production", 16, "button-duplicate-shells-from-the-highest-production", () => {
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UIMessageBox.Show("Duplicate shells from that with highest production".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.DuplicateShellsWithHighestProduction(); });
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});
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y += 30f;
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var slider1 = wnd.AddSlider(x + 20f, y, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
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Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged += onIllegalDysonShellFunctionsChanged;
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wnd.OnFree += () => { Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.SettingChanged -= onIllegalDysonShellFunctionsChanged; };
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onIllegalDysonShellFunctionsChanged(null, null);
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void onIllegalDysonShellFunctionsChanged(object o, EventArgs e)
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{
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var enabled = Functions.DysonSphereFunctions.IllegalDysonShellFunctionsEnabled.Value;
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btn1.gameObject.SetActive(enabled);
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btn2.gameObject.SetActive(enabled);
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btn3.gameObject.SetActive(enabled);
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slider1.gameObject.SetActive(enabled);
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}
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}
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var tab5 = wnd.AddTab(_windowTrans, "Mecha/Combat");
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x = 0f;
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