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https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:13:29 +08:00
we make them compile first
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@@ -302,10 +302,10 @@ public class GamePatch : PatchImpl<GamePatch>
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).Advance(1).Labels.Add(label1);
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matcher.Start().Insert(
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Transpilers.EmitDelegate(() =>
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_gameOption.fullscreen == DSPGame.globalOption.fullscreen &&
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_gameOption.displayMode != EOptionDisplayMode.Windowed &&
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_gameOption.resolution.width == DSPGame.globalOption.resolution.width &&
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_gameOption.resolution.height == DSPGame.globalOption.resolution.height &&
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_gameOption.resolution.refreshRate == DSPGame.globalOption.resolution.refreshRate
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_gameOption.resolution.refreshRateRatio.Equals(DSPGame.globalOption.resolution.refreshRateRatio)
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),
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new CodeInstruction(OpCodes.Brtrue, label1)
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);
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