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https://github.com/soarqin/DSP_Mods.git
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UXAssist 1.2.4
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@@ -92,6 +92,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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"Remove part of build condition checks that does not affect game logic");
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FactoryPatch.NightLightEnabled = Config.Bind("Factory", "NightLight", false,
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"Night light");
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FactoryPatch.NightLightAngleX = Config.Bind("Factory", "NightLightAngleX", -8f, "Night light angle X");
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FactoryPatch.NightLightAngleY = Config.Bind("Factory", "NightLightAngleY", -2f, "Night light angle Y");
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PlanetPatch.PlayerActionsInGlobeViewEnabled = Config.Bind("Planet", "PlayerActionsInGlobeView", false,
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"Enable player actions in globe view");
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FactoryPatch.RemoveBuildRangeLimitEnabled = Config.Bind("Factory", "RemoveBuildRangeLimit", false,
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@@ -234,7 +236,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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if (wasActive) ToggleConfigWindow();
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}
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[PatchImplGuid(PluginInfo.PLUGIN_GUID)]
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[PatchGuid(PluginInfo.PLUGIN_GUID)]
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private class UIPatch: PatchImpl<UIPatch>
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{
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private static GameObject _buttonOnPlanetGlobe;
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