mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 03:33:29 +08:00
UXAssist 1.2.4
This commit is contained in:
@@ -31,7 +31,7 @@ public static class WindowFunctions
|
||||
switch (uMsg)
|
||||
{
|
||||
case WinApi.WM_ACTIVATE:
|
||||
UXAssist.Logger.LogDebug($"Activate: {wParam.ToInt32()}, {lParam.ToInt32()}");
|
||||
// UXAssist.Logger.LogDebug($"Activate: {wParam.ToInt32()}, {lParam.ToInt32()}");
|
||||
// TODO: Set Priority like: WinApi.SetPriorityClass(WinApi.GetCurrentProcess(), 0x00000080);
|
||||
break;
|
||||
case WinApi.WM_DESTROY:
|
||||
@@ -41,9 +41,9 @@ public static class WindowFunctions
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return WinApi.CallWindowProc(_oldWndProc, hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
public static void ShowCPUInfo()
|
||||
{
|
||||
var details = WinApi.GetLogicalProcessorDetails();
|
||||
@@ -51,7 +51,7 @@ public static class WindowFunctions
|
||||
var hybrid = details.HybridArchitecture;
|
||||
if (hybrid)
|
||||
{
|
||||
msg += "\nP-Cores: {details.PerformanceCoreCount}\nE-Cores: {details.EfficiencyCoreCount}";
|
||||
msg += $"\nP-Cores: {details.PerformanceCoreCount}\nE-Cores: {details.EfficiencyCoreCount}";
|
||||
}
|
||||
|
||||
var handle = WinApi.GetCurrentProcess();
|
||||
@@ -114,32 +114,6 @@ public static class WindowFunctions
|
||||
}
|
||||
}
|
||||
|
||||
public static void RefreshSavePath()
|
||||
{
|
||||
if (ProfileName == null) return;
|
||||
|
||||
if (UIRoot.instance.loadGameWindow.gameObject.activeSelf)
|
||||
{
|
||||
UIRoot.instance.loadGameWindow._Close();
|
||||
}
|
||||
if (UIRoot.instance.saveGameWindow.gameObject.activeSelf)
|
||||
{
|
||||
UIRoot.instance.saveGameWindow._Close();
|
||||
}
|
||||
|
||||
string gameSavePath;
|
||||
if (Patches.GamePatch.ProfileBasedSaveFolderEnabled.Value && string.Compare(Patches.GamePatch.DefaultProfileName.Value, ProfileName, StringComparison.OrdinalIgnoreCase) != 0)
|
||||
gameSavePath = $"{GameConfig.overrideDocumentFolder}{GameConfig.gameName}/Save/{ProfileName}/";
|
||||
else
|
||||
gameSavePath = $"{GameConfig.overrideDocumentFolder}{GameConfig.gameName}/Save/";
|
||||
if (string.Compare(GameConfig.gameSavePath, gameSavePath, StringComparison.OrdinalIgnoreCase) == 0) return;
|
||||
GameConfig.gameSavePath = gameSavePath;
|
||||
if (!Directory.Exists(GameConfig.gameSavePath))
|
||||
{
|
||||
Directory.CreateDirectory(GameConfig.gameSavePath);
|
||||
}
|
||||
}
|
||||
|
||||
public static IntPtr FindGameWindow()
|
||||
{
|
||||
if (_gameWindowHandle == IntPtr.Zero)
|
||||
|
||||
Reference in New Issue
Block a user