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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-04 19:42:17 +08:00

we make them compile first

This commit is contained in:
2025-09-21 17:22:56 +08:00
parent a5dc7c5825
commit 1d11ba90bd
19 changed files with 66 additions and 70 deletions

View File

@@ -9,7 +9,6 @@ using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
using UXAssist.Common;
using GameLogic = UXAssist.Common.GameLogic;
using Object = UnityEngine.Object;
namespace UXAssist.Patches;
@@ -74,14 +73,14 @@ public static class LogisticsPatch
RealtimeLogisticsInfoPanel.Enable(RealtimeLogisticsInfoPanelEnabled.Value);
RealtimeLogisticsInfoPanel.EnableBars(RealtimeLogisticsInfoPanelBarsEnabled.Value);
GameLogic.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
GameLogic.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
GameLogicProc.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
GameLogicProc.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
}
public static void Uninit()
{
GameLogic.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
GameLogic.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
GameLogicProc.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
GameLogicProc.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
AutoConfigLogistics.Enable(false);
AutoConfigLogisticsSetDefaultRemoteLogicToStorage.Enable(false);