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https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 19:42:17 +08:00
we make them compile first
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@@ -9,7 +9,6 @@ using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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using Object = UnityEngine.Object;
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namespace UXAssist.Patches;
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@@ -74,14 +73,14 @@ public static class LogisticsPatch
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RealtimeLogisticsInfoPanel.Enable(RealtimeLogisticsInfoPanelEnabled.Value);
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RealtimeLogisticsInfoPanel.EnableBars(RealtimeLogisticsInfoPanelBarsEnabled.Value);
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GameLogic.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
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GameLogic.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
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GameLogicProc.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
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GameLogicProc.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
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}
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public static void Uninit()
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{
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GameLogic.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
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GameLogic.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
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GameLogicProc.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
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GameLogicProc.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
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AutoConfigLogistics.Enable(false);
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AutoConfigLogisticsSetDefaultRemoteLogicToStorage.Enable(false);
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