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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-04 19:42:17 +08:00

UXAssist 1.2.4

This commit is contained in:
2024-09-24 00:33:41 +08:00
parent daaf7b4901
commit 237830fc91
13 changed files with 149 additions and 73 deletions

View File

@@ -92,6 +92,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
"Remove part of build condition checks that does not affect game logic");
FactoryPatch.NightLightEnabled = Config.Bind("Factory", "NightLight", false,
"Night light");
FactoryPatch.NightLightAngleX = Config.Bind("Factory", "NightLightAngleX", -8f, "Night light angle X");
FactoryPatch.NightLightAngleY = Config.Bind("Factory", "NightLightAngleY", -2f, "Night light angle Y");
PlanetPatch.PlayerActionsInGlobeViewEnabled = Config.Bind("Planet", "PlayerActionsInGlobeView", false,
"Enable player actions in globe view");
FactoryPatch.RemoveBuildRangeLimitEnabled = Config.Bind("Factory", "RemoveBuildRangeLimit", false,
@@ -234,7 +236,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
if (wasActive) ToggleConfigWindow();
}
[PatchImplGuid(PluginInfo.PLUGIN_GUID)]
[PatchGuid(PluginInfo.PLUGIN_GUID)]
private class UIPatch: PatchImpl<UIPatch>
{
private static GameObject _buttonOnPlanetGlobe;